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pressure and progress stuff
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1 changed files with 10 additions and 4 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.81 2002/05/26 05:13:08 niceass
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// pressure and progress stuff
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//
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// Revision 1.80 2002/05/21 14:59:11 makro
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// cg_RQ3_avidemo
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//
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@ -427,7 +430,10 @@ typedef enum {
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LEF_PUFF_DONT_SCALE = 0x0001, // do not scale size over time
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LEF_TUMBLE = 0x0002, // tumble over time, used for ejecting shells
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LEF_SOUND1 = 0x0004, // sound 1 for kamikaze
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LEF_SOUND2 = 0x0008 // sound 2 for kamikaze
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LEF_SOUND2 = 0x0008, // sound 2 for kamikaze
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LEF_STEAM = 0x0010, // NiceAss: For pressure entities
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LEF_FLAME = 0x0020,
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LEF_WATER = 0x0040
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} leFlag_t;
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typedef enum {
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@ -914,7 +920,7 @@ typedef struct {
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int scoreStartTime;
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int records[REC_NUM_RECORDS]; // Blaze: for our statistics tracking
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float loadingMapPercent; // NiceAss: Ranges from 0 to 1. Used on map load.
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} cg_t;
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//Blaze: struct to hold the func_breakable stuff
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typedef struct {
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@ -1971,7 +1977,7 @@ localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir,
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qhandle_t hModel, qhandle_t shader, int msec,
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qboolean isSprite );
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void CG_Pressure( vec3_t origin, vec3_t dir, centity_t *cent );
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void CG_Pressure( vec3_t origin, vec3_t dir, int type, int speed );
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//
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// cg_snapshot.c
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@ -2224,7 +2230,7 @@ void CG_ParticleDust (centity_t *cent, vec3_t origin, vec3_t dir);
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void CG_ParticleMisc (qhandle_t pshader, vec3_t origin, int size, int duration, float alpha);
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void CG_ParticleExplosion (char *animStr, vec3_t origin, vec3_t vel, int duration, int sizeStart, int sizeEnd);
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void CG_ParticleWater (vec3_t org, vec3_t vel, int duration, float alpha, float speed, float scale);
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void CG_ParticleSteam (vec3_t org, vec3_t vel, int duration, float alpha, float speed, float scale);
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void CG_ParticleSteam (vec3_t org, vec3_t vel, int duration, float alpha, float speed, float scale, int Shader);
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extern qboolean initparticles;
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int CG_NewParticleArea ( int num );
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