VM 0-22-00
Client-side (BETA PENDING)
-just removal of some debug messages
This commit is contained in:
Victor Chow 2001-11-15 07:04:46 +00:00
parent 3d159ba382
commit b85719ec34
3 changed files with 6 additions and 6 deletions

View file

@ -565,7 +565,7 @@ static void CG_Say_f ( void ) {
cg.sayCount++;
CG_Printf("sayCount: %i sayTime: %i\n", cg.sayCount, cg.sayTime);
// CG_Printf("sayCount: %i sayTime: %i\n", cg.sayCount, cg.sayTime);
if (cg.sayCount > 4 && cg.time - cg.sayTime < 2000)
{
@ -595,7 +595,7 @@ static void CG_SayTeam_f ( void ) {
cg.sayCount++;
CG_Printf("sayCount: %i sayTime: %i\n", cg.sayCount, cg.sayTime);
// CG_Printf("sayCount: %i sayTime: %i\n", cg.sayCount, cg.sayTime);
if (cg.sayCount > 4 && cg.time - cg.sayTime < 2000)
{

View file

@ -1100,8 +1100,8 @@ static void CG_SetWeaponLerpFrame( clientInfo_t *ci, lerpFrame_t *lf, int newAni
if ( cg_debugAnim.integer ) {
CG_Printf( "Weapon Anim: %i\n", newAnimation );
// Elder: more info
CG_Printf( "Snap Weapon: %i\n", cg.snap->ps.weapon);
CG_Printf( "Desired Weapon: %i\n", cg.weaponSelect);
//CG_Printf( "Snap Weapon: %i\n", cg.snap->ps.weapon);
//CG_Printf( "Desired Weapon: %i\n", cg.weaponSelect);
}
//Elder: reset frame so there is no lerping between new animations

View file

@ -3824,7 +3824,7 @@ static void CG_LocalLaser ()
//Create the laser entity if it's not there
if (cg.laserSight == qfalse)
{
CG_Printf("Initializing Local Laser...\n");
//CG_Printf("Initializing Local Laser...\n");
cg.laserSight = qtrue;
cg.laserEnt = CG_AllocLocalEntity();
@ -3894,7 +3894,7 @@ void CG_CheckLaser()
//Disable laser
else if (cg.laserSight == qtrue)
{
CG_Printf("Destroying Local Laser...\n");
//CG_Printf("Destroying Local Laser...\n");
CG_FreeLocalEntity(cg.laserEnt);
cg.laserSight = qfalse;
}