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Elder:
VM 0-22-00 Client-side (BETA PENDING) -just removal of some debug messages
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3d159ba382
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3 changed files with 6 additions and 6 deletions
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@ -565,7 +565,7 @@ static void CG_Say_f ( void ) {
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cg.sayCount++;
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CG_Printf("sayCount: %i sayTime: %i\n", cg.sayCount, cg.sayTime);
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// CG_Printf("sayCount: %i sayTime: %i\n", cg.sayCount, cg.sayTime);
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if (cg.sayCount > 4 && cg.time - cg.sayTime < 2000)
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{
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@ -595,7 +595,7 @@ static void CG_SayTeam_f ( void ) {
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cg.sayCount++;
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CG_Printf("sayCount: %i sayTime: %i\n", cg.sayCount, cg.sayTime);
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// CG_Printf("sayCount: %i sayTime: %i\n", cg.sayCount, cg.sayTime);
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if (cg.sayCount > 4 && cg.time - cg.sayTime < 2000)
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{
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@ -1100,8 +1100,8 @@ static void CG_SetWeaponLerpFrame( clientInfo_t *ci, lerpFrame_t *lf, int newAni
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if ( cg_debugAnim.integer ) {
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CG_Printf( "Weapon Anim: %i\n", newAnimation );
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// Elder: more info
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CG_Printf( "Snap Weapon: %i\n", cg.snap->ps.weapon);
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CG_Printf( "Desired Weapon: %i\n", cg.weaponSelect);
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//CG_Printf( "Snap Weapon: %i\n", cg.snap->ps.weapon);
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//CG_Printf( "Desired Weapon: %i\n", cg.weaponSelect);
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}
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//Elder: reset frame so there is no lerping between new animations
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@ -3824,7 +3824,7 @@ static void CG_LocalLaser ()
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//Create the laser entity if it's not there
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if (cg.laserSight == qfalse)
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{
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CG_Printf("Initializing Local Laser...\n");
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//CG_Printf("Initializing Local Laser...\n");
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cg.laserSight = qtrue;
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cg.laserEnt = CG_AllocLocalEntity();
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@ -3894,7 +3894,7 @@ void CG_CheckLaser()
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//Disable laser
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else if (cg.laserSight == qtrue)
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{
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CG_Printf("Destroying Local Laser...\n");
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//CG_Printf("Destroying Local Laser...\n");
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CG_FreeLocalEntity(cg.laserEnt);
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cg.laserSight = qfalse;
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}
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