mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-10 23:32:06 +00:00
Cleaned up about menu code
Made the weapon menu unavailable in TDM if g_RQ3_tdmMode is not 0
This commit is contained in:
parent
8362dc262f
commit
a3f576a514
4 changed files with 72 additions and 42 deletions
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@ -6,7 +6,7 @@
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--------------------Configuration: ui - Win32 Release TA--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPA6.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP12C.tmp" with contents
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[
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/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
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@ -17,8 +17,8 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPA6.tmp" with conten
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_shared.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_syscalls.c"
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPA6.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPA7.tmp" with contents
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP12C.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP12D.tmp" with contents
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[
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/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib"
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.\Release_TA\bg_misc.obj
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@ -32,14 +32,13 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPA7.tmp" with conten
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.\Release_TA\ui_syscalls.obj
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.\Release_TA\ui_util.obj
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPA7.tmp"
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP12D.tmp"
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<h3>Output Window</h3>
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Compiling...
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bg_misc.c
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ui_atoms.c
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ui_gameinfo.c
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ui_main.c
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C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c(4861) : warning C4101: 'game' : unreferenced local variable
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ui_players.c
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ui_shared.c
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ui_syscalls.c
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@ -49,7 +48,7 @@ Linking...
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<h3>Results</h3>
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uix86.dll - 0 error(s), 1 warning(s)
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uix86.dll - 0 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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@ -5,6 +5,10 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.18 2002/11/09 14:17:51 makro
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// Cleaned up about menu code
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// Made the weapon menu unavailable in TDM if g_RQ3_tdmMode is not 0
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//
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// Revision 1.17 2002/10/29 01:34:52 jbravo
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// Added g_RQ3_tdmMode (0 = TP style, 1 = DM style) including UI support.
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//
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@ -356,6 +360,22 @@ static void UI_CalcPostGameStats()
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}
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//Makro - returns qtrue if the player can access the WeaponMenu
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qboolean UI_RQ3_WeaponMenuAccess()
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{
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char info[MAX_INFO_STRING];
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int game, tdmMode;
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trap_GetConfigString(CS_SERVERINFO, info, sizeof(info));
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game = atoi(Info_ValueForKey(info, "g_gametype"));
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tdmMode = atoi(Info_ValueForKey(info, "g_RQ3_tdmMode"));
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if (game == GT_TEAMPLAY || game == GT_CTF || (game == GT_TEAM && !tdmMode))
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return qtrue;
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else
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return qfalse;
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}
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/*
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=================
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UI_ConsoleCommand
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@ -434,11 +454,10 @@ qboolean UI_ConsoleCommand(int realTime)
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}
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//Makro - adding popup for choose commands
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if (Q_stricmp(cmd, "ui_RQ3_loadout") == 0) {
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if (trap_Cvar_VariableValue("g_gametype") == GT_TEAMPLAY || trap_Cvar_VariableValue("g_gametype") == GT_CTF ||
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trap_Cvar_VariableValue("g_gametype") == GT_TEAM)
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if (UI_RQ3_WeaponMenuAccess())
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_UI_SetActiveMenu(UIMENU_RQ3_WEAPON);
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else
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Com_Printf("Not playing teamplay.\n");
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Com_Printf("Weapon/item menus are not available in this gametype.\n");
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return qtrue;
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}
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//Makro - join menu
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@ -5,6 +5,10 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.21 2002/11/09 14:17:51 makro
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// Cleaned up about menu code
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// Made the weapon menu unavailable in TDM if g_RQ3_tdmMode is not 0
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//
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// Revision 1.20 2002/08/30 17:22:28 makro
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// Added clientNum info to the UI; made ref kick and referee ui scripts
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// use client nums instead of names
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@ -708,6 +712,9 @@ typedef struct {
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qboolean firstdraw;
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} uiStatic_t;
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//Makro - added
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qboolean UI_RQ3_WeaponMenuAccess();
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// new ui stuff
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#define UI_NUMFX 7
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#define MAX_HEADS 64
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@ -5,6 +5,10 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.57 2002/11/09 14:17:51 makro
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// Cleaned up about menu code
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// Made the weapon menu unavailable in TDM if g_RQ3_tdmMode is not 0
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//
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// Revision 1.56 2002/11/09 13:05:02 makro
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// g_RQ3_teamXname cvars are now used in the join menu
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//
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@ -2322,16 +2326,17 @@ void AddIngameLine(char *key, char *val)
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void UI_BuildIngameServerInfoList()
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{
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char info[MAX_INFO_STRING];
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char serverInfo[MAX_INFO_STRING], systemInfo[MAX_INFO_STRING];
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char *p, *key, *val;
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memset(uiInfo.ingameServerInfo, 0, sizeof(uiInfo.ingameServerInfo));
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uiInfo.ingameServerInfoLineCount = 0;
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trap_GetConfigString(CS_SERVERINFO, info, sizeof(info));
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trap_GetConfigString(CS_SERVERINFO, serverInfo, sizeof(serverInfo));
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trap_GetConfigString(CS_SYSTEMINFO, systemInfo, sizeof(systemInfo));
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//detailed info
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if (trap_Cvar_VariableValue("ui_RQ3_ingameDetails")) {
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p = info;
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p = serverInfo;
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while (*p == '\\')
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p++;
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// get the cvars
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//basic info
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} else {
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//to avoid reading some stuff more than once
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int gametype = atoi(Info_ValueForKey(info, "g_gametype"));
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int matchmode = atoi(Info_ValueForKey(info, "g_RQ3_matchmode"));
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int limit = atoi(Info_ValueForKey(info, "timelimit"));
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int tdmMode = atoi(Info_ValueForKey(info, "g_RQ3_tdmMode"));
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int gametype = atoi(Info_ValueForKey(serverInfo, "g_gametype"));
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int matchmode = atoi(Info_ValueForKey(serverInfo, "g_RQ3_matchmode"));
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int limit = atoi(Info_ValueForKey(serverInfo, "timelimit"));
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AddIngameLine("RQ3 Version", Info_ValueForKey(info, "g_RQ3_version"));
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AddIngameLine("Host name", Info_ValueForKey(info, "sv_hostname"));
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AddIngameLine("Map name", Info_ValueForKey(info, "mapname"));
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AddIngameLine("RQ3 Version", Info_ValueForKey(serverInfo, "g_RQ3_version"));
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AddIngameLine("Host name", Info_ValueForKey(serverInfo, "sv_hostname"));
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AddIngameLine("Map name", Info_ValueForKey(serverInfo, "mapname"));
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AddIngameLine("Gametype", (char*)teamArenaGameNames[gametype]);
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AddIngameLine("Time limit", (limit !=0 ) ? va("%i", limit) : "None");
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switch (gametype) {
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case GT_TEAMPLAY:
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{
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limit = atoi(Info_ValueForKey(info, "g_RQ3_roundlimit"));
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limit = atoi(Info_ValueForKey(serverInfo, "g_RQ3_roundlimit"));
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AddIngameLine("Round limit", (limit !=0 ) ? va("%i", limit) : "None");
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limit = atoi(Info_ValueForKey(info, "g_RQ3_roundtimelimit"));
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limit = atoi(Info_ValueForKey(serverInfo, "g_RQ3_roundtimelimit"));
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AddIngameLine("Round time limit", (limit !=0 ) ? va("%i", limit) : "None");
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AddIngameLine("Team 1", va("%s (%s)", Info_ValueForKey(info, "g_RQ3_team1Name"), Info_ValueForKey(info, "g_RQ3_team1model")));
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AddIngameLine("Team 2", va("%s (%s)", Info_ValueForKey(info, "g_RQ3_team2Name"), Info_ValueForKey(info, "g_RQ3_team2model")));
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AddIngameLine("Team 1", va("%s (%s)", Info_ValueForKey(serverInfo, "g_RQ3_team1Name"), Info_ValueForKey(systemInfo, "g_RQ3_team1model")));
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AddIngameLine("Team 2", va("%s (%s)", Info_ValueForKey(serverInfo, "g_RQ3_team2Name"), Info_ValueForKey(systemInfo, "g_RQ3_team2model")));
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break;
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}
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case GT_TEAM:
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{
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AddIngameLine("Team 1", va("%s (%s)", Info_ValueForKey(info, "g_RQ3_team1Name"), Info_ValueForKey(info, "g_RQ3_team1model")));
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AddIngameLine("Team 2", va("%s (%s)", Info_ValueForKey(info, "g_RQ3_team2Name"), Info_ValueForKey(info, "g_RQ3_team2model")));
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AddIngameLine("TeamDM Mode", (tdmMode != 0) ? "Classic" : "TP style");
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AddIngameLine("Team 1", va("%s (%s)", Info_ValueForKey(serverInfo, "g_RQ3_team1Name"), Info_ValueForKey(systemInfo, "g_RQ3_team1model")));
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AddIngameLine("Team 2", va("%s (%s)", Info_ValueForKey(serverInfo, "g_RQ3_team2Name"), Info_ValueForKey(systemInfo, "g_RQ3_team2model")));
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AddIngameLine("TeamDM Mode", (atoi(Info_ValueForKey(serverInfo, "g_RQ3_tdmMode")) != 0) ? "Classic" : "TP style");
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break;
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}
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case GT_CTF:
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{
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limit = atoi(Info_ValueForKey(info, "capturelimit"));
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limit = atoi(Info_ValueForKey(serverInfo, "capturelimit"));
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AddIngameLine("Capture limit", (limit !=0 ) ? va("%i", limit) : "None");
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break;
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}
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default:
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{
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limit = atoi(Info_ValueForKey(info, "fraglimit"));
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limit = atoi(Info_ValueForKey(serverInfo, "fraglimit"));
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AddIngameLine("Frag limit", (limit !=0 ) ? va("%i", limit) : "None");
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break;
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}
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AddIngameLine("Match mode", (matchmode != 0) ? "On" : "Off");
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if (matchmode) {
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//int refID = atoi(Info_ValueForKey(info, "g_RQ3_refID"));
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int allowRef = atoi(Info_ValueForKey(info, "g_RQ3_allowRef"));
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AddIngameLine("Allow referee", (allowRef != 0) ? "On" : "Off");
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int allowRef = atoi(Info_ValueForKey(serverInfo, "g_RQ3_allowRef"));
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AddIngameLine("Allow referee", (allowRef != 0) ? va("Yes (%i max)", atoi(Info_ValueForKey(serverInfo, "g_RQ3_maxRefs"))) : "No");
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//if (allowRef && refID != -1) {
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// char info2[MAX_INFO_STRING];
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// trap_GetConfigString(CS_PLAYERS + refID, info2, sizeof(info2));
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// AddIngameLine("Referee", Info_ValueForKey(info2, "name"));
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//}
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}
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AddIngameLine("Max clients", Info_ValueForKey(info, "sv_maxClients"));
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AddIngameLine("Bot/min players", Info_ValueForKey(info, "bot_minplayers"));
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AddIngameLine("Password required", (atoi(Info_ValueForKey(info, "g_needPass")) != 0) ? "Yes" : "No");
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AddIngameLine("Protocol", Info_ValueForKey(info, "protocol"));
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AddIngameLine("Q3 Version", Info_ValueForKey(info, "version"));
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AddIngameLine("Max clients", Info_ValueForKey(serverInfo, "sv_maxClients"));
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AddIngameLine("Bot/min players", Info_ValueForKey(serverInfo, "bot_minplayers"));
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AddIngameLine("Password required", (atoi(Info_ValueForKey(serverInfo, "g_needPass")) != 0) ? "Yes" : "No");
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AddIngameLine("Protocol", Info_ValueForKey(serverInfo, "protocol"));
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AddIngameLine("Q3 Version", Info_ValueForKey(serverInfo, "version"));
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}
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}
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//Makro - maybe a wait command will make the music volume get saved before exiting
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trap_Cmd_ExecuteText(EXEC_APPEND, "wait ; quit\n");
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//Makro - weapon menu after joining a team
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} else if (Q_stricmp(name, "weapAfterJoin") == 0) {
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} else if (Q_stricmp(name, "weapAfterJoin") == 0)
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{
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//only in teamplay
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if (trap_Cvar_VariableValue("g_gametype") == GT_TEAMPLAY || trap_Cvar_VariableValue("g_gametype") == GT_CTF ||
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trap_Cvar_VariableValue("g_gametype") == GT_TEAM) {
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if (UI_RQ3_WeaponMenuAccess())
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{
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if (ui_RQ3_weapAfterJoin.integer) {
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_UI_SetActiveMenu(UIMENU_RQ3_WEAPON);
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}
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*/
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static void UI_BuildServerDisplayList(qboolean force)
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{
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int i, count, clients, maxClients, ping, game, len, visible;
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int i, count, clients, maxClients, ping, len, visible;
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char info[MAX_STRING_CHARS];
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// qboolean startRefresh = qtrue; TTimo: unused
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