From b1a06d51b80e46897e745fc55110e2ed7cba435c Mon Sep 17 00:00:00 2001 From: Andrei Drexler Date: Sat, 22 Jun 2002 19:20:57 +0000 Subject: [PATCH] Changed number of custom SSG crosshairs to 6 --- reaction/ta_ui/ta_ui.plg | 209 +++++++++++++++++++++++++++++++++++++ reaction/ta_ui/ui_shared.h | 5 +- 2 files changed, 213 insertions(+), 1 deletion(-) diff --git a/reaction/ta_ui/ta_ui.plg b/reaction/ta_ui/ta_ui.plg index ee0bf913..6a927d4d 100644 --- a/reaction/ta_ui/ta_ui.plg +++ b/reaction/ta_ui/ta_ui.plg @@ -3,9 +3,218 @@
 

Build Log

+--------------------Configuration: cgame - Win32 Release-------------------- +

+

Command Lines

+Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPAB8.tmp" with contents +[ +/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c +"C:\Games\Quake3\rq3source\reaction\game\q_math.c" +] +Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPAB8.tmp" +Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPAB9.tmp" with contents +[ +/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib" +.\Release\bg_misc.obj +.\Release\bg_pmove.obj +.\Release\bg_slidemove.obj +.\Release\cg_consolecmds.obj +.\Release\cg_draw.obj +.\Release\cg_drawtools.obj +.\Release\cg_effects.obj +.\Release\cg_ents.obj +.\Release\cg_event.obj +.\Release\cg_info.obj +.\Release\cg_localents.obj +.\Release\cg_main.obj +.\Release\cg_marks.obj +.\Release\cg_players.obj +.\Release\cg_playerstate.obj +.\Release\cg_predict.obj +.\Release\cg_scoreboard.obj +.\Release\cg_servercmds.obj +.\Release\cg_snapshot.obj +.\Release\cg_syscalls.obj +.\Release\cg_view.obj +.\Release\cg_weapons.obj +.\Release\q_math.obj +.\Release\q_shared.obj +.\Release\ui_shared.obj +] +Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPAB9.tmp" +

Output Window

+Compiling... +q_math.c +Linking... + Creating library Release/cgamex86.lib and object Release/cgamex86.exp + + + +

Results

+cgamex86.dll - 0 error(s), 0 warning(s) +

+--------------------Configuration: game - Win32 Release-------------------- +

+

Command Lines

+Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPABD.tmp" with contents +[ +/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c +"C:\Games\Quake3\rq3source\reaction\game\ai_chat.c" +"C:\Games\Quake3\rq3source\reaction\game\ai_cmd.c" +"C:\Games\Quake3\rq3source\reaction\game\ai_dmnet.c" +"C:\Games\Quake3\rq3source\reaction\game\ai_dmq3.c" +"C:\Games\Quake3\rq3source\reaction\game\ai_main.c" +"C:\Games\Quake3\rq3source\reaction\game\ai_team.c" +"C:\Games\Quake3\rq3source\reaction\game\ai_vcmd.c" +"C:\Games\Quake3\rq3source\reaction\game\g_active.c" +"C:\Games\Quake3\rq3source\reaction\game\g_arenas.c" +"C:\Games\Quake3\rq3source\reaction\game\g_bot.c" +"C:\Games\Quake3\rq3source\reaction\game\g_client.c" +"C:\Games\Quake3\rq3source\reaction\game\g_cmds.c" +"C:\Games\Quake3\rq3source\reaction\game\g_combat.c" +"C:\Games\Quake3\rq3source\reaction\game\g_fileio.c" +"C:\Games\Quake3\rq3source\reaction\game\g_items.c" +"C:\Games\Quake3\rq3source\reaction\game\g_main.c" +"C:\Games\Quake3\rq3source\reaction\game\g_matchmode.c" +"C:\Games\Quake3\rq3source\reaction\game\g_mem.c" +"C:\Games\Quake3\rq3source\reaction\game\g_misc.c" +"C:\Games\Quake3\rq3source\reaction\game\g_missile.c" +"C:\Games\Quake3\rq3source\reaction\game\g_mover.c" +"C:\Games\Quake3\rq3source\reaction\game\g_session.c" +"C:\Games\Quake3\rq3source\reaction\game\g_spawn.c" +"C:\Games\Quake3\rq3source\reaction\game\g_svcmds.c" +"C:\Games\Quake3\rq3source\reaction\game\g_syscalls.c" +"C:\Games\Quake3\rq3source\reaction\game\g_target.c" +"C:\Games\Quake3\rq3source\reaction\game\g_team.c" +"C:\Games\Quake3\rq3source\reaction\game\g_teamplay.c" +"C:\Games\Quake3\rq3source\reaction\game\g_trigger.c" +"C:\Games\Quake3\rq3source\reaction\game\g_utils.c" +"C:\Games\Quake3\rq3source\reaction\game\g_weapon.c" +"C:\Games\Quake3\rq3source\reaction\game\q_math.c" +"C:\Games\Quake3\rq3source\reaction\game\rxn_game.c" +"C:\Games\Quake3\rq3source\reaction\game\zcam.c" +"C:\Games\Quake3\rq3source\reaction\game\zcam_target.c" +] +Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPABD.tmp" +Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPABE.tmp" with contents +[ +kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib" +\reactionoutput\ai_chat.obj +\reactionoutput\ai_cmd.obj +\reactionoutput\ai_dmnet.obj +\reactionoutput\ai_dmq3.obj +\reactionoutput\ai_main.obj +\reactionoutput\ai_team.obj +\reactionoutput\ai_vcmd.obj +\reactionoutput\bg_misc.obj +\reactionoutput\bg_pmove.obj +\reactionoutput\bg_slidemove.obj +\reactionoutput\g_active.obj +\reactionoutput\g_arenas.obj +\reactionoutput\g_bot.obj +\reactionoutput\g_client.obj +\reactionoutput\g_cmds.obj +\reactionoutput\g_combat.obj +\reactionoutput\g_fileio.obj +\reactionoutput\g_items.obj +\reactionoutput\g_main.obj +\reactionoutput\g_matchmode.obj +\reactionoutput\g_mem.obj +\reactionoutput\g_misc.obj +\reactionoutput\g_missile.obj +\reactionoutput\g_mover.obj +\reactionoutput\g_session.obj +\reactionoutput\g_spawn.obj +\reactionoutput\g_svcmds.obj +\reactionoutput\g_syscalls.obj +\reactionoutput\g_target.obj +\reactionoutput\g_team.obj +\reactionoutput\g_teamplay.obj +\reactionoutput\g_trigger.obj +\reactionoutput\g_utils.obj +\reactionoutput\g_weapon.obj +\reactionoutput\q_math.obj +\reactionoutput\q_shared.obj +\reactionoutput\rxn_game.obj +\reactionoutput\zcam.obj +\reactionoutput\zcam_target.obj +] +Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPABE.tmp" +

Output Window

+Compiling... +ai_chat.c +ai_cmd.c +ai_dmnet.c +ai_dmq3.c +ai_main.c +ai_team.c +ai_vcmd.c +g_active.c +g_arenas.c +g_bot.c +g_client.c +g_cmds.c +g_combat.c +g_fileio.c +g_items.c +g_main.c +g_matchmode.c +g_mem.c +g_misc.c +g_missile.c +g_mover.c +g_session.c +g_spawn.c +g_svcmds.c +g_syscalls.c +g_target.c +g_team.c +g_teamplay.c +g_trigger.c +g_utils.c +g_weapon.c +q_math.c +C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(2181) : warning C4701: local variable 'tr' may be used without having been initialized +rxn_game.c +zcam.c +zcam_target.c +Linking... + Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp + + + +

Results

+qagamex86.dll - 0 error(s), 1 warning(s) +

--------------------Configuration: ui - Win32 Release TA--------------------

Command Lines

+Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPAC2.tmp" with contents +[ +/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c +"C:\Games\Quake3\rq3source\reaction\game\q_math.c" +] +Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPAC2.tmp" +Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPAC3.tmp" with contents +[ +/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib" +.\Release_TA\bg_misc.obj +.\Release_TA\q_math.obj +.\Release_TA\q_shared.obj +.\Release_TA\ui_atoms.obj +.\Release_TA\ui_gameinfo.obj +.\Release_TA\ui_main.obj +.\Release_TA\ui_players.obj +.\Release_TA\ui_shared.obj +.\Release_TA\ui_syscalls.obj +.\Release_TA\ui_util.obj +] +Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPAC3.tmp" +

Output Window

+Compiling... +q_math.c +Linking... + Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp diff --git a/reaction/ta_ui/ui_shared.h b/reaction/ta_ui/ui_shared.h index 0af3b001..3492d872 100644 --- a/reaction/ta_ui/ui_shared.h +++ b/reaction/ta_ui/ui_shared.h @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.14 2002/06/22 19:20:57 makro +// Changed number of custom SSG crosshairs to 6 +// // Revision 1.13 2002/06/16 20:06:15 jbravo // Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" // @@ -128,7 +131,7 @@ #define SLIDER_THUMB_HEIGHT 20.0 #define NUM_CROSSHAIRS 10 //Makro - for the SSG crosshair preview -#define NUM_SSGCROSSHAIRS 5 +#define NUM_SSGCROSSHAIRS 6 typedef struct { const char *command;