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Initializing weapon modes on connect.
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1 changed files with 10 additions and 0 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.45 2002/03/03 13:49:28 jbravo
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// Initializing weapon modes on connect.
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//
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// Revision 1.44 2002/03/03 03:11:37 jbravo
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// Revision 1.44 2002/03/03 03:11:37 jbravo
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// Use propper weapon anims on TP spawns
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// Use propper weapon anims on TP spawns
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//
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//
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@ -1227,6 +1230,13 @@ void ClientBegin( int clientNum ) {
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client->ps.persistant[PERS_SAVEDTEAM] = TEAM_SPECTATOR;
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client->ps.persistant[PERS_SAVEDTEAM] = TEAM_SPECTATOR;
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client->ps.persistant[PERS_TEAM] = TEAM_SPECTATOR;
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client->ps.persistant[PERS_TEAM] = TEAM_SPECTATOR;
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client->sess.spectatorState = SPECTATOR_FREE;
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client->sess.spectatorState = SPECTATOR_FREE;
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// JBravo: Set grenades to short, and the other weapons to full automatic on connect.
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client->ps.persistant[PERS_WEAPONMODES] |= RQ3_GRENSHORT;
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client->ps.persistant[PERS_WEAPONMODES] &= ~RQ3_GRENMED;
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client->ps.persistant[PERS_WEAPONMODES] |= RQ3_KNIFEMODE;
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client->ps.persistant[PERS_WEAPONMODES] &= ~RQ3_MP5MODE;
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client->ps.persistant[PERS_WEAPONMODES] &= ~RQ3_M4MODE;
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client->ps.persistant[PERS_WEAPONMODES] &= ~RQ3_MK23MODE;
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#ifdef __ZCAM__
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#ifdef __ZCAM__
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client->camera->mode = CAMERA_MODE_SWING;
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client->camera->mode = CAMERA_MODE_SWING;
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#endif
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#endif
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