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Sound entity changes as per Sze - more
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1 changed files with 4 additions and 1 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.33 2002/05/22 04:19:22 blaze
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// Sound entity changes as per Sze - more
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//
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// Revision 1.32 2002/05/22 04:17:18 blaze
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// Revision 1.32 2002/05/22 04:17:18 blaze
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// Sound entity changes as per Sze
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// Sound entity changes as per Sze
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//
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//
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@ -1924,7 +1927,7 @@ void SP_func_button( gentity_t *ent ) {
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//changed to sound to stop it from conflicting with the looping noise
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//changed to sound to stop it from conflicting with the looping noise
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//Changed from noise to sound as per Sze
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//Changed from noise to sound as per Sze
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G_SpawnString( "sound", "sound/movers/switches/butn2.wav", &noise );
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G_SpawnString( "sound", "sound/movers/button.wav", &noise );
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ent->sound1to2 = G_SoundIndex(noise);
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ent->sound1to2 = G_SoundIndex(noise);
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if ( !ent->speed ) {
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if ( !ent->speed ) {
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