Sound entity changes as per Sze - more

This commit is contained in:
Scott Brooks 2002-05-22 04:19:46 +00:00
parent faff1acfc0
commit b272ba2156
1 changed files with 4 additions and 1 deletions

View File

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.33 2002/05/22 04:19:22 blaze
// Sound entity changes as per Sze - more
//
// Revision 1.32 2002/05/22 04:17:18 blaze
// Sound entity changes as per Sze
//
@ -1924,7 +1927,7 @@ void SP_func_button( gentity_t *ent ) {
//changed to sound to stop it from conflicting with the looping noise
//Changed from noise to sound as per Sze
G_SpawnString( "sound", "sound/movers/switches/butn2.wav", &noise );
G_SpawnString( "sound", "sound/movers/button.wav", &noise );
ent->sound1to2 = G_SoundIndex(noise);
if ( !ent->speed ) {