mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2025-01-22 09:31:11 +00:00
Housekeeping.
This commit is contained in:
parent
15fdbffbe7
commit
b3bc436778
16 changed files with 9850 additions and 9621 deletions
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@ -114,8 +114,13 @@ gentity_t *PlayerToTrack(gentity_t * ent, gentity_t * target1st);
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#ifndef Q3_VM
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#ifndef acosf
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#define acosf(x) ((float)acos(x))
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#endif
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#ifndef asinf
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#define asinf(x) ((float)asin(x))
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#endif
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#else
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@ -41,7 +41,7 @@ BASIC MATH
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RotatePoint
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================
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*/
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void RotatePoint(vec3_t point, /*const*/ vec3_t matrix[3]) { // FIXME
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static void RotatePoint(vec3_t point, /*const*/ vec3_t matrix[3]) { // FIXME
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vec3_t tvec;
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VectorCopy(point, tvec);
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@ -55,7 +55,7 @@ void RotatePoint(vec3_t point, /*const*/ vec3_t matrix[3]) { // FIXME
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TransposeMatrix
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================
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*/
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void TransposeMatrix(/*const*/ vec3_t matrix[3], vec3_t transpose[3]) { // FIXME
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static void TransposeMatrix(/*const*/ vec3_t matrix[3], vec3_t transpose[3]) { // FIXME
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int i, j;
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for (i = 0; i < 3; i++) {
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for (j = 0; j < 3; j++) {
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@ -69,7 +69,7 @@ void TransposeMatrix(/*const*/ vec3_t matrix[3], vec3_t transpose[3]) { // FIXME
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CreateRotationMatrix
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================
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*/
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void CreateRotationMatrix(const vec3_t angles, vec3_t matrix[3]) {
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static void CreateRotationMatrix(const vec3_t angles, vec3_t matrix[3]) {
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AngleVectors(angles, matrix[0], matrix[1], matrix[2]);
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VectorInverse(matrix[1]);
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}
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@ -184,29 +184,16 @@ signed short ClampShort( int i ) {
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// this isn't a real cheap function to call!
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int DirToByte( vec3_t dir ) {
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int i, best;
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float d, bestd;
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// Makro - a lot cheaper now
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if ( !dir ) {
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return 0;
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}
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bestd = 0;
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best = 0;
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for (i=0 ; i<NUMVERTEXNORMALS ; i++)
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{
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d = DotProduct (dir, bytedirs[i]);
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if (d > bestd)
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{
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bestd = d;
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best = i;
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}
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}
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return best;
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int DirToByte(vec3_t dir)
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{
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vec3_t angles;
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vectoangles(dir, angles);
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return ((int) (angles[YAW] * 16 / 360.0f) & 15) | ((((int) (angles[PITCH] * 16 / 360.0f)) & 15) << 4);
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}
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void ByteToDir( int b, vec3_t dir ) {
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if ( b < 0 || b >= NUMVERTEXNORMALS ) {
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VectorCopy( vec3_origin, dir );
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@ -1307,3 +1294,132 @@ int Q_isnan( float x )
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return (int)( (unsigned int)fi.ui >> 31 );
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}
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// By NiceAss. Used for reflection of sparks on metal surfaces
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int ReflectVectorByte(vec3_t dir, vec3_t plane)
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{
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vec3_t final;
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float dot;
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dot = DotProduct(dir, plane);
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VectorMA(dir, -2 * dot, plane, final);
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return DirToByte(final);
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}
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//Makro - moved from g_mover.c
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/*
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================
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CreateRotationMatrix
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================
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*/
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void CreateRotationMatrix(vec3_t angles, vec3_t matrix[3])
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{
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AngleVectors(angles, matrix[0], matrix[1], matrix[2]);
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VectorInverse(matrix[1]);
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}
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/*
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================
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TransposeMatrix
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================
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*/
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void TransposeMatrix(vec3_t matrix[3], vec3_t transpose[3])
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{
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int i, j;
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for (i = 0; i < 3; i++) {
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for (j = 0; j < 3; j++) {
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transpose[i][j] = matrix[j][i];
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}
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}
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}
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/*
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================
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RotatePoint
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================
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*/
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void RotatePoint(vec3_t point, vec3_t matrix[3])
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{
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vec3_t tvec;
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VectorCopy(point, tvec);
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point[0] = DotProduct(matrix[0], tvec);
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point[1] = DotProduct(matrix[1], tvec);
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point[2] = DotProduct(matrix[2], tvec);
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}
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//Makro - added
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void ChangeRefSystem(vec3_t in, vec3_t neworg, vec3_t newaxis[], vec3_t out)
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{
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vec3_t result;
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VectorScale(newaxis[0], in[0], result);
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VectorMA(result, in[1], newaxis[1], result);
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VectorMA(result, in[2], newaxis[2], result);
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if (neworg)
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VectorAdd(result, neworg, result);
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VectorCopy(result, out);
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}
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//Makro - added
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void ChangeBackRefSystem(vec3_t in, vec3_t neworg, vec3_t newaxis[], vec3_t out)
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{
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vec3_t dif;
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if (neworg)
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VectorSubtract(in, neworg, dif);
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else
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VectorCopy(in, dif);
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out[0] = DotProduct(dif, newaxis[0]);
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out[1] = DotProduct(dif, newaxis[1]);
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out[2] = DotProduct(dif, newaxis[2]);
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}
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void ChangeAngleRefSystem(vec3_t in, vec3_t newaxis[], vec3_t out)
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{
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vec3_t result;
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/*
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result[YAW_AXIS] = in[YAW];
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result[PITCH_AXIS] = in[PITCH];
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result[ROLL_AXIS] = in[ROLL];
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VectorCopy(result, in);
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*/
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VectorMA(vec3_origin, in[YAW], newaxis[YAW_AXIS], result);
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VectorMA(result, in[PITCH], newaxis[PITCH_AXIS], result);
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VectorMA(result, in[ROLL], newaxis[ROLL_AXIS], result);
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//VectorCopy(result, out);
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out[YAW] = result[YAW_AXIS];
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out[PITCH] = result[PITCH_AXIS];
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out[ROLL] = result[ROLL_AXIS];
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//VectorCopy(in, out);
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}
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void ToAxisAngles(vec3_t in, vec3_t out)
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{
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vec3_t angles, result, forward;
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VectorClear(result);
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//yaw - around the Z axis
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result[YAW_AXIS] = in[YAW];
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//pitch - around the new Y axis
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angles[YAW] = in[YAW];
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angles[PITCH] = angles[ROLL] = 0;
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AngleVectors(angles, NULL, forward, NULL);
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VectorMA(result, -in[PITCH], forward, result);
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result[PITCH_AXIS] = in[PITCH];
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//roll - around the new X axis
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angles[PITCH] = in[PITCH];
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AngleVectors(angles, forward, NULL, NULL);
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VectorMA(result, in[ROLL], forward, result);
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VectorCopy(result, out);
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}
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@ -81,21 +81,21 @@ COM_StripExtension
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============
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*/
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void COM_StripExtension( const char *in, char *out, int destsize ) {
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int length;
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Q_strncpyz(out, in, destsize);
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length = strlen(out)-1;
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while (length > 0 && out[length] != '.')
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{
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length--;
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if (out[length] == '/')
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return; // no extension
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}
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if (length)
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out[length] = 0;
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COM_StripExtensionInPlace(out);
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}
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/*
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============
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COM_StripExtensionInPlace
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============
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*/
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void COM_StripExtensionInPlace(char *name)
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{
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char* ext = Q_strrchr(name, '.');
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if (ext)
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*ext = 0;
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}
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/*
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==================
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@ -744,6 +744,9 @@ void Q_strncpyz( char *dest, const char *src, int destsize ) {
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Com_Error(ERR_FATAL,"Q_strncpyz: destsize < 1" );
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}
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if ( dest == src )
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return;
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strncpy( dest, src, destsize-1 );
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dest[destsize-1] = 0;
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}
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@ -1002,6 +1005,70 @@ void Com_TruncateLongString( char *buffer, const char *s )
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}
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}
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/*
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=============
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TempVector
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This is just a convenience function
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for making temporary vectors for function calls
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=============
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*/
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float *tv(float x, float y, float z)
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{
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static int index;
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static vec3_t vecs[8];
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float *v;
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// use an array so that multiple tempvectors won't collide
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// for a while
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v = vecs[index];
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index = (index + 1) & 7;
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v[0] = x;
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v[1] = y;
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v[2] = z;
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return v;
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}
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/*
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=============
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VectorToString
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This is just a convenience function
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for printing vectors
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=============
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*/
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char *vtos(const vec3_t v)
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{
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static int index;
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static char str[8][32];
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char *s;
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// use an array so that multiple vtos won't collide
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s = str[index];
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index = (index + 1) & 7;
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Com_sprintf(s, 32, "(%.3f %.3f %.3f)", v[0], v[1], v[2]);
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return s;
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}
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//====================================================================
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// JBravo: moved from g_weapon.c
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void SnapVectorTowards( vec3_t v, vec3_t to )
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{
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int i;
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for (i = 0 ; i < 3 ; i++) {
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if ( to[i] <= v[i] ) {
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v[i] = (int)v[i];
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} else {
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v[i] = (int)v[i] + 1;
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}
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}
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}
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/*
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=====================================================================
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@ -187,6 +187,11 @@ typedef int clipHandle_t;
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#define YAW 1 // left / right
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#define ROLL 2 // fall over
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//Makro - angle axis
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#define PITCH_AXIS 1
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#define YAW_AXIS 2
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#define ROLL_AXIS 0
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// the game guarantees that no string from the network will ever
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// exceed MAX_STRING_CHARS
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#define MAX_STRING_CHARS 1024 // max length of a string passed to Cmd_TokenizeString
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@ -322,7 +327,8 @@ typedef int fixed16_t;
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#define M_PI 3.14159265358979323846f // matches value in gcc v2 math.h
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#endif
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#define NUMVERTEXNORMALS 162
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//Makro - changed from 162 to 256 in order to use the new bytedirs table
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#define NUMVERTEXNORMALS 256
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extern vec3_t bytedirs[NUMVERTEXNORMALS];
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// all drawing is done to a 640*480 virtual screen size
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@ -355,7 +361,7 @@ extern vec4_t colorMdGrey;
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extern vec4_t colorDkGrey;
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#define Q_COLOR_ESCAPE '^'
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#define Q_IsColorString(p) ( p && *(p) == Q_COLOR_ESCAPE && *((p)+1) && isalnum(*((p)+1)) ) // ^[0-9a-zA-Z]
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#define Q_IsColorString(p) ( p && *(p) == Q_COLOR_ESCAPE && *((p)+1) && *((p)+1) != Q_COLOR_ESCAPE )
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#define COLOR_BLACK '0'
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#define COLOR_RED '1'
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@ -376,11 +382,25 @@ extern vec4_t colorDkGrey;
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#define S_COLOR_MAGENTA "^6"
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#define S_COLOR_WHITE "^7"
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//Makro - reset color
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#define S_COLOR_RESET "^*"
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extern vec4_t g_color_table[8];
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#define MAKERGB( v, r, g, b ) v[0]=r;v[1]=g;v[2]=b
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#define MAKERGBA( v, r, g, b, a ) v[0]=r;v[1]=g;v[2]=b;v[3]=a
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//Makro - for the UI
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#define Vector2Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1])
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#define Vector2MA(v,s,b,o) ((o)[0]=(v)[0]+(b)[0]*(s),(o)[1]=(v)[1]+(b)[1]*(s))
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#define Vector2Add(a,b,o) ((o)[0]=(a)[0]+(b)[0],(o)[1]=(a)[1]+(b)[1])
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#define Vector2Subtract(a,b,o) ((o)[0]=(a)[0]-(b)[0],(o)[1]=(a)[1]-(b)[1])
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#define Vector2Scale(a,s,o) ((o)[0]=(a)[0]*(s),(o)[1]=(a)[1]*(s))
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#define Vector2Negate(a,o) ((o)[0]=-(a)[0],(o)[1]=-(a)[1])
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#define Vector2Set(v,x,y) ((v)[0]=(x),(v)[1]=(y))
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#define Vector2Norm2(v) ((v)[0]*(v)[0]+(v)[1]*(v)[1])
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#define DEG2RAD( a ) ( ( (a) * M_PI ) / 180.0F )
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#define RAD2DEG( a ) ( ( (a) * 180.0f ) / M_PI )
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@ -621,6 +641,7 @@ float Com_Clamp( float min, float max, float value );
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char *COM_SkipPath( char *pathname );
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const char *COM_GetExtension( const char *name );
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void COM_StripExtension(const char *in, char *out, int destsize);
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void COM_StripExtensionInPlace(char* name);
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void COM_DefaultExtension( char *path, int maxSize, const char *extension );
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void COM_BeginParseSession( const char *name );
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@ -743,7 +764,8 @@ float LittleFloat (const float *l);
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void Swap_Init (void);
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*/
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char * QDECL va(char *format, ...) __attribute__ ((format (printf, 1, 2)));
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char *QDECL va(char *format, ...) __attribute__ ((format (printf, 1, 2)));
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float *tv(float x, float y, float z);
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#define TRUNCATE_LENGTH 64
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void Com_TruncateLongString( char *buffer, const char *s );
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@ -92,7 +92,7 @@
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#ifndef __UI_LOCAL_H__
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#define __UI_LOCAL_H__
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#include "../game/q_shared.h"
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#include "../qcommon/q_shared.h"
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#include "../cgame/tr_types.h"
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#include "ui_public.h"
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#include "keycodes.h"
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@ -8103,7 +8103,7 @@ static void UI_BuildQ3Model_List(void)
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for (j = 0; j < numfiles && uiInfo.q3HeadCount < MAX_PLAYERMODELS; j++, fileptr += filelen + 1) {
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filelen = strlen(fileptr);
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COM_StripExtension(fileptr, skinname);
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COM_StripExtension(fileptr, skinname, sizeof(skinname));
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// look for icon_????
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if (Q_stricmpn(skinname, "icon_", 5) == 0
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@ -104,7 +104,7 @@ static void UI_PlayerInfo_SetWeapon(playerInfo_t * pi, weapon_t weaponNum)
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} */
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strcpy(path, item->world_model[0]);
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COM_StripExtension(path, path);
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COM_StripExtensionInPlace(path);
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strcat(path, "_flash.md3");
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pi->flashModel = trap_R_RegisterModel(path);
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@ -1185,7 +1185,7 @@ itemDef_t *Menu_ClearFocus(menuDef_t * menu)
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return ret;
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}
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qboolean IsVisible(int flags)
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static qboolean IsVisible(int flags)
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{
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return (flags & WINDOW_VISIBLE && !(flags & WINDOW_FADINGOUT));
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}
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@ -73,7 +73,7 @@
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#ifndef __UI_SHARED_H
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#define __UI_SHARED_H
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#include "../game/q_shared.h"
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#include "../qcommon/q_shared.h"
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#include "../cgame/tr_types.h"
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#include "keycodes.h"
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@ -1,10 +1,11 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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||||
Version="8.00"
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||||
Version="9.00"
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||||
Name="cgame"
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||||
ProjectGUID="{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
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RootNamespace="cgame"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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||||
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@ -83,6 +84,8 @@
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MapFileName="$(IntDir)\cgamex86.map"
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SubSystem="2"
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BaseAddress="0x30000000"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
|
||||
ImportLibrary="$(IntDir)\cgamex86.lib"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
|
@ -104,9 +107,6 @@
|
|||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
|
@ -180,6 +180,8 @@
|
|||
MapFileName="$(IntDir)\cgamex86.map"
|
||||
SubSystem="2"
|
||||
BaseAddress="0x30000000"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
ImportLibrary="$(IntDir)\cgamex86.lib"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
|
@ -201,9 +203,6 @@
|
|||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
|
@ -277,6 +276,8 @@
|
|||
MapFileName="$(IntDir)\cgamex86.map"
|
||||
SubSystem="2"
|
||||
BaseAddress="0x30000000"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
ImportLibrary="$(IntDir)\cgamex86.lib"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
|
@ -298,9 +299,6 @@
|
|||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
|
@ -374,6 +372,8 @@
|
|||
MapFileName="$(IntDir)\cgamex86.map"
|
||||
SubSystem="2"
|
||||
BaseAddress="0x30000000"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
ImportLibrary="$(IntDir)\cgamex86.lib"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
|
@ -395,9 +395,6 @@
|
|||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
|
@ -415,7 +412,6 @@
|
|||
>
|
||||
<FileConfiguration
|
||||
Name="Release TA|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -425,7 +421,6 @@
|
|||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -436,7 +431,6 @@
|
|||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -446,7 +440,6 @@
|
|||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug TA|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -582,6 +575,10 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\cgame\cg_atmospheric.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\cgame\cg_consolecmds.c"
|
||||
>
|
||||
|
@ -1007,6 +1004,7 @@
|
|||
>
|
||||
<FileConfiguration
|
||||
Name="Release TA|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1037,6 +1035,7 @@
|
|||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug TA|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1340,6 +1339,10 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\cgame\cg_unlagged.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\cgame\cg_view.c"
|
||||
>
|
||||
|
@ -1437,6 +1440,7 @@
|
|||
>
|
||||
<FileConfiguration
|
||||
Name="Release TA|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1446,6 +1450,7 @@
|
|||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1456,6 +1461,7 @@
|
|||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1465,6 +1471,7 @@
|
|||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug TA|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Version="9.00"
|
||||
Name="game"
|
||||
ProjectGUID="{F9EE10DA-2404-4154-B904-F93C936C040A}"
|
||||
TargetFrameworkVersion="131072"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
|
@ -82,6 +83,8 @@
|
|||
MapFileName="$(IntDir)\qagamex86.map"
|
||||
SubSystem="2"
|
||||
BaseAddress="0x20000000"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
ImportLibrary="$(IntDir)\qagamex86.lib"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
|
@ -103,9 +106,6 @@
|
|||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
|
@ -179,6 +179,8 @@
|
|||
MapFileName="$(IntDir)\qagamex86.map"
|
||||
SubSystem="2"
|
||||
BaseAddress="0x20000000"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
ImportLibrary="$(IntDir)\qagamex86.lib"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
|
@ -200,9 +202,6 @@
|
|||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
|
@ -276,6 +275,8 @@
|
|||
MapFileName="$(IntDir)\qagamex86.map"
|
||||
SubSystem="2"
|
||||
BaseAddress="0x20000000"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
ImportLibrary="$(IntDir)\qagamex86.lib"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
|
@ -297,9 +298,6 @@
|
|||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
|
@ -373,6 +371,8 @@
|
|||
MapFileName="$(IntDir)\qagamex86.map"
|
||||
SubSystem="2"
|
||||
BaseAddress="0x20000000"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
ImportLibrary="$(IntDir)\qagamex86.lib"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
|
@ -394,9 +394,6 @@
|
|||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
|
@ -1211,6 +1208,10 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\game\g_matchmode.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\game\g_mem.c"
|
||||
>
|
||||
|
@ -1379,6 +1380,14 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\game\g_parser.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\game\g_scripts.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\game\g_session.c"
|
||||
>
|
||||
|
@ -1631,6 +1640,10 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\game\g_teamplay.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\game\g_trigger.c"
|
||||
>
|
||||
|
@ -1673,6 +1686,10 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\game\g_unlagged.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\game\g_utils.c"
|
||||
>
|
||||
|
@ -1765,6 +1782,18 @@
|
|||
RelativePath="..\..\code\qcommon\q_shared.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\game\rxn_game.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\game\zcam.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\game\zcam_target.c"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
|
@ -1850,14 +1879,30 @@
|
|||
RelativePath="..\..\code\game\g_local.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\game\g_matchmode.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\game\g_parser.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\game\g_public.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\game\g_scripts.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\game\g_team.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\game\g_teamplay.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\game\inv.h"
|
||||
>
|
||||
|
@ -1878,6 +1923,10 @@
|
|||
RelativePath="..\..\code\game\syn.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\game\zcam.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
|
|
|
@ -1,11 +1,9 @@
|
|||
Microsoft Visual Studio Solution File, Format Version 9.00
|
||||
# Visual C++ Express 2005
|
||||
Microsoft Visual Studio Solution File, Format Version 10.00
|
||||
# Visual C++ Express 2008
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "q3_ui", "q3_ui.vcproj", "{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
|
||||
|
@ -34,12 +32,6 @@ Global
|
|||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.Build.0 = Release TA|Win32
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.Build.0 = Release|Win32
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|Win32.ActiveCfg = Release TA|Win32
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.Build.0 = Release|Win32
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.Build.0 = Debug TA|Win32
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Version="9.00"
|
||||
Name="q3_ui"
|
||||
ProjectGUID="{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
|
||||
TargetFrameworkVersion="131072"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
|
@ -83,6 +84,8 @@
|
|||
GenerateMapFile="true"
|
||||
MapFileName="$(IntDir)\uix86.map"
|
||||
BaseAddress="0x40000000"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
ImportLibrary="$(IntDir)\uix86.lib"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
|
@ -104,9 +107,6 @@
|
|||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
|
@ -177,6 +177,8 @@
|
|||
SuppressStartupBanner="true"
|
||||
ModuleDefinitionFile="q3_ui.def"
|
||||
ProgramDatabaseFile="$(IntDir)\uix86_old.pdb"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
ImportLibrary="$(IntDir)\q3_ui.lib"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
|
@ -198,9 +200,6 @@
|
|||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
|
@ -271,6 +270,8 @@
|
|||
SuppressStartupBanner="true"
|
||||
ModuleDefinitionFile=".\q3_ui.def"
|
||||
ProgramDatabaseFile="$(IntDir)\uix86.pdb"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
ImportLibrary="$(IntDir)\uix86.lib"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
|
@ -292,9 +293,6 @@
|
|||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
|
@ -369,6 +367,8 @@
|
|||
GenerateMapFile="true"
|
||||
MapFileName="$(IntDir)\uix86.map"
|
||||
BaseAddress="0x40000000"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
ImportLibrary="$(IntDir)\uix86.lib"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
|
@ -390,9 +390,6 @@
|
|||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Version="9.00"
|
||||
Name="quake3"
|
||||
ProjectGUID="{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
|
||||
TargetFrameworkVersion="131072"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
|
@ -83,6 +84,8 @@
|
|||
MapFileName="$(IntDir)\quake3.map"
|
||||
SubSystem="2"
|
||||
StackReserveSize="8388608"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
|
@ -103,9 +106,6 @@
|
|||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
Description="Post build processing.."
|
||||
|
@ -184,6 +184,8 @@
|
|||
MapFileName="$(IntDir)\quake3.map"
|
||||
SubSystem="2"
|
||||
StackReserveSize="8388608"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
|
@ -204,9 +206,6 @@
|
|||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
Description="Post build processing.."
|
||||
|
@ -283,6 +282,8 @@
|
|||
MapFileName="$(IntDir)\quake3.map"
|
||||
SubSystem="2"
|
||||
StackReserveSize="8388608"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
|
@ -303,9 +304,6 @@
|
|||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
|
@ -343,7 +341,7 @@
|
|||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\code\libcurl; ..\..\code\AL; ..\..\code\libspeex\include"
|
||||
PreprocessorDefinitions="_WIN32; WIN32; _DEBUG; _WINDOWS; _CRT_SECURE_NO_DEPRECATE; BOTLIB; USE_ICON; USE_CURL; USE_CURL_DLOPEN; USE_OPENAL; USE_OPENAL_DLOPEN; USE_VOIP; HAVE_CONFIG_H; MISSIONPACK"
|
||||
PreprocessorDefinitions="_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;STANDALONE;USE_INTERNAL_SPEEX;USE_LOCAL_HEADERS"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile="$(IntDir)\quake3.pch"
|
||||
|
@ -381,6 +379,8 @@
|
|||
MapFileName="$(IntDir)\quake3.map"
|
||||
SubSystem="2"
|
||||
StackReserveSize="8388608"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
|
@ -401,9 +401,6 @@
|
|||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
Description="Post build processing.."
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Version="9.00"
|
||||
Name="ui"
|
||||
ProjectGUID="{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
|
||||
TargetFrameworkVersion="131072"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
|
@ -82,6 +83,8 @@
|
|||
GenerateMapFile="true"
|
||||
MapFileName="$(IntDir)\uix86.map"
|
||||
BaseAddress="0x40000000"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
ImportLibrary="$(IntDir)\uix86.lib"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
|
@ -103,9 +106,6 @@
|
|||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
|
@ -179,6 +179,8 @@
|
|||
GenerateMapFile="true"
|
||||
MapFileName="$(IntDir)\uix86_new.map"
|
||||
BaseAddress="0x40000000"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
ImportLibrary="$(IntDir)\uix86_new.lib"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
|
@ -200,9 +202,6 @@
|
|||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
|
@ -275,6 +274,8 @@
|
|||
GenerateMapFile="true"
|
||||
MapFileName="$(IntDir)\uix86_new.map"
|
||||
BaseAddress="0x40000000"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
ImportLibrary="$(IntDir)\uix86_new.lib"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
|
@ -296,9 +297,6 @@
|
|||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
|
@ -373,6 +371,8 @@
|
|||
GenerateMapFile="true"
|
||||
MapFileName="$(IntDir)\uix86.map"
|
||||
BaseAddress="0x40000000"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
ImportLibrary="$(IntDir)\uix86.lib"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
|
@ -394,9 +394,6 @@
|
|||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
|
@ -414,7 +411,6 @@
|
|||
>
|
||||
<FileConfiguration
|
||||
Name="Release TA|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -424,7 +420,6 @@
|
|||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -436,7 +431,6 @@
|
|||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -446,7 +440,6 @@
|
|||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug TA|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -884,24 +877,8 @@
|
|||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\game\q_shared.h"
|
||||
RelativePath="..\..\code\qcommon\q_shared.h"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\game\surfaceflags.h"
|
||||
|
|
Loading…
Reference in a new issue