cg_draw change for scoreboard

This commit is contained in:
Bryce Hutchings 2002-03-24 22:48:57 +00:00
parent 126ed66f84
commit bb05f13824
2 changed files with 36 additions and 2 deletions

View File

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.9 2002/03/24 22:48:57 niceass
// cg_draw change for scoreboard
//
// Revision 1.8 2002/02/04 00:22:50 niceass
// Added DrawCleanBox for scoreboard
//
@ -79,6 +82,32 @@ void CG_DrawTopBottom(float x, float y, float w, float h, float size) {
trap_R_DrawStretchPic( x, y + h - size, w, size, 0, 0, 0, 0, cgs.media.whiteShader );
}
/*
================
CG_DrawCleanTopBottom -- Added by NiceAss
"Size" not scaled
Coordinates are 640*480 virtual values
=================
*/
void CG_DrawCleanSides(float x, float y, float w, float h, float size, const float *color) {
CG_AdjustFrom640( &x, &y, &w, &h );
trap_R_SetColor( color );
trap_R_DrawStretchPic( x, y, size, h, 0, 0, 0, 0, cgs.media.whiteShader );
trap_R_DrawStretchPic( x + w - size, y, size, h, 0, 0, 0, 0, cgs.media.whiteShader );
trap_R_SetColor( NULL );
}
void CG_DrawCleanLine(float x, float y, float w, float size, const float *color) {
float h=0;
CG_AdjustFrom640( &x, &y, &w, &h );
trap_R_SetColor( color );
trap_R_DrawStretchPic( x, y, w, size, 0, 0, 0, 0, cgs.media.whiteShader );
trap_R_SetColor( NULL );
}
/*
================
UI_DrawRect
@ -89,8 +118,8 @@ Coordinates are 640*480 virtual values
void CG_DrawRect( float x, float y, float width, float height, float size, const float *color ) {
trap_R_SetColor( color );
CG_DrawTopBottom(x, y, width, height, size);
CG_DrawSides(x, y, width, height, size);
CG_DrawTopBottom(x, y, width, height, size);
CG_DrawSides(x, y, width, height, size);
trap_R_SetColor( NULL );
}

View File

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.59 2002/03/24 22:48:29 niceass
// cg_draw change for scoreboard
//
// Revision 1.58 2002/03/23 05:50:47 jbravo
// Moved enableDust out of the missionpack
//
@ -1641,7 +1644,9 @@ void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t
void CG_DrawRect( float x, float y, float width, float height, float size, const float *color );
void CG_DrawSides(float x, float y, float w, float h, float size);
void CG_DrawTopBottom(float x, float y, float w, float h, float size);
void CG_DrawCleanSides(float x, float y, float w, float h, float size, const float *color);
void CG_DrawCleanRect( float x, float y, float width, float height, float size, const float *color );
void CG_DrawCleanLine(float x, float y, float w, float size, const float *color);
//