Cleaning house

This commit is contained in:
Richard Allen 2012-03-18 03:31:31 +00:00
parent b603d3aeb6
commit be83036a3c
7 changed files with 19 additions and 157 deletions

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@ -480,7 +480,7 @@
2002-7-31 Timothee Besset <ttimo@idsoftware.com>
+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=513
https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=506
porting fix from RTCW codebase. client re-orders it's pk3s to scan in the same order than the server
porting fix from RTCW codebase. client re-orders its pk3s to scan in the same order than the server
this eliminates several 'Invalid .PK3 file referenced' situations (caused by client not referencing the same thing as server)
+ fixed border remnants in ta ui
+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=517
@ -505,7 +505,7 @@
+ fix broken link in Linux FAQ
2002-7-27 Timothee Besset <ttimo@idsoftware.com>
+ ta ui: PB display in the browser, in it's additional tab, with sorting
+ ta ui: PB display in the browser, in its additional tab, with sorting
2002-7-26 Timothee Besset <ttimo@idsoftware.com>
+ PB UI: for baseq3/ AND missionpack/
@ -2775,7 +2775,7 @@
Can't find menu/art/unknownmap.tga
* Q3TA: after nearly 6 months, a code update from id. SOS access
even. Got it to compile, link and start, but its currently broken
even. Got it to compile, link and start, but it's currently broken
(menu doesn't render in full, can't get into game etc.). Need
a baseline 1.17 to diff against. Last code dump was May 16, with
bspc code updated May 19. Checking working directory of bk000520

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@ -83,9 +83,17 @@ Makefile.local:
BUILD_SERVER - build the 'ioq3ded' server binary
BUILD_CLIENT - build the 'ioquake3' client binary
BUILD_CLIENT_SMP - build the 'ioquake3-smp' client binary
BUILD_BASEGAME - build the 'baseq3' binaries
BUILD_MISSIONPACK - build the 'missionpack' binaries
BUILD_GAME_SO - build the game shared libraries
BUILD_GAME_QVM - build the game qvms
BUILD_STANDALONE - build binaries suited for stand-alone games
SERVERBIN - rename 'ioq3ded' server binary
CLIENTBIN - rename 'ioquake3' client binary
BASEGAME - rename 'baseq3'
BASEGAME_CFLAGS - custom CFLAGS for basegame
MISSIONPACK - rename 'missionpack'
MISSIONPACK_CFLAGS - custom CFLAGS for missionpack (default '-DMISSIONPACK')
USE_OPENAL - use OpenAL where available
USE_OPENAL_DLOPEN - link with OpenAL at runtime
USE_CURL - use libcurl for http/ftp download support
@ -95,6 +103,8 @@ Makefile.local:
USE_VOIP - enable built-in VoIP support
USE_INTERNAL_SPEEX - build internal speex library instead of dynamically
linking against system libspeex
USE_OLD_VM64 - use Ludwig Nussel's old JIT compiler implementation
for x86_64
USE_INTERNAL_ZLIB - build and link against internal zlib
USE_INTERNAL_JPEG - build and link against internal JPEG library
USE_LOCAL_HEADERS - use headers local to ioq3 instead of system ones
@ -126,6 +136,7 @@ New cvars
for forward movement speed/direction.
j_side - Joystick analogue to m_side,
for side movement speed/direction.
j_up - Joystick up movement speed/direction.
j_pitch - Joystick analogue to m_pitch,
for pitch rotation speed/direction.
j_yaw - Joystick analogue to m_yaw,
@ -134,6 +145,8 @@ New cvars
controls forward/back.
j_side_axis - Selects which joystick axis
controls left/right.
j_up_axis - Selects which joystick axis
controls up/down.
j_pitch_axis - Selects which joystick axis
controls pitch.
j_yaw_axis - Selects which joystick axis
@ -647,9 +660,9 @@ Building with MinGW for pre Windows XP
------------------------------------------------------------- Contributing -----
Please send all patches to bugzilla (https://bugzilla.icculus.org), or join the
mailing list (quake3-subscribe@icculus.org) and submit your patch there. The
best case scenario is that you submit your patch to bugzilla, and then post the
URL to the mailing list.
mailing list (http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org) and
submit your patch there. The best case scenario is that you submit your patch
to bugzilla, and then post the URL to the mailing list.
The focus for ioq3 is to develop a stable base suitable for further development
and provide players with the same Quake 3 experience they've had for years. As

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@ -1,151 +0,0 @@
@echo off
cls
REM *** Last updated: Jun 27 2009
REM *** The first part of this batch file is dedicated to checking that your QVM compiling
REM *** environment is set up properly and double-checking that it is because you are an
REM *** end-user and not to be trusted!
REM *** Tell the batch file where it is located.
REM *** Typically this will be something like c:\code\reaction\
REM *** but you can put in whatever you want, like make-qvm-location="c:\reaction code\"
REM *** Remember to add in a trailing backslash \ at the end of the path!
set make-qvm-location=%~dp0
REM *** Check to see if the location of make-qvm.bat is valid. It is required for this batch file.
IF NOT EXIST "%make-qvm-location%"make-qvm.bat (
echo.
echo make-qvm.bat not found where it was expected!
echo Edit this batch file and/or rename your folder!
echo Expected to find make-qvm.bat at:
echo %make-qvm-location%make-qvm.bat
echo.
GOTO END
)
REM *** Tell the batch files where you have installed 7-zip.
REM *** %PROGRAMFILES% is typically something like "C:\Program Files\"
REM *** but you can put in whatever you want, like zipper="f:\download files\7zip\7z.exe"
set zipper=%PROGRAMFILES%\7-Zip\7z.exe
REM *** Check to see if 7-zip is installed. It is required for this batch file.
IF NOT EXIST "%zipper%" (
echo.
echo 7-Zip not found where it was expected!
echo Edit this batch file and/or install 7-zip!
echo Expected to find 7z.exe at:
echo %PROGRAMFILES%\7-Zip\7z.exe
echo.
GOTO END
)
REM *** Check to see if the location of lcc.exe is valid. It is required for this batch file.
IF NOT EXIST "%make-qvm-location%"bin\tools\q3lcc.exe (
echo.
echo lcc.exe not found where it was expected!
echo Edit this batch file and/or rename your folder!
echo Expected to find make-qvm.bat at:
echo %make-qvm-location%bin\tools\q3lcc.exe
echo.
GOTO END
)
REM *** Check to see if the location of q3asm.exe is valid. It is required for this batch file.
IF NOT EXIST "%make-qvm-location%"bin\tools\q3asm.exe (
echo.
echo q3asm.exe not found where it was expected!
echo Edit this batch file and/or rename your folder!
echo Expected to find make-qvm.bat at:
echo %make-qvm-location%bin\tools\q3asm.exe
echo.
GOTO END
)
REM *** Put the tools folder in the path; used in the separate batch files called below.
set PATH=%PATH%;%make-qvm-location%bin\tools\
REM *** Feedback for what this batch file is using/expecting.
echo.
echo This batch file's defined location:
echo %make-qvm-location%
echo.
echo 7-zip's defined location:
echo %zipper%
echo.
REM *** Removing any previous QVM files.
echo.
echo *** Removing any previous QVM files.
del "%make-qvm-location%bin\qvm\vm\*.map"
del "%make-qvm-location%bin\qvm\vm\*.qvm"
del "%make-qvm-location%code\cgame\vm\*.asm"
del "%make-qvm-location%code\game\vm\*.asm"
del "%make-qvm-location%code\ui\vm\*.asm"
REM *** Generating the QVMs
REM *** Note: Q3_UI is not used by Reaction so is not compiled or included in the source.
echo.
echo *** Generating the QVMs
echo.
echo.
echo *** Generating CGAME...
cd "%make-qvm-location%"code\cgame
call make-cgame.bat
cd..
echo.
echo *** Generating GAME/QAGAME...
cd "%make-qvm-location%"code\game
call make-game.bat
cd..
echo.
echo *** Generating UI...
cd "%make-qvm-location%"code\ui
call make-ui.bat
cd..
REM *** Remove any old pk3 and create a new one.
REM *** The pk3 is named like it is so it is always loaded last for testing.
echo.
echo *** Remove any old pk3 and create a new one...
echo.
set zipname=%make-qvm-location%bin\qvm\zzzz-code-*.pk3
del "%zipname%"
set zipname=%make-qvm-location%bin\qvm\zzzz-code-%date:~-4,4%%date:~-7,2%%date:~-10,2%.pk3
cd "%make-qvm-location%bin\qvm"
copy /y "%make-qvm-location%uifiles\*.menu" "%make-qvm-location%bin\qvm\ui"
copy /y "%make-qvm-location%uifiles\*.h" "%make-qvm-location%bin\qvm\ui"
copy /y "%make-qvm-location%uifiles\menus.txt" "%make-qvm-location%bin\qvm\ui"
copy /y "%make-qvm-location%uifiles\ingame.txt" "%make-qvm-location%bin\qvm\ui"
"%zipper%" a -tzip "%zipname%" vm\*.qvm
"%zipper%" a -tzip "%zipname%" ui\*.menu
"%zipper%" a -tzip "%zipname%" ui\*.h
"%zipper%" a -tzip "%zipname%" ui\menus.txt
"%zipper%" a -tzip "%zipname%" ui\ingame.txt
:END
echo.
echo.
echo.
echo You might wish to scroll up and check for any warnings or fatal errors before
echo you press any key and this window closes...
echo.
echo.
pause

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