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Bots stfy about flags. Its cases. Teamname fixes. TP style TP fixes.
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3 changed files with 23 additions and 6 deletions
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@ -1,5 +1,7 @@
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# List fixes here for the 2.3 release
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* Bots dont talk about flags any more.
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* The wepons menu now shows up where its supposed to (incl. TP style TDM)
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* Grenades now also included in the fixed FF system.
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* Fixed FF system.
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* Added color to important error messages
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.54 2003/02/27 07:33:58 jbravo
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// Bots stfy about flags. Its cases. Teamname fixes. TP style TP fixes.
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//
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// Revision 1.53 2003/01/08 04:46:26 jbravo
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// Wrote a new hackish model replacement system
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//
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@ -5455,10 +5458,10 @@ void BotSetupDeathmatchAI(void)
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trap_Cvar_Register(&g_spSkill, "g_spSkill", "2", 0);
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//
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if (gametype == GT_CTF) {
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if (trap_BotGetLevelItemGoal(-1, "Red Flag", &ctf_redflag) < 0)
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BotAI_Print(PRT_WARNING, "CTF without Red Flag\n");
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if (trap_BotGetLevelItemGoal(-1, "Blue Flag", &ctf_blueflag) < 0)
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BotAI_Print(PRT_WARNING, "CTF without Blue Flag\n");
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if (trap_BotGetLevelItemGoal(-1, "Silver Case", &ctf_redflag) < 0)
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BotAI_Print(PRT_WARNING, "CTB without Silver Case\n");
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if (trap_BotGetLevelItemGoal(-1, "Black Case", &ctf_blueflag) < 0)
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BotAI_Print(PRT_WARNING, "CTB without Black Case\n");
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}
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max_bspmodelindex = 0;
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for (ent = trap_AAS_NextBSPEntity(0); ent; ent = trap_AAS_NextBSPEntity(ent)) {
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.133 2003/02/27 07:33:58 jbravo
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// Bots stfy about flags. Its cases. Teamname fixes. TP style TP fixes.
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//
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// Revision 1.132 2003/02/27 03:58:35 jbravo
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// Fixed the FF system after adding TDM broke it. Added color to error messages
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//
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@ -613,8 +616,8 @@ static cvarTable_t gameCvarTable[] = {
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{&g_RQ3_tgren, "g_RQ3_tgren", "0", CVAR_ARCHIVE, 0, qtrue},
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{&g_RQ3_limchasecam, "g_RQ3_limchasecam", "0", CVAR_ARCHIVE, 0, qtrue},
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{&g_RQ3_sniperup, "g_RQ3_sniperup", "0", CVAR_ARCHIVE, 0, qtrue},
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{&g_RQ3_team1name, "g_RQ3_team1name", "Robbers", CVAR_SYSTEMINFO | CVAR_SERVERINFO, 0, qfalse},
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{&g_RQ3_team2name, "g_RQ3_team2name", "Swat", CVAR_SYSTEMINFO | CVAR_SERVERINFO, 0, qfalse},
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{&g_RQ3_team1name, "g_RQ3_team1name", "Team 1", CVAR_SYSTEMINFO | CVAR_SERVERINFO, 0, qfalse},
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{&g_RQ3_team2name, "g_RQ3_team2name", "Team 2", CVAR_SYSTEMINFO | CVAR_SERVERINFO, 0, qfalse},
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{&g_RQ3_team1model, "g_RQ3_team1model", "grunt/robber", CVAR_SYSTEMINFO, 0, qfalse},
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{&g_RQ3_team2model, "g_RQ3_team2model", "grunt/police", CVAR_SYSTEMINFO, 0, qfalse},
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{&g_RQ3_tpcountdown, "g_RQ3_tpcountdown", "0", CVAR_ARCHIVE, 0, qfalse},
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@ -833,8 +836,17 @@ void G_RegisterCvars(void)
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if (g_gametype.integer == GT_CTF) {
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trap_Cvar_Set("g_RQ3_team1name", "SILVER");
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trap_Cvar_Set("g_RQ3_team2name", "BLACK");
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} else {
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if (Q_stricmp(g_RQ3_team1name.string, "SILVER") == 0)
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trap_Cvar_Set("g_RQ3_team1name", "Team 1");
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if (Q_stricmp(g_RQ3_team2name.string, "BLACK") == 0)
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trap_Cvar_Set("g_RQ3_team2name", "Team 2");
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}
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// JBravo: tdmMode now used to control the weapon/item menu in the UI
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if (g_gametype.integer < GT_TEAM || g_gametype.integer > GT_TEAM)
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trap_Cvar_Set("g_RQ3_tdmMode", "0");
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level.warmupModificationCount = g_warmup.modificationCount;
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}
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