mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2025-01-23 01:50:41 +00:00
Overbright bits hack. FP16 FBO's with r_ext_framebuffer_object 2. Occlusion query for god rays.
This commit is contained in:
parent
5df45cf52b
commit
bf7eadf929
1 changed files with 38 additions and 3 deletions
|
@ -1113,7 +1113,7 @@ static void GLimp_InitExtensions( void )
|
|||
|
||||
// GL_EXT_framebuffer_multisample
|
||||
extension = "GL_EXT_framebuffer_multisample";
|
||||
if (GLimp_HaveExtension("GL_EXT_framebuffer_multisample"))
|
||||
if (GLimp_HaveExtension(extension))
|
||||
{
|
||||
const char* action[2] = { "ignoring", "using" };
|
||||
GL_EXT_framebuffer_multisample_functions;
|
||||
|
@ -1127,11 +1127,11 @@ static void GLimp_InitExtensions( void )
|
|||
|
||||
// GL_ARB_occlusion_query
|
||||
extension = "GL_ARB_occlusion_query";
|
||||
if (GLimp_HaveExtension("GL_ARB_occlusion_query"))
|
||||
if (GLimp_HaveExtension(extension))
|
||||
{
|
||||
const char* action[2] = { "ignoring", "using" };
|
||||
GL_ARB_occlusion_query_functions;
|
||||
glRefConfig.occlusionQuery = qfalse;
|
||||
glRefConfig.occlusionQuery = qtrue;
|
||||
ri.Printf(PRINT_ALL, "...%s %s\n", action[glRefConfig.occlusionQuery], extension);
|
||||
}
|
||||
else
|
||||
|
@ -1139,11 +1139,46 @@ static void GLimp_InitExtensions( void )
|
|||
ri.Printf(PRINT_ALL, "...%s not found\n", extension);
|
||||
}
|
||||
|
||||
// GL_ARB_texture_float
|
||||
extension = "GL_ARB_texture_float";
|
||||
if (GLimp_HaveExtension(extension))
|
||||
{
|
||||
const char* action[2] = { "ignoring", "using" };
|
||||
glRefConfig.textureFloat = qtrue;
|
||||
ri.Printf(PRINT_ALL, "...%s %s\n", action[glRefConfig.textureFloat], extension);
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf(PRINT_ALL, "...%s not found\n", extension);
|
||||
}
|
||||
|
||||
// GL_ARB_color_buffer_float
|
||||
extension = "GL_ARB_color_buffer_float";
|
||||
if (GLimp_HaveExtension(extension))
|
||||
{
|
||||
const char* action[2] = { "ignoring", "using" };
|
||||
GL_ARB_color_buffer_float_functions;
|
||||
glRefConfig.colorBufferFloat = qtrue;
|
||||
ri.Printf(PRINT_ALL, "...%s %s\n", action[glRefConfig.colorBufferFloat], extension);
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf(PRINT_ALL, "...%s not found\n", extension);
|
||||
}
|
||||
|
||||
GL_MISSING_FUNCTIONS;
|
||||
|
||||
|
||||
# undef HANDLE_EXT_FUNC
|
||||
|
||||
glRefConfig.glsl = glRefConfig.vertexProgram && glRefConfig.shaderObjects && glRefConfig.vertexShader;
|
||||
|
||||
glRefConfig.glslOverbright =
|
||||
glRefConfig.framebufferObject &&
|
||||
(glRefConfig.shaderObjects && r_arb_shader_objects->integer) &&
|
||||
(glRefConfig.vertexBufferObject && r_arb_vertex_buffer_object->integer);
|
||||
|
||||
|
||||
}
|
||||
|
||||
#define R_MODE_FALLBACK 3 // 640 * 480
|
||||
|
|
Loading…
Reference in a new issue