knife throw active animation bug fixed

This commit is contained in:
Bryce Hutchings 2002-06-01 04:20:09 +00:00
parent a1d8d109d5
commit b4c2799a41

View file

@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.29 2002/06/01 04:20:09 niceass
// knife throw active animation bug fixed
//
// Revision 1.28 2002/05/27 07:01:02 niceass // Revision 1.28 2002/05/27 07:01:02 niceass
// headless code // headless code
// //
@ -1192,7 +1195,7 @@ static void CG_SetWeaponLerpFrame( clientInfo_t *ci, lerpFrame_t *lf, int newAni
} }
// Elder: selecting the right weapon animation // Elder: selecting the right weapon animation
if (newAnimation == WP_ANIM_ACTIVATE) if (newAnimation == WP_ANIM_ACTIVATE || newAnimation == WP_ANIM_THROWACTIVATE)
anim = &cg_weapons[cg.weaponSelect].animations[ newAnimation ]; anim = &cg_weapons[cg.weaponSelect].animations[ newAnimation ];
else else
anim = &cg_weapons[cg.snap->ps.weapon].animations[ newAnimation ]; anim = &cg_weapons[cg.snap->ps.weapon].animations[ newAnimation ];