From b272ba2156ae38177c01a0fcf8fe854001f76586 Mon Sep 17 00:00:00 2001 From: Scott Brooks Date: Wed, 22 May 2002 04:19:46 +0000 Subject: [PATCH] Sound entity changes as per Sze - more --- reaction/game/g_mover.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/reaction/game/g_mover.c b/reaction/game/g_mover.c index 80cd91cb..645f26e6 100644 --- a/reaction/game/g_mover.c +++ b/reaction/game/g_mover.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.33 2002/05/22 04:19:22 blaze +// Sound entity changes as per Sze - more +// // Revision 1.32 2002/05/22 04:17:18 blaze // Sound entity changes as per Sze // @@ -1924,7 +1927,7 @@ void SP_func_button( gentity_t *ent ) { //changed to sound to stop it from conflicting with the looping noise //Changed from noise to sound as per Sze - G_SpawnString( "sound", "sound/movers/switches/butn2.wav", &noise ); + G_SpawnString( "sound", "sound/movers/button.wav", &noise ); ent->sound1to2 = G_SoundIndex(noise); if ( !ent->speed ) {