diff --git a/misc/msvc/embed_glsl.bat b/misc/msvc/embed_glsl.bat new file mode 100644 index 00000000..cf2866ce --- /dev/null +++ b/misc/msvc/embed_glsl.bat @@ -0,0 +1,38 @@ +@echo off +setlocal ENABLEDELAYEDEXPANSION + +if "%~1" == "" goto noinput +if "%~2" == "" goto nooutput + +echo // Generated automatically from %~nx1, do not modify...>%2 +echo const char *fallbackShader_%~n1 = >>%2 +for /f "tokens=*" %%l in (%1) do call :stringize %%l>>%2 +echo ;>>%2 + +set ERRORLEVEL=0 + +goto end + +:stringize +set str=%* +if "!str!" EQU "" ( + echo "\n" + goto :eof +) +set str=!str:\=\\! +set str=!str:^"=\^"! +echo "!str!\n" +goto :eof + +:noinput +echo No input file specified 1>&2 +set ERRORLEVEL=1 +goto end + +:nooutput +echo No output file specified 1>&2 +set ERRORLEVEL=2 +goto end + +:end +endlocal diff --git a/misc/msvc/opengl2.vcxproj b/misc/msvc/opengl2.vcxproj index 101fec68..3847baa6 100644 --- a/misc/msvc/opengl2.vcxproj +++ b/misc/msvc/opengl2.vcxproj @@ -452,984 +452,536 @@ - Document - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c %(Identity).c;%(Outputs) Embedding %(Filename)... - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c Embedding %(Filename)... Embedding %(Filename)... Embedding %(Filename)... %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + Document - Document - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c %(Identity).c;%(Outputs) Embedding %(Filename)... - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c Embedding %(Filename)... Embedding %(Filename)... Embedding %(Filename)... %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + Document - Document - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c %(Identity).c;%(Outputs) Embedding %(Filename)... - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c Embedding %(Filename)... Embedding %(Filename)... Embedding %(Filename)... %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + Document - Document - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c %(Identity).c;%(Outputs) Embedding %(Filename)... - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c Embedding %(Filename)... Embedding %(Filename)... Embedding %(Filename)... %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + Document - Document - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c %(Identity).c;%(Outputs) Embedding %(Filename)... - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c Embedding %(Filename)... Embedding %(Filename)... Embedding %(Filename)... %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + Document - Document - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c %(Identity).c;%(Outputs) Embedding %(Filename)... - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c Embedding %(Filename)... Embedding %(Filename)... Embedding %(Filename)... %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + Document - Document - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c %(Identity).c;%(Outputs) Embedding %(Filename)... - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c Embedding %(Filename)... Embedding %(Filename)... Embedding %(Filename)... %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + Document - Document - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c %(Identity).c;%(Outputs) Embedding %(Filename)... - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c Embedding %(Filename)... Embedding %(Filename)... Embedding %(Filename)... %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + Document - Document - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c %(Identity).c;%(Outputs) Embedding %(Filename)... - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c Embedding %(Filename)... Embedding %(Filename)... Embedding %(Filename)... %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + Document - Document - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c %(Identity).c;%(Outputs) Embedding %(Filename)... - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c Embedding %(Filename)... Embedding %(Filename)... Embedding %(Filename)... %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + Document - Document - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c %(Identity).c;%(Outputs) Embedding %(Filename)... - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c Embedding %(Filename)... Embedding %(Filename)... Embedding %(Filename)... %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + Document - Document - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c %(Identity).c;%(Outputs) Embedding %(Filename)... - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c Embedding %(Filename)... Embedding %(Filename)... Embedding %(Filename)... %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + Document - Document - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c %(Identity).c;%(Outputs) Embedding %(Filename)... - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c Embedding %(Filename)... Embedding %(Filename)... Embedding %(Filename)... %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + Document - Document - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c %(Identity).c;%(Outputs) Embedding %(Filename)... - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c Embedding %(Filename)... Embedding %(Filename)... Embedding %(Filename)... %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + Document - Document - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c %(Identity).c;%(Outputs) Embedding %(Filename)... - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c Embedding %(Filename)... Embedding %(Filename)... Embedding %(Filename)... %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + Document - Document - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c %(Identity).c;%(Outputs) Embedding %(Filename)... - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c Embedding %(Filename)... Embedding %(Filename)... Embedding %(Filename)... %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + Document - Document - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c %(Identity).c;%(Outputs) Embedding %(Filename)... - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c Embedding %(Filename)... Embedding %(Filename)... Embedding %(Filename)... %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + Document - Document - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c %(Identity).c;%(Outputs) Embedding %(Filename)... - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c Embedding %(Filename)... Embedding %(Filename)... Embedding %(Filename)... %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + Document - Document - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c %(Identity).c;%(Outputs) Embedding %(Filename)... - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c Embedding %(Filename)... Embedding %(Filename)... Embedding %(Filename)... %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + Document - Document - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c %(Identity).c;%(Outputs) Embedding %(Filename)... - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c Embedding %(Filename)... Embedding %(Filename)... Embedding %(Filename)... %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + Document - Document - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c %(Identity).c;%(Outputs) Embedding %(Filename)... - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c Embedding %(Filename)... Embedding %(Filename)... Embedding %(Filename)... %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + Document - Document - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c %(Identity).c;%(Outputs) Embedding %(Filename)... - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c Embedding %(Filename)... Embedding %(Filename)... Embedding %(Filename)... %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + Document - Document - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c %(Identity).c;%(Outputs) Embedding %(Filename)... - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c Embedding %(Filename)... Embedding %(Filename)... Embedding %(Filename)... %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + Document - Document - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c %(Identity).c;%(Outputs) Embedding %(Filename)... - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c Embedding %(Filename)... Embedding %(Filename)... Embedding %(Filename)... %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + Document - Document - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c %(Identity).c;%(Outputs) Embedding %(Filename)... - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c Embedding %(Filename)... Embedding %(Filename)... Embedding %(Filename)... %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + Document - Document - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c %(Identity).c;%(Outputs) Embedding %(Filename)... - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c Embedding %(Filename)... Embedding %(Filename)... Embedding %(Filename)... %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + Document - Document - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c %(Identity).c;%(Outputs) Embedding %(Filename)... - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c Embedding %(Filename)... Embedding %(Filename)... Embedding %(Filename)... %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + Document - Document - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c %(Identity).c;%(Outputs) Embedding %(Filename)... - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 - @set OutFile=%(Identity).c -@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25 -@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25 -@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25 -@echo ; >>%25OutFile%25 -@echo. >>%25OutFile%25 + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c + call embed_glsl.bat %(Identity) %(Identity).c Embedding %(Filename)... Embedding %(Filename)... Embedding %(Filename)... %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) %(Identity).c;%(Outputs) + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + embed_glsl.bat + Document