pressure and progress stuff

This commit is contained in:
Bryce Hutchings 2002-05-26 05:13:08 +00:00
parent 29aadf8308
commit b8c6577529

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.81 2002/05/26 05:13:08 niceass
// pressure and progress stuff
//
// Revision 1.80 2002/05/21 14:59:11 makro
// cg_RQ3_avidemo
//
@ -427,7 +430,10 @@ typedef enum {
LEF_PUFF_DONT_SCALE = 0x0001, // do not scale size over time
LEF_TUMBLE = 0x0002, // tumble over time, used for ejecting shells
LEF_SOUND1 = 0x0004, // sound 1 for kamikaze
LEF_SOUND2 = 0x0008 // sound 2 for kamikaze
LEF_SOUND2 = 0x0008, // sound 2 for kamikaze
LEF_STEAM = 0x0010, // NiceAss: For pressure entities
LEF_FLAME = 0x0020,
LEF_WATER = 0x0040
} leFlag_t;
typedef enum {
@ -914,7 +920,7 @@ typedef struct {
int scoreStartTime;
int records[REC_NUM_RECORDS]; // Blaze: for our statistics tracking
float loadingMapPercent; // NiceAss: Ranges from 0 to 1. Used on map load.
} cg_t;
//Blaze: struct to hold the func_breakable stuff
typedef struct {
@ -1971,7 +1977,7 @@ localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir,
qhandle_t hModel, qhandle_t shader, int msec,
qboolean isSprite );
void CG_Pressure( vec3_t origin, vec3_t dir, centity_t *cent );
void CG_Pressure( vec3_t origin, vec3_t dir, int type, int speed );
//
// cg_snapshot.c
@ -2224,7 +2230,7 @@ void CG_ParticleDust (centity_t *cent, vec3_t origin, vec3_t dir);
void CG_ParticleMisc (qhandle_t pshader, vec3_t origin, int size, int duration, float alpha);
void CG_ParticleExplosion (char *animStr, vec3_t origin, vec3_t vel, int duration, int sizeStart, int sizeEnd);
void CG_ParticleWater (vec3_t org, vec3_t vel, int duration, float alpha, float speed, float scale);
void CG_ParticleSteam (vec3_t org, vec3_t vel, int duration, float alpha, float speed, float scale);
void CG_ParticleSteam (vec3_t org, vec3_t vel, int duration, float alpha, float speed, float scale, int Shader);
extern qboolean initparticles;
int CG_NewParticleArea ( int num );