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Fixed knife + unbreakable breakables/breakables with high health bug
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commit
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2 changed files with 17 additions and 7 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.27 2002/06/11 15:52:21 makro
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// Fixed knife + unbreakable breakables/breakables with high health bug
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//
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// Revision 1.26 2002/04/29 06:16:27 niceass
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// small change to pressure system
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//
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@ -494,7 +497,8 @@ void G_MissileImpact( gentity_t *ent, trace_t *trace ) {
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G_EvaluateTrajectoryDelta(&ent->s.pos, level.time, knifeVelocity);
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if (other->s.eType == ET_BREAKABLE) {
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//Makro - added check for unbreakable breakables/breakables with high health
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if (other->s.eType == ET_BREAKABLE && !other->unbreakable && other->health <= THROW_DAMAGE) {
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VectorCopy(trace->endpos, origin);
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G_Damage (other, ent, &g_entities[ent->r.ownerNum], velocity, origin, THROW_DAMAGE, 0, MOD_KNIFE_THROWN);
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@ -537,6 +541,12 @@ void G_MissileImpact( gentity_t *ent, trace_t *trace ) {
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//VectorCopy(xr_drop->s.origin, temp);
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VectorAdd(xr_drop->s.origin, knifeOffset, xr_drop->s.origin);
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//Makro - "hurt" the breakable if needed
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if (other->s.eType == ET_BREAKABLE ) {
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VectorCopy(trace->endpos, origin);
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G_Damage (other, ent, &g_entities[ent->r.ownerNum], velocity, origin, THROW_DAMAGE, 0, MOD_KNIFE_THROWN);
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}
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if ( other->s.eType == ET_PRESSURE )
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G_CreatePressure(xr_drop->s.origin, trace->plane.normal, &g_entities[trace->entityNum]);
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}
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@ -6,13 +6,13 @@
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--------------------Configuration: game - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2CD.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2EC.tmp" with contents
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\game\ai_dmq3.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_missile.c"
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2CD.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2CE.tmp" with contents
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2EC.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2ED.tmp" with contents
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[
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
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\reactionoutput\ai_chat.obj
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@ -55,10 +55,10 @@ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows
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\reactionoutput\zcam.obj
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\reactionoutput\zcam_target.obj
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2CE.tmp"
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2ED.tmp"
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<h3>Output Window</h3>
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Compiling...
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ai_dmq3.c
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g_missile.c
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Linking...
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Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
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