Housekeeping.

This commit is contained in:
Andrei Drexler 2009-07-03 18:51:22 +00:00
parent 15fdbffbe7
commit b3bc436778
16 changed files with 9850 additions and 9621 deletions

View file

@ -114,8 +114,13 @@ gentity_t *PlayerToTrack(gentity_t * ent, gentity_t * target1st);
#ifndef Q3_VM #ifndef Q3_VM
#ifndef acosf
#define acosf(x) ((float)acos(x)) #define acosf(x) ((float)acos(x))
#endif
#ifndef asinf
#define asinf(x) ((float)asin(x)) #define asinf(x) ((float)asin(x))
#endif
#else #else

View file

@ -41,7 +41,7 @@ BASIC MATH
RotatePoint RotatePoint
================ ================
*/ */
void RotatePoint(vec3_t point, /*const*/ vec3_t matrix[3]) { // FIXME static void RotatePoint(vec3_t point, /*const*/ vec3_t matrix[3]) { // FIXME
vec3_t tvec; vec3_t tvec;
VectorCopy(point, tvec); VectorCopy(point, tvec);
@ -55,7 +55,7 @@ void RotatePoint(vec3_t point, /*const*/ vec3_t matrix[3]) { // FIXME
TransposeMatrix TransposeMatrix
================ ================
*/ */
void TransposeMatrix(/*const*/ vec3_t matrix[3], vec3_t transpose[3]) { // FIXME static void TransposeMatrix(/*const*/ vec3_t matrix[3], vec3_t transpose[3]) { // FIXME
int i, j; int i, j;
for (i = 0; i < 3; i++) { for (i = 0; i < 3; i++) {
for (j = 0; j < 3; j++) { for (j = 0; j < 3; j++) {
@ -69,7 +69,7 @@ void TransposeMatrix(/*const*/ vec3_t matrix[3], vec3_t transpose[3]) { // FIXME
CreateRotationMatrix CreateRotationMatrix
================ ================
*/ */
void CreateRotationMatrix(const vec3_t angles, vec3_t matrix[3]) { static void CreateRotationMatrix(const vec3_t angles, vec3_t matrix[3]) {
AngleVectors(angles, matrix[0], matrix[1], matrix[2]); AngleVectors(angles, matrix[0], matrix[1], matrix[2]);
VectorInverse(matrix[1]); VectorInverse(matrix[1]);
} }

View file

@ -184,29 +184,16 @@ signed short ClampShort( int i ) {
// this isn't a real cheap function to call! // this isn't a real cheap function to call!
int DirToByte( vec3_t dir ) { // Makro - a lot cheaper now
int i, best;
float d, bestd;
if ( !dir ) { int DirToByte(vec3_t dir)
return 0; {
} vec3_t angles;
vectoangles(dir, angles);
bestd = 0; return ((int) (angles[YAW] * 16 / 360.0f) & 15) | ((((int) (angles[PITCH] * 16 / 360.0f)) & 15) << 4);
best = 0;
for (i=0 ; i<NUMVERTEXNORMALS ; i++)
{
d = DotProduct (dir, bytedirs[i]);
if (d > bestd)
{
bestd = d;
best = i;
}
}
return best;
} }
void ByteToDir( int b, vec3_t dir ) { void ByteToDir( int b, vec3_t dir ) {
if ( b < 0 || b >= NUMVERTEXNORMALS ) { if ( b < 0 || b >= NUMVERTEXNORMALS ) {
VectorCopy( vec3_origin, dir ); VectorCopy( vec3_origin, dir );
@ -1307,3 +1294,132 @@ int Q_isnan( float x )
return (int)( (unsigned int)fi.ui >> 31 ); return (int)( (unsigned int)fi.ui >> 31 );
} }
// By NiceAss. Used for reflection of sparks on metal surfaces
int ReflectVectorByte(vec3_t dir, vec3_t plane)
{
vec3_t final;
float dot;
dot = DotProduct(dir, plane);
VectorMA(dir, -2 * dot, plane, final);
return DirToByte(final);
}
//Makro - moved from g_mover.c
/*
================
CreateRotationMatrix
================
*/
void CreateRotationMatrix(vec3_t angles, vec3_t matrix[3])
{
AngleVectors(angles, matrix[0], matrix[1], matrix[2]);
VectorInverse(matrix[1]);
}
/*
================
TransposeMatrix
================
*/
void TransposeMatrix(vec3_t matrix[3], vec3_t transpose[3])
{
int i, j;
for (i = 0; i < 3; i++) {
for (j = 0; j < 3; j++) {
transpose[i][j] = matrix[j][i];
}
}
}
/*
================
RotatePoint
================
*/
void RotatePoint(vec3_t point, vec3_t matrix[3])
{
vec3_t tvec;
VectorCopy(point, tvec);
point[0] = DotProduct(matrix[0], tvec);
point[1] = DotProduct(matrix[1], tvec);
point[2] = DotProduct(matrix[2], tvec);
}
//Makro - added
void ChangeRefSystem(vec3_t in, vec3_t neworg, vec3_t newaxis[], vec3_t out)
{
vec3_t result;
VectorScale(newaxis[0], in[0], result);
VectorMA(result, in[1], newaxis[1], result);
VectorMA(result, in[2], newaxis[2], result);
if (neworg)
VectorAdd(result, neworg, result);
VectorCopy(result, out);
}
//Makro - added
void ChangeBackRefSystem(vec3_t in, vec3_t neworg, vec3_t newaxis[], vec3_t out)
{
vec3_t dif;
if (neworg)
VectorSubtract(in, neworg, dif);
else
VectorCopy(in, dif);
out[0] = DotProduct(dif, newaxis[0]);
out[1] = DotProduct(dif, newaxis[1]);
out[2] = DotProduct(dif, newaxis[2]);
}
void ChangeAngleRefSystem(vec3_t in, vec3_t newaxis[], vec3_t out)
{
vec3_t result;
/*
result[YAW_AXIS] = in[YAW];
result[PITCH_AXIS] = in[PITCH];
result[ROLL_AXIS] = in[ROLL];
VectorCopy(result, in);
*/
VectorMA(vec3_origin, in[YAW], newaxis[YAW_AXIS], result);
VectorMA(result, in[PITCH], newaxis[PITCH_AXIS], result);
VectorMA(result, in[ROLL], newaxis[ROLL_AXIS], result);
//VectorCopy(result, out);
out[YAW] = result[YAW_AXIS];
out[PITCH] = result[PITCH_AXIS];
out[ROLL] = result[ROLL_AXIS];
//VectorCopy(in, out);
}
void ToAxisAngles(vec3_t in, vec3_t out)
{
vec3_t angles, result, forward;
VectorClear(result);
//yaw - around the Z axis
result[YAW_AXIS] = in[YAW];
//pitch - around the new Y axis
angles[YAW] = in[YAW];
angles[PITCH] = angles[ROLL] = 0;
AngleVectors(angles, NULL, forward, NULL);
VectorMA(result, -in[PITCH], forward, result);
result[PITCH_AXIS] = in[PITCH];
//roll - around the new X axis
angles[PITCH] = in[PITCH];
AngleVectors(angles, forward, NULL, NULL);
VectorMA(result, in[ROLL], forward, result);
VectorCopy(result, out);
}

View file

@ -81,21 +81,21 @@ COM_StripExtension
============ ============
*/ */
void COM_StripExtension( const char *in, char *out, int destsize ) { void COM_StripExtension( const char *in, char *out, int destsize ) {
int length;
Q_strncpyz(out, in, destsize); Q_strncpyz(out, in, destsize);
COM_StripExtensionInPlace(out);
length = strlen(out)-1;
while (length > 0 && out[length] != '.')
{
length--;
if (out[length] == '/')
return; // no extension
}
if (length)
out[length] = 0;
} }
/*
============
COM_StripExtensionInPlace
============
*/
void COM_StripExtensionInPlace(char *name)
{
char* ext = Q_strrchr(name, '.');
if (ext)
*ext = 0;
}
/* /*
================== ==================
@ -734,9 +734,9 @@ Safe strncpy that ensures a trailing zero
============= =============
*/ */
void Q_strncpyz( char *dest, const char *src, int destsize ) { void Q_strncpyz( char *dest, const char *src, int destsize ) {
if ( !dest ) { if ( !dest ) {
Com_Error( ERR_FATAL, "Q_strncpyz: NULL dest" ); Com_Error( ERR_FATAL, "Q_strncpyz: NULL dest" );
} }
if ( !src ) { if ( !src ) {
Com_Error( ERR_FATAL, "Q_strncpyz: NULL src" ); Com_Error( ERR_FATAL, "Q_strncpyz: NULL src" );
} }
@ -744,8 +744,11 @@ void Q_strncpyz( char *dest, const char *src, int destsize ) {
Com_Error(ERR_FATAL,"Q_strncpyz: destsize < 1" ); Com_Error(ERR_FATAL,"Q_strncpyz: destsize < 1" );
} }
if ( dest == src )
return;
strncpy( dest, src, destsize-1 ); strncpy( dest, src, destsize-1 );
dest[destsize-1] = 0; dest[destsize-1] = 0;
} }
int Q_stricmpn (const char *s1, const char *s2, int n) { int Q_stricmpn (const char *s1, const char *s2, int n) {
@ -1002,6 +1005,70 @@ void Com_TruncateLongString( char *buffer, const char *s )
} }
} }
/*
=============
TempVector
This is just a convenience function
for making temporary vectors for function calls
=============
*/
float *tv(float x, float y, float z)
{
static int index;
static vec3_t vecs[8];
float *v;
// use an array so that multiple tempvectors won't collide
// for a while
v = vecs[index];
index = (index + 1) & 7;
v[0] = x;
v[1] = y;
v[2] = z;
return v;
}
/*
=============
VectorToString
This is just a convenience function
for printing vectors
=============
*/
char *vtos(const vec3_t v)
{
static int index;
static char str[8][32];
char *s;
// use an array so that multiple vtos won't collide
s = str[index];
index = (index + 1) & 7;
Com_sprintf(s, 32, "(%.3f %.3f %.3f)", v[0], v[1], v[2]);
return s;
}
//====================================================================
// JBravo: moved from g_weapon.c
void SnapVectorTowards( vec3_t v, vec3_t to )
{
int i;
for (i = 0 ; i < 3 ; i++) {
if ( to[i] <= v[i] ) {
v[i] = (int)v[i];
} else {
v[i] = (int)v[i] + 1;
}
}
}
/* /*
===================================================================== =====================================================================

View file

@ -187,6 +187,11 @@ typedef int clipHandle_t;
#define YAW 1 // left / right #define YAW 1 // left / right
#define ROLL 2 // fall over #define ROLL 2 // fall over
//Makro - angle axis
#define PITCH_AXIS 1
#define YAW_AXIS 2
#define ROLL_AXIS 0
// the game guarantees that no string from the network will ever // the game guarantees that no string from the network will ever
// exceed MAX_STRING_CHARS // exceed MAX_STRING_CHARS
#define MAX_STRING_CHARS 1024 // max length of a string passed to Cmd_TokenizeString #define MAX_STRING_CHARS 1024 // max length of a string passed to Cmd_TokenizeString
@ -322,8 +327,9 @@ typedef int fixed16_t;
#define M_PI 3.14159265358979323846f // matches value in gcc v2 math.h #define M_PI 3.14159265358979323846f // matches value in gcc v2 math.h
#endif #endif
#define NUMVERTEXNORMALS 162 //Makro - changed from 162 to 256 in order to use the new bytedirs table
extern vec3_t bytedirs[NUMVERTEXNORMALS]; #define NUMVERTEXNORMALS 256
extern vec3_t bytedirs[NUMVERTEXNORMALS];
// all drawing is done to a 640*480 virtual screen size // all drawing is done to a 640*480 virtual screen size
// and will be automatically scaled to the real resolution // and will be automatically scaled to the real resolution
@ -355,7 +361,7 @@ extern vec4_t colorMdGrey;
extern vec4_t colorDkGrey; extern vec4_t colorDkGrey;
#define Q_COLOR_ESCAPE '^' #define Q_COLOR_ESCAPE '^'
#define Q_IsColorString(p) ( p && *(p) == Q_COLOR_ESCAPE && *((p)+1) && isalnum(*((p)+1)) ) // ^[0-9a-zA-Z] #define Q_IsColorString(p) ( p && *(p) == Q_COLOR_ESCAPE && *((p)+1) && *((p)+1) != Q_COLOR_ESCAPE )
#define COLOR_BLACK '0' #define COLOR_BLACK '0'
#define COLOR_RED '1' #define COLOR_RED '1'
@ -376,11 +382,25 @@ extern vec4_t colorDkGrey;
#define S_COLOR_MAGENTA "^6" #define S_COLOR_MAGENTA "^6"
#define S_COLOR_WHITE "^7" #define S_COLOR_WHITE "^7"
//Makro - reset color
#define S_COLOR_RESET "^*"
extern vec4_t g_color_table[8]; extern vec4_t g_color_table[8];
#define MAKERGB( v, r, g, b ) v[0]=r;v[1]=g;v[2]=b #define MAKERGB( v, r, g, b ) v[0]=r;v[1]=g;v[2]=b
#define MAKERGBA( v, r, g, b, a ) v[0]=r;v[1]=g;v[2]=b;v[3]=a #define MAKERGBA( v, r, g, b, a ) v[0]=r;v[1]=g;v[2]=b;v[3]=a
//Makro - for the UI
#define Vector2Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1])
#define Vector2MA(v,s,b,o) ((o)[0]=(v)[0]+(b)[0]*(s),(o)[1]=(v)[1]+(b)[1]*(s))
#define Vector2Add(a,b,o) ((o)[0]=(a)[0]+(b)[0],(o)[1]=(a)[1]+(b)[1])
#define Vector2Subtract(a,b,o) ((o)[0]=(a)[0]-(b)[0],(o)[1]=(a)[1]-(b)[1])
#define Vector2Scale(a,s,o) ((o)[0]=(a)[0]*(s),(o)[1]=(a)[1]*(s))
#define Vector2Negate(a,o) ((o)[0]=-(a)[0],(o)[1]=-(a)[1])
#define Vector2Set(v,x,y) ((v)[0]=(x),(v)[1]=(y))
#define Vector2Norm2(v) ((v)[0]*(v)[0]+(v)[1]*(v)[1])
#define DEG2RAD( a ) ( ( (a) * M_PI ) / 180.0F ) #define DEG2RAD( a ) ( ( (a) * M_PI ) / 180.0F )
#define RAD2DEG( a ) ( ( (a) * 180.0f ) / M_PI ) #define RAD2DEG( a ) ( ( (a) * 180.0f ) / M_PI )
@ -621,6 +641,7 @@ float Com_Clamp( float min, float max, float value );
char *COM_SkipPath( char *pathname ); char *COM_SkipPath( char *pathname );
const char *COM_GetExtension( const char *name ); const char *COM_GetExtension( const char *name );
void COM_StripExtension(const char *in, char *out, int destsize); void COM_StripExtension(const char *in, char *out, int destsize);
void COM_StripExtensionInPlace(char* name);
void COM_DefaultExtension( char *path, int maxSize, const char *extension ); void COM_DefaultExtension( char *path, int maxSize, const char *extension );
void COM_BeginParseSession( const char *name ); void COM_BeginParseSession( const char *name );
@ -743,7 +764,8 @@ float LittleFloat (const float *l);
void Swap_Init (void); void Swap_Init (void);
*/ */
char * QDECL va(char *format, ...) __attribute__ ((format (printf, 1, 2))); char *QDECL va(char *format, ...) __attribute__ ((format (printf, 1, 2)));
float *tv(float x, float y, float z);
#define TRUNCATE_LENGTH 64 #define TRUNCATE_LENGTH 64
void Com_TruncateLongString( char *buffer, const char *s ); void Com_TruncateLongString( char *buffer, const char *s );

View file

@ -92,7 +92,7 @@
#ifndef __UI_LOCAL_H__ #ifndef __UI_LOCAL_H__
#define __UI_LOCAL_H__ #define __UI_LOCAL_H__
#include "../game/q_shared.h" #include "../qcommon/q_shared.h"
#include "../cgame/tr_types.h" #include "../cgame/tr_types.h"
#include "ui_public.h" #include "ui_public.h"
#include "keycodes.h" #include "keycodes.h"

View file

@ -8103,7 +8103,7 @@ static void UI_BuildQ3Model_List(void)
for (j = 0; j < numfiles && uiInfo.q3HeadCount < MAX_PLAYERMODELS; j++, fileptr += filelen + 1) { for (j = 0; j < numfiles && uiInfo.q3HeadCount < MAX_PLAYERMODELS; j++, fileptr += filelen + 1) {
filelen = strlen(fileptr); filelen = strlen(fileptr);
COM_StripExtension(fileptr, skinname); COM_StripExtension(fileptr, skinname, sizeof(skinname));
// look for icon_???? // look for icon_????
if (Q_stricmpn(skinname, "icon_", 5) == 0 if (Q_stricmpn(skinname, "icon_", 5) == 0

View file

@ -104,7 +104,7 @@ static void UI_PlayerInfo_SetWeapon(playerInfo_t * pi, weapon_t weaponNum)
} */ } */
strcpy(path, item->world_model[0]); strcpy(path, item->world_model[0]);
COM_StripExtension(path, path); COM_StripExtensionInPlace(path);
strcat(path, "_flash.md3"); strcat(path, "_flash.md3");
pi->flashModel = trap_R_RegisterModel(path); pi->flashModel = trap_R_RegisterModel(path);

View file

@ -1185,7 +1185,7 @@ itemDef_t *Menu_ClearFocus(menuDef_t * menu)
return ret; return ret;
} }
qboolean IsVisible(int flags) static qboolean IsVisible(int flags)
{ {
return (flags & WINDOW_VISIBLE && !(flags & WINDOW_FADINGOUT)); return (flags & WINDOW_VISIBLE && !(flags & WINDOW_FADINGOUT));
} }

View file

@ -73,7 +73,7 @@
#ifndef __UI_SHARED_H #ifndef __UI_SHARED_H
#define __UI_SHARED_H #define __UI_SHARED_H
#include "../game/q_shared.h" #include "../qcommon/q_shared.h"
#include "../cgame/tr_types.h" #include "../cgame/tr_types.h"
#include "keycodes.h" #include "keycodes.h"

View file

@ -1,10 +1,11 @@
<?xml version="1.0" encoding="Windows-1252"?> <?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject <VisualStudioProject
ProjectType="Visual C++" ProjectType="Visual C++"
Version="8.00" Version="9.00"
Name="cgame" Name="cgame"
ProjectGUID="{C878E295-CB82-4B40-8ECF-5CE5525466FA}" ProjectGUID="{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
RootNamespace="cgame" RootNamespace="cgame"
TargetFrameworkVersion="131072"
> >
<Platforms> <Platforms>
<Platform <Platform
@ -83,6 +84,8 @@
MapFileName="$(IntDir)\cgamex86.map" MapFileName="$(IntDir)\cgamex86.map"
SubSystem="2" SubSystem="2"
BaseAddress="0x30000000" BaseAddress="0x30000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\cgamex86.lib" ImportLibrary="$(IntDir)\cgamex86.lib"
TargetMachine="1" TargetMachine="1"
/> />
@ -104,9 +107,6 @@
<Tool <Tool
Name="VCAppVerifierTool" Name="VCAppVerifierTool"
/> />
<Tool
Name="VCWebDeploymentTool"
/>
<Tool <Tool
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
@ -180,6 +180,8 @@
MapFileName="$(IntDir)\cgamex86.map" MapFileName="$(IntDir)\cgamex86.map"
SubSystem="2" SubSystem="2"
BaseAddress="0x30000000" BaseAddress="0x30000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\cgamex86.lib" ImportLibrary="$(IntDir)\cgamex86.lib"
TargetMachine="1" TargetMachine="1"
/> />
@ -201,9 +203,6 @@
<Tool <Tool
Name="VCAppVerifierTool" Name="VCAppVerifierTool"
/> />
<Tool
Name="VCWebDeploymentTool"
/>
<Tool <Tool
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
@ -277,6 +276,8 @@
MapFileName="$(IntDir)\cgamex86.map" MapFileName="$(IntDir)\cgamex86.map"
SubSystem="2" SubSystem="2"
BaseAddress="0x30000000" BaseAddress="0x30000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\cgamex86.lib" ImportLibrary="$(IntDir)\cgamex86.lib"
TargetMachine="1" TargetMachine="1"
/> />
@ -298,9 +299,6 @@
<Tool <Tool
Name="VCAppVerifierTool" Name="VCAppVerifierTool"
/> />
<Tool
Name="VCWebDeploymentTool"
/>
<Tool <Tool
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
@ -374,6 +372,8 @@
MapFileName="$(IntDir)\cgamex86.map" MapFileName="$(IntDir)\cgamex86.map"
SubSystem="2" SubSystem="2"
BaseAddress="0x30000000" BaseAddress="0x30000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\cgamex86.lib" ImportLibrary="$(IntDir)\cgamex86.lib"
TargetMachine="1" TargetMachine="1"
/> />
@ -395,9 +395,6 @@
<Tool <Tool
Name="VCAppVerifierTool" Name="VCAppVerifierTool"
/> />
<Tool
Name="VCWebDeploymentTool"
/>
<Tool <Tool
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
@ -415,7 +412,6 @@
> >
<FileConfiguration <FileConfiguration
Name="Release TA|Win32" Name="Release TA|Win32"
ExcludedFromBuild="true"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -425,7 +421,6 @@
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
ExcludedFromBuild="true"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -436,7 +431,6 @@
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|Win32" Name="Release|Win32"
ExcludedFromBuild="true"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -446,7 +440,6 @@
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug TA|Win32" Name="Debug TA|Win32"
ExcludedFromBuild="true"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -582,6 +575,10 @@
/> />
</FileConfiguration> </FileConfiguration>
</File> </File>
<File
RelativePath="..\..\code\cgame\cg_atmospheric.c"
>
</File>
<File <File
RelativePath="..\..\code\cgame\cg_consolecmds.c" RelativePath="..\..\code\cgame\cg_consolecmds.c"
> >
@ -1007,6 +1004,7 @@
> >
<FileConfiguration <FileConfiguration
Name="Release TA|Win32" Name="Release TA|Win32"
ExcludedFromBuild="true"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -1037,6 +1035,7 @@
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug TA|Win32" Name="Debug TA|Win32"
ExcludedFromBuild="true"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -1340,6 +1339,10 @@
/> />
</FileConfiguration> </FileConfiguration>
</File> </File>
<File
RelativePath="..\..\code\cgame\cg_unlagged.c"
>
</File>
<File <File
RelativePath="..\..\code\cgame\cg_view.c" RelativePath="..\..\code\cgame\cg_view.c"
> >
@ -1437,6 +1440,7 @@
> >
<FileConfiguration <FileConfiguration
Name="Release TA|Win32" Name="Release TA|Win32"
ExcludedFromBuild="true"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -1446,6 +1450,7 @@
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
ExcludedFromBuild="true"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -1456,6 +1461,7 @@
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|Win32" Name="Release|Win32"
ExcludedFromBuild="true"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -1465,6 +1471,7 @@
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug TA|Win32" Name="Debug TA|Win32"
ExcludedFromBuild="true"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"

View file

@ -1,9 +1,10 @@
<?xml version="1.0" encoding="Windows-1252"?> <?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject <VisualStudioProject
ProjectType="Visual C++" ProjectType="Visual C++"
Version="8.00" Version="9.00"
Name="game" Name="game"
ProjectGUID="{F9EE10DA-2404-4154-B904-F93C936C040A}" ProjectGUID="{F9EE10DA-2404-4154-B904-F93C936C040A}"
TargetFrameworkVersion="131072"
> >
<Platforms> <Platforms>
<Platform <Platform
@ -82,6 +83,8 @@
MapFileName="$(IntDir)\qagamex86.map" MapFileName="$(IntDir)\qagamex86.map"
SubSystem="2" SubSystem="2"
BaseAddress="0x20000000" BaseAddress="0x20000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\qagamex86.lib" ImportLibrary="$(IntDir)\qagamex86.lib"
TargetMachine="1" TargetMachine="1"
/> />
@ -103,9 +106,6 @@
<Tool <Tool
Name="VCAppVerifierTool" Name="VCAppVerifierTool"
/> />
<Tool
Name="VCWebDeploymentTool"
/>
<Tool <Tool
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
@ -179,6 +179,8 @@
MapFileName="$(IntDir)\qagamex86.map" MapFileName="$(IntDir)\qagamex86.map"
SubSystem="2" SubSystem="2"
BaseAddress="0x20000000" BaseAddress="0x20000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\qagamex86.lib" ImportLibrary="$(IntDir)\qagamex86.lib"
TargetMachine="1" TargetMachine="1"
/> />
@ -200,9 +202,6 @@
<Tool <Tool
Name="VCAppVerifierTool" Name="VCAppVerifierTool"
/> />
<Tool
Name="VCWebDeploymentTool"
/>
<Tool <Tool
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
@ -276,6 +275,8 @@
MapFileName="$(IntDir)\qagamex86.map" MapFileName="$(IntDir)\qagamex86.map"
SubSystem="2" SubSystem="2"
BaseAddress="0x20000000" BaseAddress="0x20000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\qagamex86.lib" ImportLibrary="$(IntDir)\qagamex86.lib"
TargetMachine="1" TargetMachine="1"
/> />
@ -297,9 +298,6 @@
<Tool <Tool
Name="VCAppVerifierTool" Name="VCAppVerifierTool"
/> />
<Tool
Name="VCWebDeploymentTool"
/>
<Tool <Tool
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
@ -373,6 +371,8 @@
MapFileName="$(IntDir)\qagamex86.map" MapFileName="$(IntDir)\qagamex86.map"
SubSystem="2" SubSystem="2"
BaseAddress="0x20000000" BaseAddress="0x20000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\qagamex86.lib" ImportLibrary="$(IntDir)\qagamex86.lib"
TargetMachine="1" TargetMachine="1"
/> />
@ -394,9 +394,6 @@
<Tool <Tool
Name="VCAppVerifierTool" Name="VCAppVerifierTool"
/> />
<Tool
Name="VCWebDeploymentTool"
/>
<Tool <Tool
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
@ -1211,6 +1208,10 @@
/> />
</FileConfiguration> </FileConfiguration>
</File> </File>
<File
RelativePath="..\..\code\game\g_matchmode.c"
>
</File>
<File <File
RelativePath="..\..\code\game\g_mem.c" RelativePath="..\..\code\game\g_mem.c"
> >
@ -1379,6 +1380,14 @@
/> />
</FileConfiguration> </FileConfiguration>
</File> </File>
<File
RelativePath="..\..\code\game\g_parser.c"
>
</File>
<File
RelativePath="..\..\code\game\g_scripts.c"
>
</File>
<File <File
RelativePath="..\..\code\game\g_session.c" RelativePath="..\..\code\game\g_session.c"
> >
@ -1631,6 +1640,10 @@
/> />
</FileConfiguration> </FileConfiguration>
</File> </File>
<File
RelativePath="..\..\code\game\g_teamplay.c"
>
</File>
<File <File
RelativePath="..\..\code\game\g_trigger.c" RelativePath="..\..\code\game\g_trigger.c"
> >
@ -1673,6 +1686,10 @@
/> />
</FileConfiguration> </FileConfiguration>
</File> </File>
<File
RelativePath="..\..\code\game\g_unlagged.c"
>
</File>
<File <File
RelativePath="..\..\code\game\g_utils.c" RelativePath="..\..\code\game\g_utils.c"
> >
@ -1765,6 +1782,18 @@
RelativePath="..\..\code\qcommon\q_shared.c" RelativePath="..\..\code\qcommon\q_shared.c"
> >
</File> </File>
<File
RelativePath="..\..\code\game\rxn_game.c"
>
</File>
<File
RelativePath="..\..\code\game\zcam.c"
>
</File>
<File
RelativePath="..\..\code\game\zcam_target.c"
>
</File>
</Filter> </Filter>
<Filter <Filter
Name="Header Files" Name="Header Files"
@ -1850,14 +1879,30 @@
RelativePath="..\..\code\game\g_local.h" RelativePath="..\..\code\game\g_local.h"
> >
</File> </File>
<File
RelativePath="..\..\code\game\g_matchmode.h"
>
</File>
<File
RelativePath="..\..\code\game\g_parser.h"
>
</File>
<File <File
RelativePath="..\..\code\game\g_public.h" RelativePath="..\..\code\game\g_public.h"
> >
</File> </File>
<File
RelativePath="..\..\code\game\g_scripts.h"
>
</File>
<File <File
RelativePath="..\..\code\game\g_team.h" RelativePath="..\..\code\game\g_team.h"
> >
</File> </File>
<File
RelativePath="..\..\code\game\g_teamplay.h"
>
</File>
<File <File
RelativePath="..\..\code\game\inv.h" RelativePath="..\..\code\game\inv.h"
> >
@ -1878,6 +1923,10 @@
RelativePath="..\..\code\game\syn.h" RelativePath="..\..\code\game\syn.h"
> >
</File> </File>
<File
RelativePath="..\..\code\game\zcam.h"
>
</File>
</Filter> </Filter>
<Filter <Filter
Name="Resource Files" Name="Resource Files"

View file

@ -1,11 +1,9 @@
Microsoft Visual Studio Solution File, Format Version 9.00 Microsoft Visual Studio Solution File, Format Version 10.00
# Visual C++ Express 2005 # Visual C++ Express 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "q3_ui", "q3_ui.vcproj", "{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
@ -34,12 +32,6 @@ Global
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.Build.0 = Release TA|Win32 {F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.Build.0 = Release TA|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.ActiveCfg = Release|Win32 {F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.ActiveCfg = Release|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.Build.0 = Release|Win32 {F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.Build.0 = Release|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.ActiveCfg = Debug|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.Build.0 = Debug|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|Win32.ActiveCfg = Release TA|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.ActiveCfg = Release|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.Build.0 = Release|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.ActiveCfg = Debug TA|Win32 {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.Build.0 = Debug TA|Win32 {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.Build.0 = Debug TA|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.ActiveCfg = Debug|Win32 {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.ActiveCfg = Debug|Win32

View file

@ -1,9 +1,10 @@
<?xml version="1.0" encoding="Windows-1252"?> <?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject <VisualStudioProject
ProjectType="Visual C++" ProjectType="Visual C++"
Version="8.00" Version="9.00"
Name="q3_ui" Name="q3_ui"
ProjectGUID="{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}" ProjectGUID="{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
TargetFrameworkVersion="131072"
> >
<Platforms> <Platforms>
<Platform <Platform
@ -83,6 +84,8 @@
GenerateMapFile="true" GenerateMapFile="true"
MapFileName="$(IntDir)\uix86.map" MapFileName="$(IntDir)\uix86.map"
BaseAddress="0x40000000" BaseAddress="0x40000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\uix86.lib" ImportLibrary="$(IntDir)\uix86.lib"
TargetMachine="1" TargetMachine="1"
/> />
@ -104,9 +107,6 @@
<Tool <Tool
Name="VCAppVerifierTool" Name="VCAppVerifierTool"
/> />
<Tool
Name="VCWebDeploymentTool"
/>
<Tool <Tool
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
@ -177,6 +177,8 @@
SuppressStartupBanner="true" SuppressStartupBanner="true"
ModuleDefinitionFile="q3_ui.def" ModuleDefinitionFile="q3_ui.def"
ProgramDatabaseFile="$(IntDir)\uix86_old.pdb" ProgramDatabaseFile="$(IntDir)\uix86_old.pdb"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\q3_ui.lib" ImportLibrary="$(IntDir)\q3_ui.lib"
TargetMachine="1" TargetMachine="1"
/> />
@ -198,9 +200,6 @@
<Tool <Tool
Name="VCAppVerifierTool" Name="VCAppVerifierTool"
/> />
<Tool
Name="VCWebDeploymentTool"
/>
<Tool <Tool
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
@ -271,6 +270,8 @@
SuppressStartupBanner="true" SuppressStartupBanner="true"
ModuleDefinitionFile=".\q3_ui.def" ModuleDefinitionFile=".\q3_ui.def"
ProgramDatabaseFile="$(IntDir)\uix86.pdb" ProgramDatabaseFile="$(IntDir)\uix86.pdb"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\uix86.lib" ImportLibrary="$(IntDir)\uix86.lib"
TargetMachine="1" TargetMachine="1"
/> />
@ -292,9 +293,6 @@
<Tool <Tool
Name="VCAppVerifierTool" Name="VCAppVerifierTool"
/> />
<Tool
Name="VCWebDeploymentTool"
/>
<Tool <Tool
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
@ -369,6 +367,8 @@
GenerateMapFile="true" GenerateMapFile="true"
MapFileName="$(IntDir)\uix86.map" MapFileName="$(IntDir)\uix86.map"
BaseAddress="0x40000000" BaseAddress="0x40000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\uix86.lib" ImportLibrary="$(IntDir)\uix86.lib"
TargetMachine="1" TargetMachine="1"
/> />
@ -390,9 +390,6 @@
<Tool <Tool
Name="VCAppVerifierTool" Name="VCAppVerifierTool"
/> />
<Tool
Name="VCWebDeploymentTool"
/>
<Tool <Tool
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />

View file

@ -1,9 +1,10 @@
<?xml version="1.0" encoding="Windows-1252"?> <?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject <VisualStudioProject
ProjectType="Visual C++" ProjectType="Visual C++"
Version="8.00" Version="9.00"
Name="quake3" Name="quake3"
ProjectGUID="{81CB51C4-B434-4E12-B69B-BAEE102F2852}" ProjectGUID="{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
TargetFrameworkVersion="131072"
> >
<Platforms> <Platforms>
<Platform <Platform
@ -83,6 +84,8 @@
MapFileName="$(IntDir)\quake3.map" MapFileName="$(IntDir)\quake3.map"
SubSystem="2" SubSystem="2"
StackReserveSize="8388608" StackReserveSize="8388608"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1" TargetMachine="1"
/> />
<Tool <Tool
@ -103,9 +106,6 @@
<Tool <Tool
Name="VCAppVerifierTool" Name="VCAppVerifierTool"
/> />
<Tool
Name="VCWebDeploymentTool"
/>
<Tool <Tool
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
Description="Post build processing.." Description="Post build processing.."
@ -184,6 +184,8 @@
MapFileName="$(IntDir)\quake3.map" MapFileName="$(IntDir)\quake3.map"
SubSystem="2" SubSystem="2"
StackReserveSize="8388608" StackReserveSize="8388608"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1" TargetMachine="1"
/> />
<Tool <Tool
@ -204,9 +206,6 @@
<Tool <Tool
Name="VCAppVerifierTool" Name="VCAppVerifierTool"
/> />
<Tool
Name="VCWebDeploymentTool"
/>
<Tool <Tool
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
Description="Post build processing.." Description="Post build processing.."
@ -283,6 +282,8 @@
MapFileName="$(IntDir)\quake3.map" MapFileName="$(IntDir)\quake3.map"
SubSystem="2" SubSystem="2"
StackReserveSize="8388608" StackReserveSize="8388608"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1" TargetMachine="1"
/> />
<Tool <Tool
@ -303,9 +304,6 @@
<Tool <Tool
Name="VCAppVerifierTool" Name="VCAppVerifierTool"
/> />
<Tool
Name="VCWebDeploymentTool"
/>
<Tool <Tool
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
@ -343,7 +341,7 @@
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="..\..\code\libcurl; ..\..\code\AL; ..\..\code\libspeex\include" AdditionalIncludeDirectories="..\..\code\libcurl; ..\..\code\AL; ..\..\code\libspeex\include"
PreprocessorDefinitions="_WIN32; WIN32; _DEBUG; _WINDOWS; _CRT_SECURE_NO_DEPRECATE; BOTLIB; USE_ICON; USE_CURL; USE_CURL_DLOPEN; USE_OPENAL; USE_OPENAL_DLOPEN; USE_VOIP; HAVE_CONFIG_H; MISSIONPACK" PreprocessorDefinitions="_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;STANDALONE;USE_INTERNAL_SPEEX;USE_LOCAL_HEADERS"
RuntimeLibrary="3" RuntimeLibrary="3"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(IntDir)\quake3.pch" PrecompiledHeaderFile="$(IntDir)\quake3.pch"
@ -381,6 +379,8 @@
MapFileName="$(IntDir)\quake3.map" MapFileName="$(IntDir)\quake3.map"
SubSystem="2" SubSystem="2"
StackReserveSize="8388608" StackReserveSize="8388608"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1" TargetMachine="1"
/> />
<Tool <Tool
@ -401,9 +401,6 @@
<Tool <Tool
Name="VCAppVerifierTool" Name="VCAppVerifierTool"
/> />
<Tool
Name="VCWebDeploymentTool"
/>
<Tool <Tool
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
Description="Post build processing.." Description="Post build processing.."

View file

@ -1,9 +1,10 @@
<?xml version="1.0" encoding="Windows-1252"?> <?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject <VisualStudioProject
ProjectType="Visual C++" ProjectType="Visual C++"
Version="8.00" Version="9.00"
Name="ui" Name="ui"
ProjectGUID="{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}" ProjectGUID="{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
TargetFrameworkVersion="131072"
> >
<Platforms> <Platforms>
<Platform <Platform
@ -82,6 +83,8 @@
GenerateMapFile="true" GenerateMapFile="true"
MapFileName="$(IntDir)\uix86.map" MapFileName="$(IntDir)\uix86.map"
BaseAddress="0x40000000" BaseAddress="0x40000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\uix86.lib" ImportLibrary="$(IntDir)\uix86.lib"
TargetMachine="1" TargetMachine="1"
/> />
@ -103,9 +106,6 @@
<Tool <Tool
Name="VCAppVerifierTool" Name="VCAppVerifierTool"
/> />
<Tool
Name="VCWebDeploymentTool"
/>
<Tool <Tool
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
@ -179,6 +179,8 @@
GenerateMapFile="true" GenerateMapFile="true"
MapFileName="$(IntDir)\uix86_new.map" MapFileName="$(IntDir)\uix86_new.map"
BaseAddress="0x40000000" BaseAddress="0x40000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\uix86_new.lib" ImportLibrary="$(IntDir)\uix86_new.lib"
TargetMachine="1" TargetMachine="1"
/> />
@ -200,9 +202,6 @@
<Tool <Tool
Name="VCAppVerifierTool" Name="VCAppVerifierTool"
/> />
<Tool
Name="VCWebDeploymentTool"
/>
<Tool <Tool
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
@ -275,6 +274,8 @@
GenerateMapFile="true" GenerateMapFile="true"
MapFileName="$(IntDir)\uix86_new.map" MapFileName="$(IntDir)\uix86_new.map"
BaseAddress="0x40000000" BaseAddress="0x40000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\uix86_new.lib" ImportLibrary="$(IntDir)\uix86_new.lib"
TargetMachine="1" TargetMachine="1"
/> />
@ -296,9 +297,6 @@
<Tool <Tool
Name="VCAppVerifierTool" Name="VCAppVerifierTool"
/> />
<Tool
Name="VCWebDeploymentTool"
/>
<Tool <Tool
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
@ -373,6 +371,8 @@
GenerateMapFile="true" GenerateMapFile="true"
MapFileName="$(IntDir)\uix86.map" MapFileName="$(IntDir)\uix86.map"
BaseAddress="0x40000000" BaseAddress="0x40000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\uix86.lib" ImportLibrary="$(IntDir)\uix86.lib"
TargetMachine="1" TargetMachine="1"
/> />
@ -394,9 +394,6 @@
<Tool <Tool
Name="VCAppVerifierTool" Name="VCAppVerifierTool"
/> />
<Tool
Name="VCWebDeploymentTool"
/>
<Tool <Tool
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
@ -414,7 +411,6 @@
> >
<FileConfiguration <FileConfiguration
Name="Release TA|Win32" Name="Release TA|Win32"
ExcludedFromBuild="true"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -424,7 +420,6 @@
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
ExcludedFromBuild="true"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -436,7 +431,6 @@
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|Win32" Name="Release|Win32"
ExcludedFromBuild="true"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -446,7 +440,6 @@
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug TA|Win32" Name="Debug TA|Win32"
ExcludedFromBuild="true"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -884,24 +877,8 @@
</FileConfiguration> </FileConfiguration>
</File> </File>
<File <File
RelativePath="..\..\code\game\q_shared.h" RelativePath="..\..\code\qcommon\q_shared.h"
> >
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File> </File>
<File <File
RelativePath="..\..\code\game\surfaceflags.h" RelativePath="..\..\code\game\surfaceflags.h"