mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-24 21:21:48 +00:00
Update Renderer to latest ioq3 version.
This commit is contained in:
parent
227ee5e84f
commit
bdbae11650
5 changed files with 221 additions and 95 deletions
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@ -143,6 +143,35 @@ float RayIntersectDisplaceMap(vec2 dp, vec2 ds, sampler2D normalMap)
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return bestDepth;
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}
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float LightRay(vec2 dp, vec2 ds, sampler2D normalMap)
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{
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const int linearSearchSteps = 16;
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// current size of search window
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float size = 1.0 / float(linearSearchSteps);
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// current height from initial texel depth
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float height = 0.0;
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float startDepth = SampleDepth(normalMap, dp);
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// find a collision or escape
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for(int i = 0; i < linearSearchSteps - 1; ++i)
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{
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height += size;
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if (startDepth < height)
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return 1.0;
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float t = SampleDepth(normalMap, dp + ds * height);
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if (startDepth > t + height)
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return 0.0;
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}
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return 1.0;
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}
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#endif
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vec3 CalcDiffuse(vec3 diffuseAlbedo, float NH, float EH, float roughness)
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@ -193,7 +222,7 @@ float CalcLightAttenuation(float point, float normDist)
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return attenuation;
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}
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#if defined(USE_BOX_CUBEMAP_PARALLAX)
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vec4 hitCube(vec3 ray, vec3 pos, vec3 invSize, float lod, samplerCube tex)
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{
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// find any hits on cubemap faces facing the camera
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@ -223,6 +252,7 @@ vec4 hitCube(vec3 ray, vec3 pos, vec3 invSize, float lod, samplerCube tex)
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//return vec4(textureCubeLod(tex, tc, lod).rgb * fade, fade);
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return vec4(textureCubeLod(tex, tc, lod).rgb, 1.0);
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}
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#endif
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void main()
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{
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@ -252,7 +282,7 @@ void main()
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vec2 texCoords = var_TexCoords.xy;
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#if defined(USE_PARALLAXMAP)
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vec3 offsetDir = viewDir * tangentToWorld;
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vec3 offsetDir = E * tangentToWorld;
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offsetDir.xy *= -u_NormalScale.a / offsetDir.z;
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@ -319,6 +349,13 @@ void main()
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#endif
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#endif
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#if defined(USE_PARALLAXMAP) && defined(USE_PARALLAXMAP_SHADOWS)
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offsetDir = L * tangentToWorld;
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offsetDir.xy *= u_NormalScale.a / offsetDir.z;
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lightColor *= LightRay(texCoords, offsetDir.xy, u_NormalMap);
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#endif
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#if !defined(USE_LIGHT_VECTOR)
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ambientColor = lightColor;
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float surfNL = clamp(dot(var_Normal.xyz, L), 0.0, 1.0);
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@ -457,6 +494,12 @@ void main()
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// enable when point lights are supported as primary lights
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//lightColor *= CalcLightAttenuation(float(u_PrimaryLightDir.w > 0.0), u_PrimaryLightDir.w / sqrLightDist);
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#if defined(USE_PARALLAXMAP) && defined(USE_PARALLAXMAP_SHADOWS)
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offsetDir = L2 * tangentToWorld;
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offsetDir.xy *= u_NormalScale.a / offsetDir.z;
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lightColor *= LightRay(texCoords, offsetDir.xy, u_NormalMap);
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#endif
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gl_FragColor.rgb += lightColor * reflectance * NL2;
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#endif
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@ -1122,6 +1122,9 @@ void GLSL_InitGPUShaders(void)
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Q_strcat(extradefines, 1024, "#define USE_PARALLAXMAP\n");
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if (r_parallaxMapping->integer > 1)
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Q_strcat(extradefines, 1024, "#define USE_RELIEFMAP\n");
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if (r_parallaxMapShadows->integer)
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Q_strcat(extradefines, 1024, "#define USE_PARALLAXMAP_SHADOWS\n");
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}
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}
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@ -30,6 +30,7 @@ glRefConfig_t glRefConfig;
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qboolean textureFilterAnisotropic = qfalse;
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int maxAnisotropy = 0;
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float displayAspect = 0.0f;
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qboolean haveClampToEdge = qfalse;
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glstate_t glState;
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@ -131,6 +132,7 @@ cvar_t *r_normalMapping;
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cvar_t *r_specularMapping;
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cvar_t *r_deluxeMapping;
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cvar_t *r_parallaxMapping;
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cvar_t *r_parallaxMapShadows;
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cvar_t *r_cubeMapping;
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cvar_t *r_cubemapSize;
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cvar_t *r_deluxeSpecular;
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@ -284,6 +286,12 @@ static void InitOpenGL( void )
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}
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}
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// check for GLSL function textureCubeLod()
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if ( r_cubeMapping->integer && !QGL_VERSION_ATLEAST( 3, 0 ) ) {
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ri.Printf( PRINT_WARNING, "WARNING: Disabled r_cubeMapping because it requires OpenGL 3.0\n" );
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ri.Cvar_Set( "r_cubeMapping", "0" );
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}
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// set default state
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GL_SetDefaultState();
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}
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@ -1235,6 +1243,7 @@ void R_Register( void )
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r_specularMapping = ri.Cvar_Get( "r_specularMapping", "1", CVAR_ARCHIVE | CVAR_LATCH );
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r_deluxeMapping = ri.Cvar_Get( "r_deluxeMapping", "1", CVAR_ARCHIVE | CVAR_LATCH );
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r_parallaxMapping = ri.Cvar_Get( "r_parallaxMapping", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_parallaxMapShadows = ri.Cvar_Get( "r_parallaxMapShadows", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_cubeMapping = ri.Cvar_Get( "r_cubeMapping", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_cubemapSize = ri.Cvar_Get( "r_cubemapSize", "128", CVAR_ARCHIVE | CVAR_LATCH );
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r_deluxeSpecular = ri.Cvar_Get("r_deluxeSpecular", "0.3", CVAR_ARCHIVE | CVAR_LATCH);
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@ -1544,6 +1553,7 @@ void RE_Shutdown( qboolean destroyWindow ) {
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textureFilterAnisotropic = qfalse;
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maxAnisotropy = 0;
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displayAspect = 0.0f;
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haveClampToEdge = qfalse;
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Com_Memset( &glState, 0, sizeof( glState ) );
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}
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@ -954,6 +954,12 @@ typedef struct srfBspSurface_s
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float *heightLodError;
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} srfBspSurface_t;
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typedef struct {
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vec3_t translate;
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quat_t rotate;
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vec3_t scale;
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} iqmTransform_t;
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// inter-quake-model
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typedef struct {
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int num_vertexes;
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@ -988,8 +994,9 @@ typedef struct {
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char *jointNames;
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int *jointParents;
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float *jointMats;
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float *poseMats;
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float *bindJoints; // [num_joints * 12]
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float *invBindJoints; // [num_joints * 12]
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iqmTransform_t *poses; // [num_frames * num_poses]
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float *bounds;
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int numVaoSurfaces;
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@ -1771,6 +1778,7 @@ extern cvar_t *r_normalMapping;
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extern cvar_t *r_specularMapping;
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extern cvar_t *r_deluxeMapping;
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extern cvar_t *r_parallaxMapping;
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extern cvar_t *r_parallaxMapShadows;
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extern cvar_t *r_cubeMapping;
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extern cvar_t *r_cubemapSize;
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extern cvar_t *r_deluxeSpecular;
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@ -2,6 +2,7 @@
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===========================================================================
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Copyright (C) 2011 Thilo Schulz <thilo@tjps.eu>
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Copyright (C) 2011 Matthias Bentrup <matthias.bentrup@googlemail.com>
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Copyright (C) 2011-2019 Zack Middleton <zturtleman@gmail.com>
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This file is part of Quake III Arena source code.
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@ -44,7 +45,7 @@ static qboolean IQM_CheckRange( iqmHeader_t *header, int offset,
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}
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// "multiply" 3x4 matrices, these are assumed to be the top 3 rows
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// of a 4x4 matrix with the last row = (0 0 0 1)
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static void Matrix34Multiply( float *a, float *b, float *out ) {
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static void Matrix34Multiply( const float *a, const float *b, float *out ) {
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out[ 0] = a[0] * b[0] + a[1] * b[4] + a[ 2] * b[ 8];
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out[ 1] = a[0] * b[1] + a[1] * b[5] + a[ 2] * b[ 9];
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out[ 2] = a[0] * b[2] + a[1] * b[6] + a[ 2] * b[10];
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@ -58,23 +59,7 @@ static void Matrix34Multiply( float *a, float *b, float *out ) {
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out[10] = a[8] * b[2] + a[9] * b[6] + a[10] * b[10];
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out[11] = a[8] * b[3] + a[9] * b[7] + a[10] * b[11] + a[11];
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}
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static void InterpolateMatrix( float *a, float *b, float lerp, float *mat ) {
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float unLerp = 1.0f - lerp;
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mat[ 0] = a[ 0] * unLerp + b[ 0] * lerp;
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mat[ 1] = a[ 1] * unLerp + b[ 1] * lerp;
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mat[ 2] = a[ 2] * unLerp + b[ 2] * lerp;
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mat[ 3] = a[ 3] * unLerp + b[ 3] * lerp;
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mat[ 4] = a[ 4] * unLerp + b[ 4] * lerp;
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mat[ 5] = a[ 5] * unLerp + b[ 5] * lerp;
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mat[ 6] = a[ 6] * unLerp + b[ 6] * lerp;
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mat[ 7] = a[ 7] * unLerp + b[ 7] * lerp;
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mat[ 8] = a[ 8] * unLerp + b[ 8] * lerp;
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mat[ 9] = a[ 9] * unLerp + b[ 9] * lerp;
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mat[10] = a[10] * unLerp + b[10] * lerp;
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mat[11] = a[11] * unLerp + b[11] * lerp;
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}
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static void JointToMatrix( vec4_t rot, vec3_t scale, vec3_t trans,
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static void JointToMatrix( const quat_t rot, const vec3_t scale, const vec3_t trans,
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float *mat ) {
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float xx = 2.0f * rot[0] * rot[0];
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float yy = 2.0f * rot[1] * rot[1];
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mat[10] = scale[2] * (1.0f - (xx + yy));
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mat[11] = trans[2];
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}
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static void Matrix34Invert( float *inMat, float *outMat )
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{
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static void Matrix34Invert( const float *inMat, float *outMat ) {
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vec3_t trans;
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float invSqrLen, *v;
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@ -120,6 +104,62 @@ static void Matrix34Invert( float *inMat, float *outMat )
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outMat[ 7] = -DotProduct(outMat + 4, trans);
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outMat[11] = -DotProduct(outMat + 8, trans);
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}
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static void QuatSlerp(const quat_t from, const quat_t _to, float fraction, quat_t out) {
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float angle, cosAngle, sinAngle, backlerp, lerp;
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quat_t to;
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// cos() of angle
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cosAngle = from[0] * _to[0] + from[1] * _to[1] + from[2] * _to[2] + from[3] * _to[3];
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// negative handling is needed for taking shortest path (required for model joints)
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if ( cosAngle < 0.0f ) {
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cosAngle = -cosAngle;
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to[0] = - _to[0];
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to[1] = - _to[1];
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to[2] = - _to[2];
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to[3] = - _to[3];
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} else {
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QuatCopy( _to, to );
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}
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if ( cosAngle < 0.999999f ) {
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// spherical lerp (slerp)
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angle = acosf( cosAngle );
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sinAngle = sinf( angle );
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backlerp = sinf( ( 1.0f - fraction ) * angle ) / sinAngle;
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lerp = sinf( fraction * angle ) / sinAngle;
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} else {
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// linear lerp
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backlerp = 1.0f - fraction;
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lerp = fraction;
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}
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out[0] = from[0] * backlerp + to[0] * lerp;
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out[1] = from[1] * backlerp + to[1] * lerp;
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out[2] = from[2] * backlerp + to[2] * lerp;
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out[3] = from[3] * backlerp + to[3] * lerp;
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}
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static vec_t QuatNormalize2( const quat_t v, quat_t out) {
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float length, ilength;
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length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2] + v[3]*v[3];
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if (length) {
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/* writing it this way allows gcc to recognize that rsqrt can be used */
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ilength = 1/(float)sqrt (length);
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/* sqrt(length) = length * (1 / sqrt(length)) */
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length *= ilength;
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out[0] = v[0]*ilength;
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out[1] = v[1]*ilength;
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out[2] = v[2]*ilength;
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out[3] = v[3]*ilength;
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} else {
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out[0] = out[1] = out[2] = 0;
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out[3] = -1;
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}
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return length;
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}
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/*
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=================
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@ -139,7 +179,7 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
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unsigned short *framedata;
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char *str;
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int i, j, k;
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float jointInvMats[IQM_MAX_JOINTS * 12] = {0.0f};
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iqmTransform_t *transform;
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float *mat, *matInv;
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size_t size, joint_names;
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byte *dataPtr;
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@ -562,10 +602,11 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
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if( header->num_joints ) {
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size += joint_names; // joint names
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size += header->num_joints * sizeof(int); // joint parents
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size += header->num_joints * 12 * sizeof( float ); // joint mats
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size += header->num_joints * 12 * sizeof(float); // bind joint matricies
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size += header->num_joints * 12 * sizeof(float); // inverse bind joint matricies
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}
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if( header->num_poses ) {
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size += header->num_poses * header->num_frames * 12 * sizeof( float ); // pose mats
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size += header->num_poses * header->num_frames * sizeof(iqmTransform_t); // pose transforms
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}
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if( header->ofs_bounds ) {
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size += header->num_frames * 6 * sizeof(float); // model bounds
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@ -636,12 +677,15 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
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iqmData->jointParents = (int*)dataPtr;
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dataPtr += header->num_joints * sizeof(int); // joint parents
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iqmData->jointMats = (float*)dataPtr;
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dataPtr += header->num_joints * 12 * sizeof( float ); // joint mats
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iqmData->bindJoints = (float*)dataPtr;
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dataPtr += header->num_joints * 12 * sizeof(float); // bind joint matricies
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iqmData->invBindJoints = (float*)dataPtr;
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dataPtr += header->num_joints * 12 * sizeof(float); // inverse bind joint matricies
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}
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if( header->num_poses ) {
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iqmData->poseMats = (float*)dataPtr;
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dataPtr += header->num_poses * header->num_frames * 12 * sizeof( float ); // pose mats
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iqmData->poses = (iqmTransform_t*)dataPtr;
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dataPtr += header->num_poses * header->num_frames * sizeof(iqmTransform_t); // pose transforms
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}
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if( header->ofs_bounds ) {
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iqmData->bounds = (float*)dataPtr;
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@ -807,22 +851,23 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
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iqmData->jointParents[i] = joint->parent;
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}
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// calculate joint matrices and their inverses
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// joint inverses are needed only until the pose matrices are calculated
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mat = iqmData->jointMats;
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matInv = jointInvMats;
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// calculate bind joint matrices and their inverses
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mat = iqmData->bindJoints;
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matInv = iqmData->invBindJoints;
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joint = (iqmJoint_t *)((byte *)header + header->ofs_joints);
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for( i = 0; i < header->num_joints; i++, joint++ ) {
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float baseFrame[12], invBaseFrame[12];
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QuatNormalize2( joint->rotate, joint->rotate );
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JointToMatrix( joint->rotate, joint->scale, joint->translate, baseFrame );
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Matrix34Invert( baseFrame, invBaseFrame );
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if ( joint->parent >= 0 )
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{
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Matrix34Multiply( iqmData->jointMats + 12 * joint->parent, baseFrame, mat );
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Matrix34Multiply( iqmData->bindJoints + 12 * joint->parent, baseFrame, mat );
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mat += 12;
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Matrix34Multiply( invBaseFrame, jointInvMats + 12 * joint->parent, matInv );
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Matrix34Multiply( invBaseFrame, iqmData->invBindJoints + 12 * joint->parent, matInv );
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matInv += 12;
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}
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else
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@ -837,16 +882,15 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
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if( header->num_poses )
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{
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// calculate pose matrices
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// calculate pose transforms
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transform = iqmData->poses;
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framedata = (unsigned short *)((byte *)header + header->ofs_frames);
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mat = iqmData->poseMats;
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for( i = 0; i < header->num_frames; i++ ) {
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pose = (iqmPose_t *)((byte *)header + header->ofs_poses);
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for( j = 0; j < header->num_poses; j++, pose++ ) {
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for( j = 0; j < header->num_poses; j++, pose++, transform++ ) {
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vec3_t translate;
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vec4_t rotate;
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quat_t rotate;
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vec3_t scale;
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float mat1[12], mat2[12];
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translate[0] = pose->channeloffset[0];
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if( pose->mask & 0x001)
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@ -881,18 +925,9 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
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if( pose->mask & 0x200)
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scale[2] += *framedata++ * pose->channelscale[9];
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// construct transformation matrix
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JointToMatrix( rotate, scale, translate, mat1 );
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if( pose->parent >= 0 ) {
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Matrix34Multiply( iqmData->jointMats + 12 * pose->parent,
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mat1, mat2 );
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} else {
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Com_Memcpy( mat2, mat1, sizeof(mat1) );
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}
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Matrix34Multiply( mat2, jointInvMats + 12 * j, mat );
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mat += 12;
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VectorCopy( translate, transform->translate );
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QuatNormalize2( rotate, transform->rotate );
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VectorCopy( scale, transform->scale );
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}
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}
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}
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@ -1306,37 +1341,59 @@ void R_AddIQMSurfaces( trRefEntity_t *ent ) {
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static void ComputePoseMats( iqmData_t *data, int frame, int oldframe,
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float backlerp, float *mat ) {
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float *mat1, *mat2;
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int *joint = data->jointParents;
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int i;
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float backlerp, float *poseMats ) {
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iqmTransform_t relativeJoints[IQM_MAX_JOINTS];
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iqmTransform_t *relativeJoint;
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const iqmTransform_t *pose;
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const iqmTransform_t *oldpose;
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const int *jointParent;
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const float *invBindMat;
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float *poseMat, lerp;
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int i;
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||||
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relativeJoint = relativeJoints;
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// copy or lerp animation frame pose
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if ( oldframe == frame ) {
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mat1 = data->poseMats + 12 * data->num_poses * frame;
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for( i = 0; i < data->num_poses; i++, joint++ ) {
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if( *joint >= 0 ) {
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Matrix34Multiply( mat + 12 * *joint,
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mat1 + 12*i, mat + 12*i );
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} else {
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||||
Com_Memcpy( mat + 12*i, mat1 + 12*i, 12 * sizeof(float) );
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}
|
||||
pose = &data->poses[frame * data->num_poses];
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for ( i = 0; i < data->num_poses; i++, pose++, relativeJoint++ ) {
|
||||
VectorCopy( pose->translate, relativeJoint->translate );
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QuatCopy( pose->rotate, relativeJoint->rotate );
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VectorCopy( pose->scale, relativeJoint->scale );
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||||
}
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||||
} else {
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||||
mat1 = data->poseMats + 12 * data->num_poses * frame;
|
||||
mat2 = data->poseMats + 12 * data->num_poses * oldframe;
|
||||
|
||||
for( i = 0; i < data->num_poses; i++, joint++ ) {
|
||||
if( *joint >= 0 ) {
|
||||
float tmpMat[12];
|
||||
InterpolateMatrix( mat1 + 12*i, mat2 + 12*i,
|
||||
backlerp, tmpMat );
|
||||
Matrix34Multiply( mat + 12 * *joint,
|
||||
tmpMat, mat + 12*i );
|
||||
|
||||
} else {
|
||||
InterpolateMatrix( mat1 + 12*i, mat2 + 12*i,
|
||||
backlerp, mat + 12*i );
|
||||
}
|
||||
} else {
|
||||
lerp = 1.0f - backlerp;
|
||||
pose = &data->poses[frame * data->num_poses];
|
||||
oldpose = &data->poses[oldframe * data->num_poses];
|
||||
for ( i = 0; i < data->num_poses; i++, oldpose++, pose++, relativeJoint++ ) {
|
||||
relativeJoint->translate[0] = oldpose->translate[0] * backlerp + pose->translate[0] * lerp;
|
||||
relativeJoint->translate[1] = oldpose->translate[1] * backlerp + pose->translate[1] * lerp;
|
||||
relativeJoint->translate[2] = oldpose->translate[2] * backlerp + pose->translate[2] * lerp;
|
||||
|
||||
relativeJoint->scale[0] = oldpose->scale[0] * backlerp + pose->scale[0] * lerp;
|
||||
relativeJoint->scale[1] = oldpose->scale[1] * backlerp + pose->scale[1] * lerp;
|
||||
relativeJoint->scale[2] = oldpose->scale[2] * backlerp + pose->scale[2] * lerp;
|
||||
|
||||
QuatSlerp( oldpose->rotate, pose->rotate, lerp, relativeJoint->rotate );
|
||||
}
|
||||
}
|
||||
|
||||
// multiply by inverse of bind pose and parent 'pose mat' (bind pose transform matrix)
|
||||
relativeJoint = relativeJoints;
|
||||
jointParent = data->jointParents;
|
||||
invBindMat = data->invBindJoints;
|
||||
poseMat = poseMats;
|
||||
for ( i = 0; i < data->num_poses; i++, relativeJoint++, jointParent++, invBindMat += 12, poseMat += 12 ) {
|
||||
float mat1[12], mat2[12];
|
||||
|
||||
JointToMatrix( relativeJoint->rotate, relativeJoint->scale, relativeJoint->translate, mat1 );
|
||||
|
||||
if ( *jointParent >= 0 ) {
|
||||
Matrix34Multiply( &data->bindJoints[(*jointParent)*12], mat1, mat2 );
|
||||
Matrix34Multiply( mat2, invBindMat, mat1 );
|
||||
Matrix34Multiply( &poseMats[(*jointParent)*12], mat1, poseMat );
|
||||
} else {
|
||||
Matrix34Multiply( mat1, invBindMat, poseMat );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1347,7 +1404,7 @@ static void ComputeJointMats( iqmData_t *data, int frame, int oldframe,
|
|||
int i;
|
||||
|
||||
if ( data->num_poses == 0 ) {
|
||||
Com_Memcpy( mat, data->jointMats, data->num_joints * 12 * sizeof(float) );
|
||||
Com_Memcpy( mat, data->bindJoints, data->num_joints * 12 * sizeof(float) );
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1359,7 +1416,7 @@ static void ComputeJointMats( iqmData_t *data, int frame, int oldframe,
|
|||
|
||||
Com_Memcpy(outmat, mat1, sizeof(outmat));
|
||||
|
||||
Matrix34Multiply( outmat, data->jointMats + 12*i, mat1 );
|
||||
Matrix34Multiply( outmat, data->bindJoints + 12*i, mat1 );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1428,19 +1485,20 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) {
|
|||
float *nrmMat = &influenceNrmMat[9*i];
|
||||
int j;
|
||||
float blendWeights[4];
|
||||
int numWeights;
|
||||
|
||||
for ( numWeights = 0; numWeights < 4; numWeights++ ) {
|
||||
if ( data->blendWeightsType == IQM_FLOAT )
|
||||
blendWeights[numWeights] = data->influenceBlendWeights.f[4*influence + numWeights];
|
||||
else
|
||||
blendWeights[numWeights] = (float)data->influenceBlendWeights.b[4*influence + numWeights] / 255.0f;
|
||||
|
||||
if ( blendWeights[numWeights] <= 0.0f )
|
||||
break;
|
||||
if ( data->blendWeightsType == IQM_FLOAT ) {
|
||||
blendWeights[0] = data->influenceBlendWeights.f[4*influence + 0];
|
||||
blendWeights[1] = data->influenceBlendWeights.f[4*influence + 1];
|
||||
blendWeights[2] = data->influenceBlendWeights.f[4*influence + 2];
|
||||
blendWeights[3] = data->influenceBlendWeights.f[4*influence + 3];
|
||||
} else {
|
||||
blendWeights[0] = (float)data->influenceBlendWeights.b[4*influence + 0] / 255.0f;
|
||||
blendWeights[1] = (float)data->influenceBlendWeights.b[4*influence + 1] / 255.0f;
|
||||
blendWeights[2] = (float)data->influenceBlendWeights.b[4*influence + 2] / 255.0f;
|
||||
blendWeights[3] = (float)data->influenceBlendWeights.b[4*influence + 3] / 255.0f;
|
||||
}
|
||||
|
||||
if ( numWeights == 0 ) {
|
||||
if ( blendWeights[0] <= 0.0f ) {
|
||||
// no blend joint, use identity matrix.
|
||||
vtxMat[0] = identityMatrix[0];
|
||||
vtxMat[1] = identityMatrix[1];
|
||||
|
@ -1470,7 +1528,11 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) {
|
|||
vtxMat[10] = blendWeights[0] * poseMats[12 * data->influenceBlendIndexes[4*influence + 0] + 10];
|
||||
vtxMat[11] = blendWeights[0] * poseMats[12 * data->influenceBlendIndexes[4*influence + 0] + 11];
|
||||
|
||||
for( j = 1; j < numWeights; j++ ) {
|
||||
for( j = 1; j < 3; j++ ) {
|
||||
if ( blendWeights[j] <= 0.0f ) {
|
||||
break;
|
||||
}
|
||||
|
||||
vtxMat[0] += blendWeights[j] * poseMats[12 * data->influenceBlendIndexes[4*influence + j] + 0];
|
||||
vtxMat[1] += blendWeights[j] * poseMats[12 * data->influenceBlendIndexes[4*influence + j] + 1];
|
||||
vtxMat[2] += blendWeights[j] * poseMats[12 * data->influenceBlendIndexes[4*influence + j] + 2];
|
||||
|
|
Loading…
Reference in a new issue