diff --git a/reaction/ta_ui/ta_ui.plg b/reaction/ta_ui/ta_ui.plg index ee0bf913..2053800a 100644 --- a/reaction/ta_ui/ta_ui.plg +++ b/reaction/ta_ui/ta_ui.plg @@ -3,9 +3,163 @@
Build Log
+--------------------Configuration: cgame - Win32 Release-------------------- +
+Command Lines
+Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP375.tmp" with contents +[ +/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c +"C:\Games\Quake3\rq3source\reaction\cgame\cg_draw.c" +] +Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP375.tmp" +Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP376.tmp" with contents +[ +/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib" +.\Release\bg_misc.obj +.\Release\bg_pmove.obj +.\Release\bg_slidemove.obj +.\Release\cg_atmospheric.obj +.\Release\cg_consolecmds.obj +.\Release\cg_draw.obj +.\Release\cg_drawtools.obj +.\Release\cg_effects.obj +.\Release\cg_ents.obj +.\Release\cg_event.obj +.\Release\cg_info.obj +.\Release\cg_localents.obj +.\Release\cg_main.obj +.\Release\cg_marks.obj +.\Release\cg_players.obj +.\Release\cg_playerstate.obj +.\Release\cg_predict.obj +.\Release\cg_scoreboard.obj +.\Release\cg_servercmds.obj +.\Release\cg_snapshot.obj +.\Release\cg_syscalls.obj +.\Release\cg_view.obj +.\Release\cg_weapons.obj +.\Release\q_math.obj +.\Release\q_shared.obj +.\Release\ui_shared.obj +] +Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP376.tmp" +Output Window
+Compiling... +cg_draw.c +Linking... + Creating library Release/cgamex86.lib and object Release/cgamex86.exp + + + +Results
+cgamex86.dll - 0 error(s), 0 warning(s) ++--------------------Configuration: game - Win32 Release-------------------- +
+Command Lines
+Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP37A.tmp" with contents +[ +/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c +"C:\Games\Quake3\rq3source\reaction\game\g_active.c" +"C:\Games\Quake3\rq3source\reaction\game\g_client.c" +"C:\Games\Quake3\rq3source\reaction\game\g_teamplay.c" +] +Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP37A.tmp" +Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP37B.tmp" with contents +[ +kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib" +\reactionoutput\ai_chat.obj +\reactionoutput\ai_cmd.obj +\reactionoutput\ai_dmnet.obj +\reactionoutput\ai_dmq3.obj +\reactionoutput\ai_main.obj +\reactionoutput\ai_team.obj +\reactionoutput\ai_vcmd.obj +\reactionoutput\bg_misc.obj +\reactionoutput\bg_pmove.obj +\reactionoutput\bg_slidemove.obj +\reactionoutput\g_active.obj +\reactionoutput\g_arenas.obj +\reactionoutput\g_bot.obj +\reactionoutput\g_client.obj +\reactionoutput\g_cmds.obj +\reactionoutput\g_combat.obj +\reactionoutput\g_fileio.obj +\reactionoutput\g_items.obj +\reactionoutput\g_main.obj +\reactionoutput\g_matchmode.obj +\reactionoutput\g_mem.obj +\reactionoutput\g_misc.obj +\reactionoutput\g_missile.obj +\reactionoutput\g_mover.obj +\reactionoutput\g_session.obj +\reactionoutput\g_spawn.obj +\reactionoutput\g_svcmds.obj +\reactionoutput\g_syscalls.obj +\reactionoutput\g_target.obj +\reactionoutput\g_team.obj +\reactionoutput\g_teamplay.obj +\reactionoutput\g_trigger.obj +\reactionoutput\g_utils.obj +\reactionoutput\g_weapon.obj +\reactionoutput\q_math.obj +\reactionoutput\q_shared.obj +\reactionoutput\rxn_game.obj +\reactionoutput\zcam.obj +\reactionoutput\zcam_target.obj +] +Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP37B.tmp" +Output Window
+Compiling... +g_active.c +g_client.c +g_teamplay.c +C:\Games\Quake3\rq3source\reaction\game\g_client.c(1687) : warning C4701: local variable 'classname' may be used without having been initialized +Linking... + Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp + + + +Results
+qagamex86.dll - 0 error(s), 1 warning(s) +--------------------Configuration: ui - Win32 Release TA--------------------
Command Lines
+Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP37F.tmp" with contents +[ +/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c +"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_atoms.c" +"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_gameinfo.c" +"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c" +"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_players.c" +"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_syscalls.c" +] +Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP37F.tmp" +Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP380.tmp" with contents +[ +/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib" +.\Release_TA\bg_misc.obj +.\Release_TA\q_math.obj +.\Release_TA\q_shared.obj +.\Release_TA\ui_atoms.obj +.\Release_TA\ui_gameinfo.obj +.\Release_TA\ui_main.obj +.\Release_TA\ui_players.obj +.\Release_TA\ui_shared.obj +.\Release_TA\ui_syscalls.obj +.\Release_TA\ui_util.obj +] +Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP380.tmp" +Output Window
+Compiling... +ui_atoms.c +ui_gameinfo.c +ui_main.c +ui_players.c +ui_syscalls.c +Linking... + Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp diff --git a/reaction/ta_ui/ui_main.c b/reaction/ta_ui/ui_main.c index f5a21898..7a167d3b 100644 --- a/reaction/ta_ui/ui_main.c +++ b/reaction/ta_ui/ui_main.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.49 2002/09/01 12:30:29 makro +// Small fixes +// // Revision 1.48 2002/08/30 17:22:29 makro // Added clientNum info to the UI; made ref kick and referee ui scripts // use client nums instead of names @@ -2322,29 +2325,30 @@ void UI_BuildIngameServerInfoList() int matchmode = atoi(Info_ValueForKey(info, "g_RQ3_matchmode")); int limit = atoi(Info_ValueForKey(info, "timelimit")); + AddIngameLine("RQ3 Version", Info_ValueForKey(info, "g_RQ3_version")); AddIngameLine("Host name", Info_ValueForKey(info, "sv_hostname")); AddIngameLine("Map name", Info_ValueForKey(info, "mapname")); AddIngameLine("Gametype", (char*)teamArenaGameNames[gametype]); - AddIngameLine("Time limit", (limit !=0 ) ? va("%s", limit) : "None"); + AddIngameLine("Time limit", (limit !=0 ) ? va("%i", limit) : "None"); switch (gametype) { case GT_TEAMPLAY: { limit = atoi(Info_ValueForKey(info, "g_RQ3_roundlimit")); - AddIngameLine("Round limit", (limit !=0 ) ? va("%s", limit) : "None"); + AddIngameLine("Round limit", (limit !=0 ) ? va("%i", limit) : "None"); limit = atoi(Info_ValueForKey(info, "g_RQ3_roundtimelimit")); - AddIngameLine("Round time limit", (limit !=0 ) ? va("%s", limit) : "None"); + AddIngameLine("Round time limit", (limit !=0 ) ? va("%i", limit) : "None"); AddIngameLine("Team 1", va("%s (%s)", Info_ValueForKey(info, "g_RQ3_team1Name"), Info_ValueForKey(info, "g_RQ3_team1model"))); AddIngameLine("Team 2", va("%s (%s)", Info_ValueForKey(info, "g_RQ3_team2Name"), Info_ValueForKey(info, "g_RQ3_team2model"))); } case GT_CTF: { limit = atoi(Info_ValueForKey(info, "capturelimit")); - AddIngameLine("Capture limit", (limit !=0 ) ? va("%s", limit) : "None"); + AddIngameLine("Capture limit", (limit !=0 ) ? va("%i", limit) : "None"); } default: { limit = atoi(Info_ValueForKey(info, "fraglimit")); - AddIngameLine("Frag limit", (limit !=0 ) ? va("%s", limit) : "None"); + AddIngameLine("Frag limit", (limit !=0 ) ? va("%i", limit) : "None"); } } AddIngameLine("Match mode", (matchmode != 0) ? "On" : "Off"); @@ -2362,7 +2366,7 @@ void UI_BuildIngameServerInfoList() AddIngameLine("Bot/min players", Info_ValueForKey(info, "bot_minplayers")); AddIngameLine("Password required", (atoi(Info_ValueForKey(info, "g_needPass")) != 0) ? "Yes" : "No"); AddIngameLine("Protocol", Info_ValueForKey(info, "protocol")); - AddIngameLine("Version", Info_ValueForKey(info, "version")); + AddIngameLine("Q3 Version", Info_ValueForKey(info, "version")); } } @@ -2440,15 +2444,18 @@ static void UI_DrawServerRefreshDate(rectDef_t * rect, float scale, vec4_t color { if (uiInfo.serverStatus.refreshActive) { vec4_t lowLight, newColor; + int count = trap_LAN_GetServerCount(ui_netSource.integer); lowLight[0] = 0.8 * color[0]; lowLight[1] = 0.8 * color[1]; lowLight[2] = 0.8 * color[2]; lowLight[3] = 0.8 * color[3]; + if (count < 0) { + count = 0; + } LerpColor(color, lowLight, newColor, 0.5 + 0.5 * sin(uiInfo.uiDC.realTime / PULSE_DIVISOR)); Text_Paint(rect->x, rect->y, scale, newColor, - va("Getting info for %d servers (ESC to cancel)", - trap_LAN_GetServerCount(ui_netSource.integer)), 0, 0, textStyle); + va("Getting info for %d servers (ESC to cancel)", count), 0, 0, textStyle); } else { char buff[64]; @@ -7311,7 +7318,7 @@ static void UI_StartServerRefresh(qboolean full) //Makro - added leading zero's //trap_Cvar_Set( va("ui_lastServerRefresh_%i", ui_netSource.integer), va("%s-%i, %i at %i:%i", MonthAbbrev[q.tm_mon],q.tm_mday, 1900+q.tm_year,q.tm_hour,q.tm_min)); trap_Cvar_Set(va("ui_lastServerRefresh_%i", ui_netSource.integer), - va("%s-%i, %2d at %2d:%2d", MonthAbbrev[q.tm_mon], q.tm_mday, 1900 + q.tm_year, q.tm_hour, + va("%s-%i, %d at %02i:%02i", MonthAbbrev[q.tm_mon], q.tm_mday, 1900 + q.tm_year, q.tm_hour, q.tm_min)); if (!full) {