silencer scale changes

This commit is contained in:
Bryce Hutchings 2002-06-03 01:09:33 +00:00
parent 9d9d2ac0c1
commit b895f64faf

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.76 2002/06/03 01:09:33 niceass
// silencer scale changes
//
// Revision 1.75 2002/05/29 03:52:21 niceass
// LAM code
//
@ -1631,8 +1634,8 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent
vec3_t angles;
if (weaponNum == WP_PISTOL) scale = 1.2f;
if (weaponNum == WP_SSG3000) scale = 2.0f;
if (weaponNum == WP_MP5) scale = 1.7f;
if (weaponNum == WP_SSG3000) scale = 2.5f;
if (weaponNum == WP_MP5) scale = 1.3f;
memset( &silencer, 0, sizeof( silencer ) );
silencer.hModel = cgs.media.rq3_silencerModel;