mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-26 14:11:22 +00:00
no message
This commit is contained in:
parent
2fda288831
commit
a9882940d2
5 changed files with 94 additions and 179 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.53 2003/03/31 21:04:24 makro
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// no message
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//
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// Revision 1.52 2003/03/29 23:04:56 jbravo
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// More post _skin cvar fixes
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//
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@ -1683,3 +1686,41 @@ char *strchrstr(char *s, char *chars)
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return NULL;
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}
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char *strins(char *dest, char *s)
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{
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int i, l1 = strlen(dest), l2 = strlen(s);
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for (i=l1; i>=0; i--)
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dest[i+l2]=dest[i];
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for (i=0; i<l2; i++)
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dest[i]=s[i];
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return dest;
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}
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char *Q_strins(char *dest, char *s, int size)
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{
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int l1, l2, i;
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if (!dest || !s)
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return NULL;
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l1 = strlen(dest);
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l2 = strlen(s);
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if (l2+1 > size)
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l2 = size - 1;
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if (l1+l2+1 > size)
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{
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l1 = size - l2 - 1;
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dest[l1]=0;
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}
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for (i=l1; i>=0; i--)
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dest[i+l2]=dest[i];
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for (i=0; i<l2; i++)
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dest[i]=s[i];
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return dest;
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}
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.104 2003/03/31 21:04:24 makro
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// no message
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//
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// Revision 1.103 2003/03/29 15:04:03 jbravo
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// Removing skin replacement cvars
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//
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@ -1539,3 +1542,5 @@ void PM_ClipVelocity(vec3_t in, vec3_t normal, vec3_t out, float overbounce);
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char *modelFromStr(char *s);
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char *skinFromStr(char *s);
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char *strchrstr(char *s, char *chars);
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char *strins(char *dest, char *s);
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char *Q_strins(char *dest, char *s, int size);
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@ -3,109 +3,10 @@
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: cgame - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPCA.tmp" with contents
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
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"C:\Games\Quake3\rq3source\reaction\game\bg_pmove.c"
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"C:\Games\Quake3\rq3source\reaction\game\bg_slidemove.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_atmospheric.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_consolecmds.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_draw.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_drawtools.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_effects.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_ents.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_event.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_info.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_localents.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_main.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_marks.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_players.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_playerstate.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_predict.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_scoreboard.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_servercmds.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_snapshot.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_syscalls.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_view.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_weapons.c"
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPCA.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPCB.tmp" with contents
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[
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/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib"
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.\Release\bg_misc.obj
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.\Release\bg_pmove.obj
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.\Release\bg_slidemove.obj
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.\Release\cg_atmospheric.obj
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.\Release\cg_consolecmds.obj
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.\Release\cg_draw.obj
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.\Release\cg_drawtools.obj
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.\Release\cg_effects.obj
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.\Release\cg_ents.obj
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.\Release\cg_event.obj
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.\Release\cg_info.obj
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.\Release\cg_localents.obj
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.\Release\cg_main.obj
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.\Release\cg_marks.obj
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.\Release\cg_players.obj
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.\Release\cg_playerstate.obj
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.\Release\cg_predict.obj
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.\Release\cg_scoreboard.obj
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.\Release\cg_servercmds.obj
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.\Release\cg_snapshot.obj
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.\Release\cg_syscalls.obj
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.\Release\cg_view.obj
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.\Release\cg_weapons.obj
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.\Release\q_math.obj
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.\Release\q_shared.obj
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.\Release\ui_shared.obj
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPCB.tmp"
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<h3>Output Window</h3>
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Compiling...
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bg_misc.c
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bg_pmove.c
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bg_slidemove.c
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cg_atmospheric.c
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cg_consolecmds.c
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C:\Games\Quake3\rq3source\reaction\cgame\cg_atmospheric.c(626) : warning C4706: assignment within conditional expression
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C:\Games\Quake3\rq3source\reaction\cgame\cg_atmospheric.c(638) : warning C4706: assignment within conditional expression
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C:\Games\Quake3\rq3source\reaction\cgame\cg_atmospheric.c(184) : warning C4701: local variable 'tr' may be used without having been initialized
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C:\Games\Quake3\rq3source\reaction\cgame\cg_atmospheric.c(334) : warning C4701: local variable 'tr' may be used without having been initialized
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cg_draw.c
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cg_drawtools.c
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cg_effects.c
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cg_ents.c
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cg_event.c
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cg_info.c
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cg_localents.c
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cg_main.c
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cg_marks.c
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cg_players.c
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cg_playerstate.c
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cg_predict.c
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cg_scoreboard.c
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cg_servercmds.c
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cg_snapshot.c
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cg_syscalls.c
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cg_view.c
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cg_weapons.c
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Linking...
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Creating library Release/cgamex86.lib and object Release/cgamex86.exp
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<h3>Results</h3>
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cgamex86.dll - 0 error(s), 4 warning(s)
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<h3>
|
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--------------------Configuration: game - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPCF.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP81.tmp" with contents
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\game\ai_chat.c"
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|
@ -142,12 +43,15 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPCF.tmp" with conten
|
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"C:\Games\Quake3\rq3source\reaction\game\g_trigger.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_utils.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_weapon.c"
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"C:\Games\Quake3\rq3source\reaction\game\q_math.c"
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"C:\Games\Quake3\rq3source\reaction\game\q_shared.c"
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"C:\Games\Quake3\rq3source\reaction\game\rxn_game.c"
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"C:\Games\Quake3\rq3source\reaction\game\zcam.c"
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"C:\Games\Quake3\rq3source\reaction\game\zcam_target.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_unlagged.c"
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPCF.tmp"
|
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPD0.tmp" with contents
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP81.tmp"
|
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP82.tmp" with contents
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[
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
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\reactionoutput\ai_chat.obj
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|
@ -189,8 +93,9 @@ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows
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\reactionoutput\rxn_game.obj
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\reactionoutput\zcam.obj
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\reactionoutput\zcam_target.obj
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\reactionoutput\g_unlagged.obj
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPD0.tmp"
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP82.tmp"
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<h3>Output Window</h3>
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Compiling...
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ai_chat.c
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@ -208,10 +113,10 @@ g_arenas.c
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g_bot.c
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g_client.c
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g_cmds.c
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C:\Games\Quake3\rq3source\reaction\game\g_client.c(1575) : warning C4701: local variable 'classname' may be used without having been initialized
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C:\Games\Quake3\rq3source\reaction\game\g_client.c(1615) : warning C4701: local variable 'classname' may be used without having been initialized
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g_combat.c
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g_fileio.c
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C:\Games\Quake3\rq3source\reaction\game\g_combat.c(1988) : warning C4700: local variable 'asave' used without having been initialized
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C:\Games\Quake3\rq3source\reaction\game\g_combat.c(2000) : warning C4700: local variable 'asave' used without having been initialized
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g_items.c
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g_main.c
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g_matchmode.c
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@ -229,10 +134,13 @@ g_teamplay.c
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g_trigger.c
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g_utils.c
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g_weapon.c
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q_math.c
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C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(1909) : warning C4701: local variable 'tr' may be used without having been initialized
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q_shared.c
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rxn_game.c
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C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(1998) : warning C4701: local variable 'tr' may be used without having been initialized
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zcam.c
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zcam_target.c
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g_unlagged.c
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Linking...
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Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
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@ -240,52 +148,6 @@ Linking...
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<h3>Results</h3>
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qagamex86.dll - 0 error(s), 3 warning(s)
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<h3>
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--------------------Configuration: ui - Win32 Release TA--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPD4.tmp" with contents
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[
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/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_atoms.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_gameinfo.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_players.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_syscalls.c"
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPD4.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPD5.tmp" with contents
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[
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/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib"
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.\Release_TA\bg_misc.obj
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.\Release_TA\q_math.obj
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.\Release_TA\q_shared.obj
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.\Release_TA\ui_atoms.obj
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.\Release_TA\ui_gameinfo.obj
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.\Release_TA\ui_main.obj
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.\Release_TA\ui_players.obj
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.\Release_TA\ui_shared.obj
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.\Release_TA\ui_syscalls.obj
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.\Release_TA\ui_util.obj
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPD5.tmp"
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<h3>Output Window</h3>
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Compiling...
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bg_misc.c
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ui_atoms.c
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ui_gameinfo.c
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ui_main.c
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C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c(2500) : warning C4101: 'p' : unreferenced local variable
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ui_players.c
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ui_syscalls.c
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Linking...
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Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp
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<h3>Results</h3>
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uix86.dll - 0 error(s), 1 warning(s)
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</pre>
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</body>
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</html>
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@ -6,22 +6,13 @@
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--------------------Configuration: ui - Win32 Release TA--------------------
|
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</h3>
|
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<h3>Command Lines</h3>
|
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP17F.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP227.tmp" with contents
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[
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/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FR"Release_TA/" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
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"C:\Games\Quake3\rq3source\reaction\game\q_math.c"
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"C:\Games\Quake3\rq3source\reaction\game\q_shared.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_atoms.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_gameinfo.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c"
|
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_players.c"
|
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_shared.c"
|
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_syscalls.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_util.c"
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP17F.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP180.tmp" with contents
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP227.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP228.tmp" with contents
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[
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/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib"
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.\Release_TA\bg_misc.obj
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@ -35,22 +26,13 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP180.tmp" with conte
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.\Release_TA\ui_syscalls.obj
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.\Release_TA\ui_util.obj
|
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]
|
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP180.tmp"
|
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP228.tmp"
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<h3>Output Window</h3>
|
||||
Compiling...
|
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bg_misc.c
|
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q_math.c
|
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q_shared.c
|
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ui_atoms.c
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ui_gameinfo.c
|
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ui_main.c
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ui_players.c
|
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ui_shared.c
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ui_syscalls.c
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ui_util.c
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Linking...
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Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP184.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP22C.tmp" with contents
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[
|
||||
/nologo /o"Release_TA/ta_ui.bsc"
|
||||
.\Release_TA\bg_misc.sbr
|
||||
|
@ -63,7 +45,7 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP184.tmp" with conte
|
|||
.\Release_TA\ui_shared.sbr
|
||||
.\Release_TA\ui_syscalls.sbr
|
||||
.\Release_TA\ui_util.sbr]
|
||||
Creating command line "bscmake.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP184.tmp"
|
||||
Creating command line "bscmake.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP22C.tmp"
|
||||
Creating browse info file...
|
||||
<h3>Output Window</h3>
|
||||
|
||||
|
|
|
@ -5,6 +5,9 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Log$
|
||||
// Revision 1.70 2003/03/31 21:02:30 makro
|
||||
// no message
|
||||
//
|
||||
// Revision 1.69 2003/03/31 15:17:58 makro
|
||||
// Replacements system tweaks.
|
||||
// Fixed some other bugs.
|
||||
|
@ -2623,7 +2626,7 @@ void UI_SelectReplacement(void)
|
|||
if (strcmp(currentCvar, uiInfo.replacements.Cvars[uiInfo.replacements.Index]))
|
||||
{
|
||||
trap_Cvar_Set(va("cg_RQ3_%s", uiInfo.replacements.Type), uiInfo.replacements.Cvars[uiInfo.replacements.Index]);
|
||||
Q_strcat(uiInfo.replacements.Name, sizeof(uiInfo.replacements.Name), " (*)");
|
||||
//Q_strcat(uiInfo.replacements.Name, sizeof(uiInfo.replacements.Name), " (*)");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2686,7 +2689,7 @@ void UI_LoadReplacement(int index)
|
|||
Q_strncpyz(model, uiInfo.replacements.Type, sizeof(model));
|
||||
if (!strcmp(currentCvar, p))
|
||||
{
|
||||
Q_strcat(uiInfo.replacements.Name, sizeof(uiInfo.replacements.Name), " (*)");
|
||||
//Q_strcat(uiInfo.replacements.Name, sizeof(uiInfo.replacements.Name), " (*)");
|
||||
}
|
||||
|
||||
Q_strncpyz(skin, skinFromStr(p), sizeof(skin));
|
||||
|
@ -2944,7 +2947,11 @@ static void UI_DrawReplacementInfo(rectDef_t * rect, float scale, vec4_t color,
|
|||
|
||||
Q_strncpyz(buf, uiInfo.replacements.Info, sizeof(buf));
|
||||
do {
|
||||
int l;
|
||||
p = GetLine(&text);
|
||||
l = strlen(p);
|
||||
while ( l>0 && Text_Width(p, scale, 0) > rect->w )
|
||||
p[l--]=0;
|
||||
Text_Paint(rect->x, y, scale, color, p, 0, 0, textStyle);
|
||||
y += Text_Height(p, scale, 0) + 4;
|
||||
} while (strlen(text)>0 /*&& y<rect->h*/);
|
||||
|
@ -2952,7 +2959,25 @@ static void UI_DrawReplacementInfo(rectDef_t * rect, float scale, vec4_t color,
|
|||
|
||||
static void UI_DrawReplacementName(rectDef_t * rect, float scale, vec4_t color, int textStyle)
|
||||
{
|
||||
Text_Paint(rect->x, rect->y, scale, color, uiInfo.replacements.Name, 0, 0, textStyle);
|
||||
char name[128], *curCvar = UI_Cvar_VariableString(va("cg_RQ3_%s", uiInfo.replacements.Type));
|
||||
char *newCvar;
|
||||
int l;
|
||||
|
||||
if (uiInfo.replacements.Count <= 0)
|
||||
return;
|
||||
|
||||
Q_strncpyz(name, uiInfo.replacements.Name, sizeof(name));
|
||||
newCvar = uiInfo.replacements.Cvars[uiInfo.replacements.Index % uiInfo.replacements.Count];
|
||||
|
||||
if (!strcmp(newCvar, curCvar))
|
||||
Q_strins(name, "> ", sizeof(name));
|
||||
|
||||
//don't go over the window borders
|
||||
l = strlen(name);
|
||||
while (l>0 && Text_Width(name, scale, 0)>rect->w)
|
||||
name[l--]=0;
|
||||
|
||||
Text_Paint(rect->x, rect->y, scale, color, name, 0, 0, textStyle);
|
||||
}
|
||||
|
||||
static void UI_DrawReplacementType(rectDef_t * rect, float scale, vec4_t color, int textStyle)
|
||||
|
|
Loading…
Reference in a new issue