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https://github.com/ReactionQuake3/reaction.git
synced 2025-02-01 22:30:53 +00:00
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0e72a8b949
commit
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4 changed files with 30 additions and 30 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.134 2003/01/06 00:23:29 makro
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// no message
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//
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// Revision 1.133 2003/01/05 22:36:50 makro
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// Revision 1.133 2003/01/05 22:36:50 makro
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// Added "inactive" field for entities
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// Added "inactive" field for entities
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// New "target_activate" entity
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// New "target_activate" entity
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@ -516,6 +519,7 @@ struct gentity_s {
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//Blaze: Holds the target set by a button
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//Blaze: Holds the target set by a button
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char *pathtarget;
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char *pathtarget;
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//Makro - added
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//Makro - added
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char *activatename;
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int inactive;
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int inactive;
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};
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};
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.42 2003/01/06 00:23:29 makro
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// no message
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//
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// Revision 1.41 2003/01/05 22:36:50 makro
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// Revision 1.41 2003/01/05 22:36:50 makro
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// Added "inactive" field for entities
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// Added "inactive" field for entities
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// New "target_activate" entity
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// New "target_activate" entity
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@ -222,7 +225,8 @@ field_t fields[] = {
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{"targetShaderNewName", FOFS(targetShaderNewName), F_LSTRING},
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{"targetShaderNewName", FOFS(targetShaderNewName), F_LSTRING},
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{"distance", FOFS(distance), F_FLOAT}, // VALKYRIE: for rotating doors
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{"distance", FOFS(distance), F_FLOAT}, // VALKYRIE: for rotating doors
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{"pathtarget", FOFS(pathtarget), F_LSTRING}, // Makro - for func_trains
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{"pathtarget", FOFS(pathtarget), F_LSTRING}, // Makro - for func_trains
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{"inactive", FOFS(inactive), F_INT}, // Makro - for func_trains
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{"inactive", FOFS(inactive), F_INT}, // Makro - added
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{"activatename", FOFS(activatename), F_LSTRING},
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{NULL}
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{NULL}
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};
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};
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.10 2003/01/06 00:23:29 makro
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// no message
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//
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// Revision 1.9 2003/01/05 22:36:50 makro
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// Revision 1.9 2003/01/05 22:36:50 makro
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// Added "inactive" field for entities
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// Added "inactive" field for entities
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// New "target_activate" entity
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// New "target_activate" entity
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@ -447,13 +450,15 @@ void target_activate_use(gentity_t * self, gentity_t * other, gentity_t * activa
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gentity_t *loop = NULL;
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gentity_t *loop = NULL;
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int action = 0;
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int action = 0;
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if (!Q_stricmp(self->pathtarget, "on")) {
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if (self->pathtarget) {
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action = 1;
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if (!Q_stricmp(self->pathtarget, "on")) {
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} else if (!Q_stricmp(self->pathtarget, "off")) {
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action = 1;
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action = 2;
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} else if (!Q_stricmp(self->pathtarget, "off")) {
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action = 2;
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}
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}
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}
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for (loop = G_Find(NULL, FOFS(targetname), self->target); loop; G_Find(loop, FOFS(targetname), self->target)) {
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for (loop = G_Find(NULL, FOFS(activatename), self->target); loop; loop = G_Find(loop, FOFS(activatename), self->target)) {
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switch (action) {
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switch (action) {
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case 1:
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case 1:
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loop->inactive = 0;
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loop->inactive = 0;
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@ -470,6 +475,11 @@ void target_activate_use(gentity_t * self, gentity_t * other, gentity_t * activa
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void SP_target_activate(gentity_t * self)
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void SP_target_activate(gentity_t * self)
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{
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{
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if (!self->target) {
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G_Printf(S_COLOR_YELLOW "WARNING: target_activate with no target at %s^7\n", vtos(self->s.origin));
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G_FreeEntity(self);
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return;
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}
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self->use = target_activate_use;
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self->use = target_activate_use;
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}
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}
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@ -3,25 +3,16 @@
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<pre>
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<pre>
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<h1>Build Log</h1>
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<h1>Build Log</h1>
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<h3>
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<h3>
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--------------------Configuration: cgame - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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<h3>Results</h3>
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cgamex86.dll - 0 error(s), 0 warning(s)
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<h3>
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--------------------Configuration: game - Win32 Release--------------------
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--------------------Configuration: game - Win32 Release--------------------
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</h3>
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</h3>
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<h3>Command Lines</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2D.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP81.tmp" with contents
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[
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\game\g_spawn.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_target.c"
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]
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2D.tmp"
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP81.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP82.tmp" with contents
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[
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[
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
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\reactionoutput\ai_chat.obj
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\reactionoutput\ai_chat.obj
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@ -64,10 +55,10 @@ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows
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\reactionoutput\zcam.obj
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\reactionoutput\zcam.obj
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\reactionoutput\zcam_target.obj
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\reactionoutput\zcam_target.obj
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]
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E.tmp"
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP82.tmp"
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<h3>Output Window</h3>
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<h3>Output Window</h3>
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Compiling...
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Compiling...
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g_spawn.c
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g_target.c
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Linking...
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Linking...
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Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
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Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
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<h3>Results</h3>
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<h3>Results</h3>
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qagamex86.dll - 0 error(s), 0 warning(s)
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qagamex86.dll - 0 error(s), 0 warning(s)
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<h3>
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--------------------Configuration: ui - Win32 Release TA--------------------
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</h3>
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<h3>Command Lines</h3>
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<h3>Results</h3>
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uix86.dll - 0 error(s), 0 warning(s)
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</pre>
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</pre>
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</body>
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</body>
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</html>
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</html>
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