More cleanups

This commit is contained in:
Richard Allen 2014-05-04 00:05:13 +00:00
parent 81e01b18ad
commit a5fc49bbca
34 changed files with 6810 additions and 5782 deletions

File diff suppressed because it is too large Load diff

View file

@ -186,16 +186,6 @@ void CL_AddCgameCommand( const char *cmdName ) {
Cmd_AddCommand( cmdName, NULL );
}
/*
=====================
CL_CgameError
=====================
*/
void CL_CgameError( const char *string ) {
Com_Error( ERR_DROP, "%s", string );
}
/*
=====================
CL_ConfigstringModified

View file

@ -2846,17 +2846,48 @@ Read whatever is in com_pipefile, if anything, and execute it
*/
void Com_ReadFromPipe( void )
{
char buffer[MAX_STRING_CHARS] = {""};
qboolean read;
static char buf[MAX_STRING_CHARS];
static int accu = 0;
int read;
if( !pipefile )
return;
read = FS_Read( buffer, sizeof( buffer ), pipefile );
if( read )
Cbuf_ExecuteText( EXEC_APPEND, buffer );
while( ( read = FS_Read( buf + accu, sizeof( buf ) - accu - 1, pipefile ) ) > 0 )
{
char *brk = NULL;
int i;
for( i = accu; i < accu + read; ++i )
{
if( buf[ i ] == '\0' )
buf[ i ] = '\n';
if( buf[ i ] == '\n' || buf[ i ] == '\r' )
brk = &buf[ i + 1 ];
}
buf[ accu + read ] = '\0';
accu += read;
if( brk )
{
char tmp = *brk;
*brk = '\0';
Cbuf_ExecuteText( EXEC_APPEND, buf );
*brk = tmp;
accu -= brk - buf;
memmove( buf, brk, accu + 1 );
}
else if( accu >= sizeof( buf ) - 1 ) // full
{
Cbuf_ExecuteText( EXEC_APPEND, buf );
accu = 0;
}
}
}
//==================================================================
void Com_WriteConfigToFile( const char *filename ) {

View file

@ -31,7 +31,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include <stdlib.h>
#include <math.h>
//FIXME: factor out the bits that are actually needed here into a renderercommon header
#include "../renderercommon/tr_common.h"
#include "../sys/sys_local.h"
#include "sdl_icon.h"
@ -239,7 +238,7 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder)
ri.Printf (PRINT_ALL, "...setting mode %d:", mode );
if (mode == -2)
if (mode == -2)
{
// use desktop video resolution
if( videoInfo->current_h > 0 )

View file

@ -19,7 +19,7 @@ this readme. Since the code on how to handle those MDR files was released
under a GPL licence a long time ago, I was able to implement this format for
Quake3 and do some efficiency improvements.
To enable the support for this model format, go to qcommon/qfiles.h,
remove the comment slashes for #define RAVENMDR and then compile the engine.
remove the comment slashes for #define RAVENMD4 and then compile the engine.
Including finished MDR models in your projects is easy: just load the model
files in your cgame code as you would normally load an MD3 model. The engine

View file

@ -93,7 +93,7 @@ Section "ioquake3 (required)"
File "../../build/release-mingw32-x86/ioquake3.x86.exe"
!ifdef USE_RENDERER_DLOPEN
File "../../build/release-mingw32-x86/renderer_opengl1_x86.dll"
File "../../build/release-mingw32-x86/renderer_rend2_x86.dll"
File "../../build/release-mingw32-x86/renderer_opengl2_x86.dll"
!endif
File "../../COPYING.txt"
@ -181,7 +181,7 @@ Section "Uninstall"
Delete $INSTDIR\ioq3ded.x86.exe
!ifdef USE_RENDERER_DLOPEN
Delete $INSTDIR\renderer_opengl1_x86.dll
Delete $INSTDIR\renderer_rend2_x86.dll
Delete $INSTDIR\renderer_opengl2_x86.dll
!endif
Delete $INSTDIR\COPYING.txt

View file

@ -7,7 +7,7 @@
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string>ioquake3.icns</string>
<string>quake3_flat</string>
<key>CFBundleIdentifier</key>
<string>org.icculus.quake3</string>
<key>CFBundleInfoDictionaryVersion</key>
@ -16,6 +16,8 @@
<string>${PRODUCT_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>

View file

@ -3,16 +3,16 @@
archiveVersion = 1;
classes = {
};
objectVersion = 45;
objectVersion = 46;
objects = {
/* Begin PBXBuildFile section */
278714DB1791207600094CA3 /* quake3_flat.icns in Resources */ = {isa = PBXBuildFile; fileRef = 278714DA1791207600094CA3 /* quake3_flat.icns */; };
8D11072B0486CEB800E47090 /* InfoPlist.strings in Resources */ = {isa = PBXBuildFile; fileRef = 089C165CFE840E0CC02AAC07 /* InfoPlist.strings */; };
8D11072D0486CEB800E47090 /* main.m in Sources */ = {isa = PBXBuildFile; fileRef = 29B97316FDCFA39411CA2CEA /* main.m */; settings = {ATTRIBUTES = (); }; };
8D11072F0486CEB800E47090 /* Cocoa.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1058C7A1FEA54F0111CA2CBB /* Cocoa.framework */; };
C30C62180F677DD30043A4E2 /* Controller.m in Sources */ = {isa = PBXBuildFile; fileRef = C30C62170F677DD30043A4E2 /* Controller.m */; };
C30C631D0F67A37E0043A4E2 /* ErrorWindow.m in Sources */ = {isa = PBXBuildFile; fileRef = C30C631C0F67A37E0043A4E2 /* ErrorWindow.m */; };
C30C638F0F67AA7B0043A4E2 /* ioquake3.icns in Resources */ = {isa = PBXBuildFile; fileRef = C30C638E0F67AA7B0043A4E2 /* ioquake3.icns */; };
C34EC1F60F68433A00C42E7D /* ErrorWindowController.m in Sources */ = {isa = PBXBuildFile; fileRef = C34EC1F50F68433A00C42E7D /* ErrorWindowController.m */; };
C37357890F68280200B1A10C /* MainMenu.xib in Resources */ = {isa = PBXBuildFile; fileRef = C37357850F68280200B1A10C /* MainMenu.xib */; };
C373578A0F68280200B1A10C /* ErrorWindow.xib in Resources */ = {isa = PBXBuildFile; fileRef = C37357870F68280200B1A10C /* ErrorWindow.xib */; };
@ -22,6 +22,7 @@
089C165DFE840E0CC02AAC07 /* English */ = {isa = PBXFileReference; fileEncoding = 10; lastKnownFileType = text.plist.strings; name = English; path = English.lproj/InfoPlist.strings; sourceTree = "<group>"; };
1058C7A1FEA54F0111CA2CBB /* Cocoa.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Cocoa.framework; path = /System/Library/Frameworks/Cocoa.framework; sourceTree = "<absolute>"; };
13E42FB307B3F0F600E4EEF1 /* CoreData.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreData.framework; path = /System/Library/Frameworks/CoreData.framework; sourceTree = "<absolute>"; };
278714DA1791207600094CA3 /* quake3_flat.icns */ = {isa = PBXFileReference; lastKnownFileType = image.icns; name = quake3_flat.icns; path = ../../quake3_flat.icns; sourceTree = "<group>"; };
29B97316FDCFA39411CA2CEA /* main.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = main.m; sourceTree = "<group>"; };
29B97324FDCFA39411CA2CEA /* AppKit.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = AppKit.framework; path = /System/Library/Frameworks/AppKit.framework; sourceTree = "<absolute>"; };
29B97325FDCFA39411CA2CEA /* Foundation.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Foundation.framework; path = /System/Library/Frameworks/Foundation.framework; sourceTree = "<absolute>"; };
@ -32,7 +33,6 @@
C30C62170F677DD30043A4E2 /* Controller.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = Controller.m; sourceTree = "<group>"; };
C30C631B0F67A37E0043A4E2 /* ErrorWindow.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = ErrorWindow.h; sourceTree = "<group>"; };
C30C631C0F67A37E0043A4E2 /* ErrorWindow.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = ErrorWindow.m; sourceTree = "<group>"; };
C30C638E0F67AA7B0043A4E2 /* ioquake3.icns */ = {isa = PBXFileReference; lastKnownFileType = image.icns; path = ioquake3.icns; sourceTree = "<group>"; };
C34EC1F40F68433A00C42E7D /* ErrorWindowController.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = ErrorWindowController.h; sourceTree = "<group>"; };
C34EC1F50F68433A00C42E7D /* ErrorWindowController.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = ErrorWindowController.m; sourceTree = "<group>"; };
C37357860F68280200B1A10C /* English */ = {isa = PBXFileReference; lastKnownFileType = file.xib; name = English; path = English.lproj/MainMenu.xib; sourceTree = "<group>"; };
@ -116,7 +116,7 @@
children = (
C37357850F68280200B1A10C /* MainMenu.xib */,
C37357870F68280200B1A10C /* ErrorWindow.xib */,
C30C638E0F67AA7B0043A4E2 /* ioquake3.icns */,
278714DA1791207600094CA3 /* quake3_flat.icns */,
8D1107310486CEB800E47090 /* Info.plist */,
089C165CFE840E0CC02AAC07 /* InfoPlist.strings */,
);
@ -158,9 +158,16 @@
/* Begin PBXProject section */
29B97313FDCFA39411CA2CEA /* Project object */ = {
isa = PBXProject;
attributes = {
LastUpgradeCheck = 0460;
};
buildConfigurationList = C01FCF4E08A954540054247B /* Build configuration list for PBXProject "ioquake3fe" */;
compatibilityVersion = "Xcode 3.1";
compatibilityVersion = "Xcode 3.2";
developmentRegion = English;
hasScannedForEncodings = 1;
knownRegions = (
en,
);
mainGroup = 29B97314FDCFA39411CA2CEA /* ioquake3fe */;
projectDirPath = "";
projectRoot = "";
@ -176,9 +183,9 @@
buildActionMask = 2147483647;
files = (
8D11072B0486CEB800E47090 /* InfoPlist.strings in Resources */,
C30C638F0F67AA7B0043A4E2 /* ioquake3.icns in Resources */,
C37357890F68280200B1A10C /* MainMenu.xib in Resources */,
C373578A0F68280200B1A10C /* ErrorWindow.xib in Resources */,
278714DB1791207600094CA3 /* quake3_flat.icns in Resources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@ -230,15 +237,16 @@
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
COMBINE_HIDPI_IMAGES = YES;
COPY_PHASE_STRIP = NO;
GCC_DYNAMIC_NO_PIC = NO;
GCC_ENABLE_FIX_AND_CONTINUE = YES;
GCC_MODEL_TUNING = G5;
GCC_OPTIMIZATION_LEVEL = 0;
GCC_PRECOMPILE_PREFIX_HEADER = YES;
GCC_PREFIX_HEADER = ioquake3fe_Prefix.pch;
INFOPLIST_FILE = Info.plist;
INSTALL_PATH = "$(HOME)/Applications";
MACOSX_DEPLOYMENT_TARGET = 10.5;
PRODUCT_NAME = ioquake3fe;
};
name = Debug;
@ -247,12 +255,14 @@
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
COMBINE_HIDPI_IMAGES = YES;
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
GCC_MODEL_TUNING = G5;
GCC_PRECOMPILE_PREFIX_HEADER = YES;
GCC_PREFIX_HEADER = ioquake3fe_Prefix.pch;
INFOPLIST_FILE = Info.plist;
INSTALL_PATH = "$(HOME)/Applications";
MACOSX_DEPLOYMENT_TARGET = 10.5;
PRODUCT_NAME = ioquake3fe;
};
name = Release;
@ -260,26 +270,24 @@
C01FCF4F08A954540054247B /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
ARCHS = "$(ARCHS_STANDARD_32_BIT)";
ARCHS = "$(ARCHS_STANDARD_32_64_BIT)";
GCC_C_LANGUAGE_STANDARD = c99;
GCC_OPTIMIZATION_LEVEL = 0;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
ONLY_ACTIVE_ARCH = YES;
PREBINDING = NO;
SDKROOT = macosx10.4;
SDKROOT = "";
};
name = Debug;
};
C01FCF5008A954540054247B /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
ARCHS = "$(ARCHS_STANDARD_32_BIT)";
ARCHS = "$(ARCHS_STANDARD_32_64_BIT)";
GCC_C_LANGUAGE_STANDARD = c99;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
PREBINDING = NO;
SDKROOT = macosx10.4;
SDKROOT = "";
};
name = Release;
};

View file

@ -1,4 +1,4 @@
VERSION=1.34
VERSION=1.36
RELEASE=svn
all:
@ -10,6 +10,6 @@ sign:
done
clean:
rm -rf *.run image
rm -rf *.run image defines.m4
.PHONY: all sign clean

View file

@ -37,10 +37,11 @@ DEMO_PKGFILE="${PKG_DEMO_NAME}-${BUILD_VERSION}-${PKG_VERSION}.pkg"
BUILD_DIR="${MOUNT_DIR}/build/release-${PLATFORM}-${ARCH}"
PKG_SRC_DIR="${MOUNT_DIR}/misc/setup/pkg/${PKG_SOLARIS_NAME}"
PKG_BUILD_DIR="/tmp/ioquake3-build/${PKG_SOLARIS_NAME}-${BUILD_VERSION}"
PKG_EXTRA_BUILD_DIR="/usr/local/src/quake3-data/ioquake3/quake3"
PKG_DATA_SRC_DIR="${MOUNT_DIR}/misc/setup/pkg/${PKG_DATA_NAME}"
PKG_DATA_BUILD_DIR="/usr/local/src/quake3-data/quake3"
PKG_DATA_BUILD_DIR="/usr/local/src/quake3-data/ioquake3d/quake3"
PKG_DEMO_SRC_DIR="${MOUNT_DIR}/misc/setup/pkg/${PKG_DEMO_NAME}"
PKG_DEMO_BUILD_DIR="/usr/local/src/quake3-demo/quake3"
PKG_DEMO_BUILD_DIR="/usr/local/src/quake3-data/ioquake3m/quake3"
# Tools
RM="/usr/bin/rm"
@ -113,7 +114,7 @@ if [ -d ${BUILD_DIR} ]; then
fi
done
${PKGPROTO} ${PKG_BUILD_DIR}=quake3 | \
${PKGPROTO} ${PKG_BUILD_DIR}=quake3 ${PKG_EXTRA_BUILD_DIR}=quake3 | \
${NAWK} '{ print $1,$2,$3,$4 }' >> ${PKG_SRC_DIR}/prototype
${PKGMK} -o -p "${PKG_MAINT_ID}${BUILD_DATE}" \
-b ${PKG_SRC_DIR} -f ${PKG_SRC_DIR}/prototype \

View file

@ -23,6 +23,12 @@ PKG_VERSION=$VERSION
ARCH=${ARCH:-i586}
if [ "$ARCH" = "i?86" ]; then
ARCHSUFFIX="i386"
elif [ "$ARCH" = "x86_64" ]; then
ARCHSUFFIX="64"
fi
BUILD=${BUILD:-1_io}
APP=ioquake3
@ -46,7 +52,7 @@ mkdir -p $PKG/usr/bin
cat >> $PKG/usr/bin/ioquake3 << EOF
#!/bin/sh
cd /usr/games/$APP/
./ioquake3.i386 \$*
./ioquake3.${ARCHSUFFIX} \$*
exit \$?
EOF
chmod 754 $PKG/usr/bin/ioquake3
@ -55,7 +61,7 @@ mkdir -p $PKG/usr/bin
cat >> $PKG/usr/bin/ioq3ded << EOF
#!/bin/sh
cd /usr/games/$APP/
./ioq3ded.i386 \$*
./ioq3ded.${ARCHSUFFIX} \$*
exit \$?
EOF
chmod 754 $PKG/usr/bin/ioq3ded
@ -64,7 +70,7 @@ mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cat >> $PKG/install/doinst.sh << EOF
chmod 754 /usr/games/$APP/*.i386
chmod 754 /usr/games/$APP/*.${ARCHSUFFIX}
chmod 754 /usr/bin/ioquake3 /usr/bin/ioq3ded
EOF
chmod +x $PKG/install/doinst.sh

View file

@ -5,8 +5,15 @@
IOQ3_DIR=/usr/local/share/games/quake3
COMPILE_PLATFORM=`uname|sed -e s/_.*//|tr '[:upper:]' '[:lower:]'`
COMPILE_ARCH=`uname -p | sed -e s/i.86/i386/`
if [ "x${LD_LIBRARY_PATH}" = "x" ]; then
LD_LIBRARY_PATH="${IOQ3_DIR}/lib"
else
LD_LIBRARY_PATH="${IOQ3_DIR}/lib:${LD_LIBRARY_PATH}"
fi
export LD_LIBRARY_PATH
COMPILE_PLATFORM=`uname|sed -e 's/_.*//'|tr '[:upper:]' '[:lower:]'`
COMPILE_ARCH=`uname -p | sed -e 's/i.86/i386/'`
EXEC_REL=release

View file

@ -5,8 +5,15 @@
IOQ3_DIR=/usr/local/share/games/quake3
COMPILE_PLATFORM=`uname|sed -e s/_.*//|tr '[:upper:]' '[:lower:]'`
COMPILE_ARCH=`uname -p | sed -e s/i.86/i386/`
if [ "x${LD_LIBRARY_PATH}" = "x" ]; then
LD_LIBRARY_PATH="${IOQ3_DIR}/lib"
else
LD_LIBRARY_PATH="${IOQ3_DIR}/lib:${LD_LIBRARY_PATH}"
fi
export LD_LIBRARY_PATH
COMPILE_PLATFORM=`uname|sed -e 's/_.*//'|tr '[:upper:]' '[:lower:]'`
COMPILE_ARCH=`uname -p | sed -e 's/i.86/i386/'`
EXEC_REL=release

View file

@ -1,3 +1,2 @@
P SUNWxilrl XIL Runtime Environment
P SFWsdl SDL - Simple DirectMedia Layer library
P ioquake3d Icculus.Org Quake3 game data files for Solaris 10 (X11,GLX,SDL)
P SUNWxwplt X Window System platform software
P ioquake3d Icculus.Org Quake3 patch data files for Solaris 10 (X11,GLX,SDL)

View file

@ -3,10 +3,10 @@ BASEDIR=/usr/local/share/games
TZ=PST
PATH=/sbin:/usr/sbin:/usr/bin:/usr/sadm/install/bin
PKG=ioquake3
NAME=ioquake3 1.34 for Solaris 10 (X11,GLX,SDL)
NAME=ioquake3 for Solaris 10 (X11,GLX,SDL)
VERSION=
CATEGORY=application,graphics,opengl
DESC=Icculus.Org Quake3 1.34 for Solaris 10 (http://www.ioquake3.org/)
DESC=Icculus.Org Quake3 for Solaris 10 (http://www.ioquake3.org/)
VENDOR=http://www.ioquake3.org/
EMAIL=quake@cojot.name
PKGSAV=/var/sadm/pkg/ioquake3/save

View file

@ -1,2 +1 @@
P SUNWxilrl XIL Runtime Environment
P SFWsdl SDL - Simple DirectMedia Layer library
P SUNWxwplt X Window System platform software

View file

@ -1,2 +1 @@
P SUNWxilrl XIL Runtime Environment
P SFWsdl SDL - Simple DirectMedia Layer library
P SUNWxwplt X Window System platform software

View file

@ -0,0 +1,425 @@
// !$*UTF8*$!
{
archiveVersion = 1;
classes = {
};
objectVersion = 46;
objects = {
/* Begin PBXBuildFile section */
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View file

@ -0,0 +1,299 @@
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View file

@ -0,0 +1,51 @@
ioquake3 Xcode Projects
Created & Maintained by Jeremiah Sypult & Contributors
Updated: 2013/07/13
GENERAL:
From the ioquake3 root, navigate to misc/xcode and open the ioquake3.xcworkspace. The workspace embeds all the projects and currently builds universal (fat) binaries supporting i386 and x86_64.
An older version of Xcode may be able to add support for PowerPC, but it is not currently supported in the Xcode version I produced these projects with (4.6.3).
Hopefully people working with ioquake3 on OS X will benefit from using Xcodes IDE for building, hacking and debugging.
LIBRARIES:
- Game libraries (cgame, game, ui) compile to universal binary dylib for native (versus qvm bytecode/interpreted).
- Renderer libraries also compile to universal binary dylib. The OpenGL 2 renderer project will normally show missing .c files in code/renderergl2/glsl. This is normal, as these .c files are automatically generated during the build process and deleted when building completes. This step is required in order for the renderer to link due to symbol dependencies in tr_glsl.c for fallback shaders.
- ioquake3 searches for game & renderer libraries with an abbreviated architecture suffix in the filename. Xcode scripts handle symlink creation for the appropriate architectures at build time in order to support universal (fat) binaries.
- Static libraries are used for botlib, jpeg and speex.
- Currently links OS X system libcurl.dylib and libz.dylib.
- SDL binary dylib is included.
TODO:
- dedicated support
- missionpack support
- curl.xcodeproj
- ogg.xcodeproj (ogg vorbis support)
- opusfile.xcodeproj
- zlib.xcodeproj
- q3asm.xcodeproj
- q3cpp.xcodeproj
- q3lcc.xcodeproj
- q3rcc.xcodeproj
NO CARRIER

View file

@ -25,7 +25,7 @@ Quick start for servers:
Quick start for clients:
- run a recent build of ioquake3.
- Make sure your network settings are set to broadband.
- +set snd_useOpenAL 1
- +set s_useOpenAL 1
- \bind q "+voiprecord"
- Hook up a microphone, connect to a VoIP-supporting server.
- hold down 'q' key and talk.
@ -113,19 +113,19 @@ voip ignore <clientnum>
sending it, to save bandwidth. Use unignore to reenable. This is reset to
unignored when (re)connecting to a server.
voip gain unignore <clientnum>
voip unignore <clientnum>
Turn on incoming voice from player number <clientnum>. This will start
playing audio from this player again if you've previously done a "voip
ignore", and instruct the server to start sending her voice packets to
you again.
voip gain muteall
voip muteall
Turn off all incoming voice. This will refuse to play any incoming audio,
and instruct the server to stop sending it, to save bandwidth. Use
unmuteall to reenable. This is reset to unmuted when (re)connecting to
a server.
voip gain unmuteall
voip unmuteall
Turn on incoming voice. This will start playing audio again if you've
previously done a "voip muteall", and instruct the server to start
sending voice packets to you again.