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added marker support for ctb
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2 changed files with 10 additions and 0 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.107 2002/07/19 04:32:42 niceass
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// added marker support for ctb
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//
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// Revision 1.106 2002/07/13 22:42:18 makro
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// Semi-working fog hull, semi-working sky portals (cgame code commented out)
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// Basically, semi-working stuff :P
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@ -1121,6 +1124,8 @@ typedef struct {
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// wall mark shaders
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qhandle_t wakeMarkShader;
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qhandle_t bloodMarkShader;
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qhandle_t ctbXMark1;
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qhandle_t ctbXMark2;
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qhandle_t bulletMarkShader;
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qhandle_t burnMarkShader;
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qhandle_t holeMarkShader;
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.96 2002/07/19 04:32:09 niceass
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// added marker support for ctb
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//
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// Revision 1.95 2002/07/13 22:42:18 makro
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// Semi-working fog hull, semi-working sky portals (cgame code commented out)
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// Basically, semi-working stuff :P
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@ -1589,6 +1592,8 @@ static void CG_RegisterGraphics(void)
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cgs.media.shadowMarkShader = trap_R_RegisterShader("markShadow");
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cgs.media.wakeMarkShader = trap_R_RegisterShader("wake");
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cgs.media.bloodMarkShader = trap_R_RegisterShader("bloodMark");
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cgs.media.ctbXMark1 = trap_R_RegisterShader("ctbXMark1");
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cgs.media.ctbXMark2 = trap_R_RegisterShader("ctbXMark2");
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//Blaze: added for explosive boxes and grenades
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cgs.media.grenadeExplosionShader = trap_R_RegisterShader("grenadeExplosion");
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// Elder: added
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