Added an option to change crosshair size in assetGlobalDef's

This commit is contained in:
Andrei Drexler 2003-02-26 18:22:05 +00:00
parent 2847d5a8de
commit b8180c0ff8
9 changed files with 35 additions and 14 deletions

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@ -6,7 +6,7 @@
--------------------Configuration: ui - Win32 Release TA-------------------- --------------------Configuration: ui - Win32 Release TA--------------------
</h3> </h3>
<h3>Command Lines</h3> <h3>Command Lines</h3>
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPB1.tmp" with contents Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP11D.tmp" with contents
[ [
/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c /nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_atoms.c" "C:\Games\Quake3\rq3source\reaction\ta_ui\ui_atoms.c"
@ -16,8 +16,8 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPB1.tmp" with conten
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_shared.c" "C:\Games\Quake3\rq3source\reaction\ta_ui\ui_shared.c"
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_syscalls.c" "C:\Games\Quake3\rq3source\reaction\ta_ui\ui_syscalls.c"
] ]
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPB1.tmp" Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP11D.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPB2.tmp" with contents Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP11E.tmp" with contents
[ [
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib" /nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib"
.\Release_TA\bg_misc.obj .\Release_TA\bg_misc.obj
@ -31,7 +31,7 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPB2.tmp" with conten
.\Release_TA\ui_syscalls.obj .\Release_TA\ui_syscalls.obj
.\Release_TA\ui_util.obj .\Release_TA\ui_util.obj
] ]
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPB2.tmp" Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP11E.tmp"
<h3>Output Window</h3> <h3>Output Window</h3>
Compiling... Compiling...
ui_atoms.c ui_atoms.c

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@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.62 2003/02/26 18:22:05 makro
// Added an option to change crosshair size in assetGlobalDef's
//
// Revision 1.61 2003/02/25 22:41:14 jbravo // Revision 1.61 2003/02/25 22:41:14 jbravo
// Fixed a bug in item replacements. Removed "Beta" from the version. // Fixed a bug in item replacements. Removed "Beta" from the version.
// //
@ -910,7 +913,10 @@ void _UI_Refresh(int realtime)
// draw cursor // draw cursor
UI_SetColor(NULL); UI_SetColor(NULL);
if (Menu_Count() > 0) { if (Menu_Count() > 0) {
UI_DrawHandlePic(uiInfo.uiDC.cursorx - 16, uiInfo.uiDC.cursory - 16, 32, 32, uiInfo.uiDC.Assets.cursor); int size = uiInfo.uiDC.cursorSize;
if (!size)
size = 32;
UI_DrawHandlePic(uiInfo.uiDC.cursorx - size/2, uiInfo.uiDC.cursory - size/2, size, size, uiInfo.uiDC.Assets.cursor);
} }
#ifndef NDEBUG #ifndef NDEBUG
if (uiInfo.uiDC.debug) { if (uiInfo.uiDC.debug) {
@ -1063,6 +1069,14 @@ qboolean Asset_Parse(int handle)
continue; continue;
} }
//Makro - added cursor size
if (Q_stricmp(token.string, "cursorSize") == 0) {
if (!PC_Int_Parse(handle, &uiInfo.uiDC.cursorSize)) {
return qfalse;
}
continue;
}
if (Q_stricmp(token.string, "fadeClamp") == 0) { if (Q_stricmp(token.string, "fadeClamp") == 0) {
if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeClamp)) { if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeClamp)) {
return qfalse; return qfalse;

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@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.16 2003/02/26 18:22:05 makro
// Added an option to change crosshair size in assetGlobalDef's
//
// Revision 1.15 2003/02/13 21:19:51 makro // Revision 1.15 2003/02/13 21:19:51 makro
// no message // no message
// //
@ -449,6 +452,8 @@ typedef struct {
int frameTime; int frameTime;
int cursorx; int cursorx;
int cursory; int cursory;
//Makro - added cursor size
int cursorSize;
qboolean debug; qboolean debug;
cachedAssets_t Assets; cachedAssets_t Assets;

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@ -6,7 +6,7 @@
{ {
assetGlobalDef { assetGlobalDef {
cursor "gfx/rq3_ta_hud/3_cursor2" // cursor cursor "gfx/rq3_ta_hud/3_cursor2.tga" // cursor
gradientBar "ui/assets/gradientbar2.tga" // gradient bar gradientBar "ui/assets/gradientbar2.tga" // gradient bar
fadeClamp 1.0 // sets the fadeup alpha fadeClamp 1.0 // sets the fadeup alpha
fadeCycle 1 // how often fade happens in milliseconds fadeCycle 1 // how often fade happens in milliseconds

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@ -1,7 +1,7 @@
// hud menu defs // hud menu defs
// //
{ {
loadMenu { "ui/hud.menu" } // loadMenu { "ui/hud.menu" }
loadMenu { "ui/score.menu" } // loadMenu { "ui/score.menu" }
loadMenu { "ui/teamscore.menu" } // loadMenu { "ui/teamscore.menu" }
} }

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@ -1,7 +1,7 @@
// hud menu defs // hud menu defs
// //
{ {
loadMenu { "ui/min_hud.menu" } // loadMenu { "ui/min_hud.menu" }
loadMenu { "ui/score.menu" } // loadMenu { "ui/score.menu" }
loadMenu { "ui/teamscore.menu" } // loadMenu { "ui/teamscore.menu" }
} }

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@ -6,7 +6,8 @@
font "fonts/font" 16 // font font "fonts/font" 16 // font
smallFont "fonts/smallfont" 12 // font smallFont "fonts/smallfont" 12 // font
bigFont "fonts/bigfont" 20 // font bigFont "fonts/bigfont" 20 // font
cursor "gfx/rq3_ta_hud/3_cursor2" // cursor cursor "gfx/rq3_ta_hud/3_cursor2.tga" // cursor
cursorSize 64
gradientBar "ui/assets/gradientbar2.tga" // gradient bar gradientBar "ui/assets/gradientbar2.tga" // gradient bar
itemFocusSound "sound/misc/menu2.wav" // sound for item getting focus (via keyboard or mouse ) itemFocusSound "sound/misc/menu2.wav" // sound for item getting focus (via keyboard or mouse )

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@ -6,6 +6,7 @@
smallFont "fonts/smallfont" 12 // font smallFont "fonts/smallfont" 12 // font
bigFont "fonts/bigfont" 20 // font bigFont "fonts/bigfont" 20 // font
cursor "gfx/rq3_ta_hud/3_cursor2.tga" // cursor cursor "gfx/rq3_ta_hud/3_cursor2.tga" // cursor
cursorSize 64
gradientBar "ui/assets/gradientbar2.tga" // gradient bar gradientBar "ui/assets/gradientbar2.tga" // gradient bar
itemFocusSound "sound/misc/menu2.wav" // sound for item getting focus (via keyboard or mouse ) itemFocusSound "sound/misc/menu2.wav" // sound for item getting focus (via keyboard or mouse )

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@ -5,7 +5,7 @@
font "fonts/font" 16 // font font "fonts/font" 16 // font
smallFont "fonts/smallfont" 12 // font smallFont "fonts/smallfont" 12 // font
bigFont "fonts/bigfont" 20 // font bigFont "fonts/bigfont" 20 // font
cursor "gfx/rq3_ta_hud/3_cursor2.tga" // cursor cursor "gfx/rq3_ta_hud/3_cursor3.tga" // cursor
gradientBar "ui/assets/gradientbar2.tga" // gradient bar gradientBar "ui/assets/gradientbar2.tga" // gradient bar
itemFocusSound "sound/misc/menu2.wav" // sound for item getting focus (via keyboard or mouse ) itemFocusSound "sound/misc/menu2.wav" // sound for item getting focus (via keyboard or mouse )