added marker support for ctb

This commit is contained in:
Bryce Hutchings 2002-07-19 04:32:42 +00:00
parent 216dc29085
commit afa23f1f55
2 changed files with 10 additions and 0 deletions

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.107 2002/07/19 04:32:42 niceass
// added marker support for ctb
//
// Revision 1.106 2002/07/13 22:42:18 makro
// Semi-working fog hull, semi-working sky portals (cgame code commented out)
// Basically, semi-working stuff :P
@ -1121,6 +1124,8 @@ typedef struct {
// wall mark shaders
qhandle_t wakeMarkShader;
qhandle_t bloodMarkShader;
qhandle_t ctbXMark1;
qhandle_t ctbXMark2;
qhandle_t bulletMarkShader;
qhandle_t burnMarkShader;
qhandle_t holeMarkShader;

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.96 2002/07/19 04:32:09 niceass
// added marker support for ctb
//
// Revision 1.95 2002/07/13 22:42:18 makro
// Semi-working fog hull, semi-working sky portals (cgame code commented out)
// Basically, semi-working stuff :P
@ -1589,6 +1592,8 @@ static void CG_RegisterGraphics(void)
cgs.media.shadowMarkShader = trap_R_RegisterShader("markShadow");
cgs.media.wakeMarkShader = trap_R_RegisterShader("wake");
cgs.media.bloodMarkShader = trap_R_RegisterShader("bloodMark");
cgs.media.ctbXMark1 = trap_R_RegisterShader("ctbXMark1");
cgs.media.ctbXMark2 = trap_R_RegisterShader("ctbXMark2");
//Blaze: added for explosive boxes and grenades
cgs.media.grenadeExplosionShader = trap_R_RegisterShader("grenadeExplosion");
// Elder: added