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cg_RQ3_avidemo
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parent
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commit
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4 changed files with 88 additions and 3 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.80 2002/05/21 14:59:11 makro
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// cg_RQ3_avidemo
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//
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// Revision 1.79 2002/05/19 21:27:51 blaze
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// added force and buoyancy to breakables
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//
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@ -711,6 +714,8 @@ typedef struct {
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int cvarCheckTime; // Elder: used for cvar cheat interval cycling
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int screenshotTime; // Makro - avidemo with jpegs
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int physicsTime; // either cg.snap->time or cg.nextSnap->time
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int timelimitWarnings; // 5 min, 1 min, overtime
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@ -1635,6 +1640,8 @@ extern vmCvar_t cg_RQ3_bloodStyle;
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extern vmCvar_t cg_RQ3_strobe;
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//Niceass: Q2-like prediction (or lack of)
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// extern vmCvar_t cg_RQ3_oldpredict;
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//Makro - avidemo with jpegs
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extern vmCvar_t cg_RQ3_avidemo;
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extern vmCvar_t cg_drawFriend;
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extern vmCvar_t cg_teamChatsOnly;
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extern vmCvar_t cg_noVoiceChats;
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.68 2002/05/21 14:59:11 makro
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// cg_RQ3_avidemo
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//
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// Revision 1.67 2002/05/19 21:04:37 jbravo
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// Tkok popup system
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//
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@ -297,6 +300,8 @@ vmCvar_t cg_RQ3_anouncer;
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vmCvar_t cg_RQ3_bloodStyle;
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//NiceAss: Temporary boolean strobe cvar
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vmCvar_t cg_RQ3_strobe;
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//Makro: avidemo with jpegs
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vmCvar_t cg_RQ3_avidemo;
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vmCvar_t cg_drawFriend;
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vmCvar_t cg_teamChatsOnly;
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vmCvar_t cg_noVoiceChats;
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@ -511,6 +516,8 @@ static cvarTable_t cvarTable[] = { // bk001129
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{ &cg_oldRocket, "cg_oldRocket", "1", CVAR_ARCHIVE},
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{ &cg_oldPlasma, "cg_oldPlasma", "1", CVAR_ARCHIVE},
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{ &cg_trueLightning, "cg_trueLightning", "0.0", CVAR_ARCHIVE},
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//Makro - avidemo with jpegs
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{ &cg_RQ3_avidemo, "cg_RQ3_avidemo", "0", 0 },
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// JBravo: added
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{ &cg_RQ3_lca, "cg_RQ3_lca", "0", CVAR_ROM},
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{ &cg_RQ3_team_round_going, "cg_RQ3_team_round_going", "0", CVAR_ROM},
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.20 2002/05/21 14:59:11 makro
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// cg_RQ3_avidemo
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//
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// Revision 1.19 2002/03/07 14:51:57 makro
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// no message
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//
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@ -1265,12 +1268,21 @@ void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demo
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//Makro - a Com_Error would be nicer
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//trap_Cvar_Set("RQ3_CvarKickReason", cheats[i].cvar );
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//trap_SendConsoleCommand(va("disconnect\n"));
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Com_Error( ERR_DISCONNECT, "WARNING: You have been disconnected from the server because %s was out of range (%1.3f - %1.3f)",cheats[i].cvar,cheats[i].low, cheats[i].high);
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Com_Error( ERR_DISCONNECT, "WARNING: You have been disconnected from the server because %s was out of range (%f - %f)",cheats[i].cvar,cheats[i].low, cheats[i].high);
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}
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}
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}
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}
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//Makro - like cl_avidemo, just that it uses JPEG's
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if (cg_RQ3_avidemo.integer > 0) {
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//if it's time to take a screenshot
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if (cg.time > cg.screenshotTime + (int) (1000 / cg_RQ3_avidemo.integer)) {
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trap_SendConsoleCommand("screenshotJPEG silent\n");
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cg.screenshotTime = cg.time;
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}
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}
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}
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@ -3,14 +3,73 @@
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: cgame - Win32 Debug--------------------
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--------------------Configuration: cgame - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP53D.tmp" with contents
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_view.c"
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP53D.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP53E.tmp" with contents
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[
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/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib"
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.\Release\bg_misc.obj
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.\Release\bg_pmove.obj
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.\Release\bg_slidemove.obj
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.\Release\cg_consolecmds.obj
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.\Release\cg_draw.obj
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.\Release\cg_drawtools.obj
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.\Release\cg_effects.obj
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.\Release\cg_ents.obj
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.\Release\cg_event.obj
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.\Release\cg_info.obj
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.\Release\cg_localents.obj
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.\Release\cg_main.obj
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.\Release\cg_marks.obj
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.\Release\cg_players.obj
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.\Release\cg_playerstate.obj
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.\Release\cg_predict.obj
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.\Release\cg_scoreboard.obj
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.\Release\cg_servercmds.obj
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.\Release\cg_snapshot.obj
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.\Release\cg_syscalls.obj
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.\Release\cg_view.obj
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.\Release\cg_weapons.obj
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.\Release\q_math.obj
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.\Release\q_shared.obj
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.\Release\ui_shared.obj
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP53E.tmp"
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<h3>Output Window</h3>
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Compiling...
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cg_view.c
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Linking...
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Creating library Release/cgamex86.lib and object Release/cgamex86.exp
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<h3>Results</h3>
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cgamex86.dll - 0 error(s), 0 warning(s)
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<h3>
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--------------------Configuration: game - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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<h3>Results</h3>
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cgamex86.dll - 0 error(s), 0 warning(s)
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qagamex86.dll - 0 error(s), 0 warning(s)
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<h3>
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--------------------Configuration: ui - Win32 Release TA--------------------
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</h3>
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<h3>Command Lines</h3>
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<h3>Results</h3>
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uix86.dll - 0 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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