grenade replacement fix. Version bumped to 3.1

This commit is contained in:
Richard Allen 2003-04-26 15:23:57 +00:00
parent d2f12294f3
commit b27ca7ff32
4 changed files with 20 additions and 8 deletions

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.117 2003/04/26 15:23:57 jbravo
// grenade replacement fix. Version bumped to 3.1
//
// Revision 1.116 2003/04/13 21:58:00 slicer
// Added a Zoom Sensitivity Lock during fire sequence of ssg; removed unnecessary code
//
@ -1024,8 +1027,11 @@ void CG_RegisterWeapon(int weaponNum)
break;
case WP_GRENADE:
trap_Cvar_VariableStringBuffer("cg_RQ3_grenade", str, sizeof(str));
model = modelFromStr(str);
skin = skinFromStr(str);
//Use the projectile model
weaponInfo->missileModel = trap_R_RegisterModel("models/weapons2/grenade/gren_projectile.md3");
weaponInfo->missileModel = trap_R_RegisterModel(va("models/weapons2/%s/gren_projectile.md3", model));
weaponInfo->wiTrailTime = 700;
weaponInfo->trailRadius = 32;
MAKERGB(weaponInfo->flashDlightColor, 1, 0.70f, 0);
@ -1033,9 +1039,6 @@ void CG_RegisterWeapon(int weaponNum)
//cgs.media.grenadeExplosionShader = trap_R_RegisterShader( "grenadeExplosion" );
// JBravo: skin replacements
// Makro - no longer using skin cvars
trap_Cvar_VariableStringBuffer("cg_RQ3_grenade", str, sizeof(str));
model = modelFromStr(str);
skin = skinFromStr(str);
if (strcmp(skin, "default")) {
weaponInfo->customSkin = trap_R_RegisterSkin (va("models/weapons2/%s/%s.skin", model, skin));
if (!weaponInfo->customSkin) {

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.106 2003/04/26 15:23:57 jbravo
// grenade replacement fix. Version bumped to 3.1
//
// Revision 1.105 2003/04/06 18:29:36 makro
// SSG crosshairs
//
@ -1533,7 +1536,7 @@ qboolean BG_PlayerTouchesItem(playerState_t * ps, entityState_t * item, int atTi
//Makro - moved from the UI/cgame header files
#define NUM_CROSSHAIRS 10
//Makro - for the SSG crosshair preview
#define NUM_SSGCROSSHAIRS 12
#define NUM_SSGCROSSHAIRS 17
int GetMaterialFromFlag(int flag);
qboolean IsMetalMat(int Material);

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.146 2003/04/26 15:23:57 jbravo
// grenade replacement fix. Version bumped to 3.1
//
// Revision 1.145 2003/04/26 02:03:51 jbravo
// Helmet fixes
//
@ -704,7 +707,7 @@ static cvarTable_t gameCvarTable[] = {
{&g_RQ3_NextMapID, "g_RQ3_NextMapID", "-1", CVAR_SYSTEMINFO, 0, qfalse},
{&g_RQ3_NextMap, "g_RQ3_NextMap", "", CVAR_SYSTEMINFO, 0, qfalse},
//Makro - for server browsers
{&g_RQ3_version, "g_RQ3_version", "3.0", CVAR_SERVERINFO | CVAR_SYSTEMINFO | CVAR_ROM, 0, qfalse},
{&g_RQ3_version, "g_RQ3_version", "3.1", CVAR_SERVERINFO | CVAR_SYSTEMINFO | CVAR_ROM, 0, qfalse},
//Makro - max votes per client
{&g_RQ3_maxClientVotes, "g_RQ3_maxClientVotes", "3", CVAR_ARCHIVE, 0, qfalse}
};
@ -1246,7 +1249,7 @@ void G_InitGame(int levelTime, int randomSeed, int restart)
// need smashing :)
if (trap_Cvar_VariableIntegerValue("sv_floodprotect") != 0) {
trap_Cvar_Set("sv_floodprotect", "0");
G_Printf("sv_floodprotect shut off for RQ3 Release 1.\n");
// G_Printf("sv_floodprotect shut off for RQ3 Release 1.\n");
}
SaveRegisteredItems();

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.77 2003/04/26 15:23:57 jbravo
// grenade replacement fix. Version bumped to 3.1
//
// Revision 1.76 2003/04/26 10:37:02 slicer
// Small fix from "radio imhit" to "radio im_hit"
//
@ -5709,7 +5712,7 @@ static void UI_BuildServerDisplayList(qboolean force)
if (len == 0) {
//Makro - changing from Team Arena to RQ3 beta2
//strcpy(uiInfo.serverStatus.motd, "Welcome to Team Arena!");
strcpy(uiInfo.serverStatus.motd, " *** Welcome to Reaction Quake 3 v3.0 *** ");
strcpy(uiInfo.serverStatus.motd, " *** Welcome to Reaction Quake 3 v3.1 *** ");
len = strlen(uiInfo.serverStatus.motd);
}
if (len != uiInfo.serverStatus.motdLen) {