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Added a fix for the incorrect weapon at spawns
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2 changed files with 12 additions and 8 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.31 2002/05/02 00:02:19 jbravo
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// Added a fix for the incorrect weapon at spawns
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//
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// Revision 1.30 2002/05/01 18:44:36 jbravo
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// Added a stuff command. Needed for misc things. See bottum of cmd_use in
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// g_teamplay.c
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@ -1380,7 +1383,10 @@ static void CG_ServerCommand( void ) {
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char *cmd;
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cmd = CG_ConcatArgs (1);
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trap_SendConsoleCommand (cmd);
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// CG_Printf ("Got the following cmd: %s\n", cmd);
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return;
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}
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if (!strcmp(cmd, "setclientweapon")) {
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cg.weaponSelect = atoi(CG_Argv(1));
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return;
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}
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.73 2002/05/02 00:02:19 jbravo
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// Added a fix for the incorrect weapon at spawns
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//
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// Revision 1.72 2002/05/01 18:44:36 jbravo
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// Added a stuff command. Needed for misc things. See bottum of cmd_use in
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// g_teamplay.c
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@ -922,14 +925,9 @@ void EquipPlayer (gentity_t *ent)
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ent->client->ps.generic1 = ((ent->client->ps.generic1 & ANIM_TOGGLEBIT) ^
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ANIM_TOGGLEBIT) | WP_ANIM_ACTIVATE;
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}
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//Makro - equip bots, too
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/*
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if (ent->r.svFlags & SVF_BOT) {
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ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_PISTOL );
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ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_KNIFE );
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ent->client->uniqueWeapons = 0;
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if (!(ent->r.svFlags & SVF_BOT)) {
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trap_SendServerCommand(ent-g_entities, va("setclientweapon %i\n", ent->client->ps.weapon));
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}
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*/
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ent->client->ps.weaponstate = WEAPON_RAISING;
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ent->client->ps.stats[STAT_HOLDABLE_ITEM] = BG_FindItemForHoldable( ent->client->teamplayItem ) - bg_itemlist;
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