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knife throw active animation bug fixed
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1 changed files with 4 additions and 1 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.29 2002/06/01 04:20:09 niceass
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// knife throw active animation bug fixed
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//
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// Revision 1.28 2002/05/27 07:01:02 niceass
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// Revision 1.28 2002/05/27 07:01:02 niceass
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// headless code
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// headless code
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//
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//
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@ -1192,7 +1195,7 @@ static void CG_SetWeaponLerpFrame( clientInfo_t *ci, lerpFrame_t *lf, int newAni
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}
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}
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// Elder: selecting the right weapon animation
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// Elder: selecting the right weapon animation
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if (newAnimation == WP_ANIM_ACTIVATE)
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if (newAnimation == WP_ANIM_ACTIVATE || newAnimation == WP_ANIM_THROWACTIVATE)
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anim = &cg_weapons[cg.weaponSelect].animations[ newAnimation ];
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anim = &cg_weapons[cg.weaponSelect].animations[ newAnimation ];
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else
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else
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anim = &cg_weapons[cg.snap->ps.weapon].animations[ newAnimation ];
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anim = &cg_weapons[cg.snap->ps.weapon].animations[ newAnimation ];
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