diff --git a/reaction/code/renderer/tr_bsp.c b/reaction/code/renderer/tr_bsp.c index 479cbabe..419200aa 100644 --- a/reaction/code/renderer/tr_bsp.c +++ b/reaction/code/renderer/tr_bsp.c @@ -40,7 +40,7 @@ int c_subdivisions; int c_gridVerts; //=============================================================================== -#if 0 +#if 1 static void HSVtoRGB( float h, float s, float v, float rgb[3] ) { int i; @@ -90,7 +90,6 @@ static void HSVtoRGB( float h, float s, float v, float rgb[3] ) break; } } -*/ /* =============== R_ColorShiftLightingBytes @@ -744,7 +743,7 @@ static void ParseTriSurf( dsurface_t *ds, drawVert_t *verts, msurface_t *surf, i } #endif -#if 0 +#if 1 /* =============== ParseFlare @@ -2796,9 +2795,6 @@ void R_MergeLeafSurfaces(void) } break; - default: - break; - // never happens, but silences a compile warning default: break; diff --git a/reaction/code/renderer/tr_postprocess.c b/reaction/code/renderer/tr_postprocess.c index 11bdea8f..6359d3ff 100644 --- a/reaction/code/renderer/tr_postprocess.c +++ b/reaction/code/renderer/tr_postprocess.c @@ -6,7 +6,7 @@ static void GLSL_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) { vec4_t clr; MAKERGBA(clr, r, g, b, a); - GLSL_SetUniform_Color(glState.currentProgram, clr); + GLSL_SetUniformVec4(glState.currentProgram, GENERIC_UNIFORM_COLOR, clr); } static void qglDefColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) @@ -60,7 +60,7 @@ static void tessEndQuads(void) if (glRefConfig.glsl && r_arb_shader_objects->integer) { GLSL_VertexAttribsState(ATTR_POSITION | ATTR_TEXCOORD); - GLSL_SetUniform_ModelViewProjectionMatrix(glState.currentProgram, glState.modelviewProjection); + GLSL_SetUniformMatrix16(glState.currentProgram, GENERIC_UNIFORM_MODELVIEWPROJECTIONMATRIX, glState.modelviewProjection); } else { @@ -424,16 +424,16 @@ void RB_FBO_Set2D(void) GLSL_BindProgram(sp); - GLSL_SetUniform_ModelViewProjectionMatrix(sp, glState.modelviewProjection); + GLSL_SetUniformMatrix16(sp, GENERIC_UNIFORM_MODELVIEWPROJECTIONMATRIX, glState.modelviewProjection); - GLSL_SetUniform_FogAdjustColors(sp, 0); - GLSL_SetUniform_DeformGen(sp, DGEN_NONE); - GLSL_SetUniform_TCGen0(sp, TCGEN_TEXTURE); + GLSL_SetUniformInt(sp, GENERIC_UNIFORM_FOGADJUSTCOLORS, 0); + GLSL_SetUniformInt(sp, GENERIC_UNIFORM_DEFORMGEN, DGEN_NONE); + GLSL_SetUniformInt(sp, GENERIC_UNIFORM_TCGEN0, TCGEN_TEXTURE); Matrix16Identity(matrix); - GLSL_SetUniform_Texture0Matrix(sp, matrix); - GLSL_SetUniform_Texture1Env(sp, 0); - GLSL_SetUniform_ColorGen(sp, CGEN_CONST); - GLSL_SetUniform_AlphaGen(sp, AGEN_CONST); + GLSL_SetUniformMatrix16(sp, GENERIC_UNIFORM_TEXTURE0MATRIX, matrix); + GLSL_SetUniformInt(sp, GENERIC_UNIFORM_TEXTURE1ENV, 0); + GLSL_SetUniformInt(sp, GENERIC_UNIFORM_COLORGEN, CGEN_CONST); + GLSL_SetUniformInt(sp, GENERIC_UNIFORM_ALPHAGEN, AGEN_CONST); RB_Color4f = &GLSL_Color4f; } diff --git a/reaction/code/renderer/tr_shade.c b/reaction/code/renderer/tr_shade.c index 2b0c0688..fe14942b 100644 --- a/reaction/code/renderer/tr_shade.c +++ b/reaction/code/renderer/tr_shade.c @@ -1946,8 +1946,6 @@ static void ComputeColorMatrix( shaderStage_t *pStage, float *outmatrix, qboolea outmatrix[15] = 0.0f; } break; - default: - break; } //