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https://github.com/ReactionQuake3/reaction.git
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c0a87277ef
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2 changed files with 13 additions and 123 deletions
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@ -6,48 +6,6 @@
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--------------------Configuration: cgame - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP375.tmp" with contents
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_draw.c"
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP375.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP376.tmp" with contents
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[
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/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib"
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.\Release\bg_misc.obj
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.\Release\bg_pmove.obj
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.\Release\bg_slidemove.obj
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.\Release\cg_atmospheric.obj
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.\Release\cg_consolecmds.obj
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.\Release\cg_draw.obj
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.\Release\cg_drawtools.obj
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.\Release\cg_effects.obj
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.\Release\cg_ents.obj
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.\Release\cg_event.obj
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.\Release\cg_info.obj
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.\Release\cg_localents.obj
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.\Release\cg_main.obj
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.\Release\cg_marks.obj
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.\Release\cg_players.obj
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.\Release\cg_playerstate.obj
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.\Release\cg_predict.obj
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.\Release\cg_scoreboard.obj
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.\Release\cg_servercmds.obj
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.\Release\cg_snapshot.obj
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.\Release\cg_syscalls.obj
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.\Release\cg_view.obj
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.\Release\cg_weapons.obj
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.\Release\q_math.obj
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.\Release\q_shared.obj
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.\Release\ui_shared.obj
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP376.tmp"
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<h3>Output Window</h3>
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Compiling...
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cg_draw.c
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Linking...
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Creating library Release/cgamex86.lib and object Release/cgamex86.exp
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@ -57,86 +15,22 @@ cgamex86.dll - 0 error(s), 0 warning(s)
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--------------------Configuration: game - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP37A.tmp" with contents
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\game\g_active.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_client.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_teamplay.c"
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP37A.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP37B.tmp" with contents
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[
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
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\reactionoutput\ai_chat.obj
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\reactionoutput\ai_cmd.obj
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\reactionoutput\ai_dmnet.obj
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\reactionoutput\ai_dmq3.obj
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\reactionoutput\ai_main.obj
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\reactionoutput\ai_team.obj
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\reactionoutput\ai_vcmd.obj
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\reactionoutput\bg_misc.obj
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\reactionoutput\bg_pmove.obj
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\reactionoutput\bg_slidemove.obj
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\reactionoutput\g_active.obj
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\reactionoutput\g_arenas.obj
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\reactionoutput\g_bot.obj
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\reactionoutput\g_client.obj
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\reactionoutput\g_cmds.obj
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\reactionoutput\g_combat.obj
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\reactionoutput\g_fileio.obj
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\reactionoutput\g_items.obj
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\reactionoutput\g_main.obj
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\reactionoutput\g_matchmode.obj
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\reactionoutput\g_mem.obj
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\reactionoutput\g_misc.obj
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\reactionoutput\g_missile.obj
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\reactionoutput\g_mover.obj
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\reactionoutput\g_session.obj
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\reactionoutput\g_spawn.obj
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\reactionoutput\g_svcmds.obj
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\reactionoutput\g_syscalls.obj
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\reactionoutput\g_target.obj
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\reactionoutput\g_team.obj
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\reactionoutput\g_teamplay.obj
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\reactionoutput\g_trigger.obj
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\reactionoutput\g_utils.obj
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\reactionoutput\g_weapon.obj
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\reactionoutput\q_math.obj
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\reactionoutput\q_shared.obj
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\reactionoutput\rxn_game.obj
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\reactionoutput\zcam.obj
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\reactionoutput\zcam_target.obj
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP37B.tmp"
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<h3>Output Window</h3>
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Compiling...
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g_active.c
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g_client.c
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g_teamplay.c
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C:\Games\Quake3\rq3source\reaction\game\g_client.c(1687) : warning C4701: local variable 'classname' may be used without having been initialized
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Linking...
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Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
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<h3>Results</h3>
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qagamex86.dll - 0 error(s), 1 warning(s)
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qagamex86.dll - 0 error(s), 0 warning(s)
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<h3>
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--------------------Configuration: ui - Win32 Release TA--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP37F.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2D.tmp" with contents
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[
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/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_atoms.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_gameinfo.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_players.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_syscalls.c"
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP37F.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP380.tmp" with contents
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2D.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E.tmp" with contents
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[
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/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib"
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.\Release_TA\bg_misc.obj
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@ -150,14 +44,10 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP380.tmp" with conte
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.\Release_TA\ui_syscalls.obj
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.\Release_TA\ui_util.obj
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP380.tmp"
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E.tmp"
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<h3>Output Window</h3>
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Compiling...
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ui_atoms.c
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ui_gameinfo.c
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ui_main.c
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ui_players.c
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ui_syscalls.c
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Linking...
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Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.16 2002/09/01 21:15:47 makro
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// no message
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//
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// Revision 1.15 2002/08/26 00:41:52 makro
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// Presets menu + editor
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//
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@ -518,6 +521,7 @@ qboolean UI_ConsoleCommand(int realTime)
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}
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*/
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/*
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if (Q_stricmp(cmd, "error") == 0) {
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if (trap_Cvar_VariableValue("developer") == 1) {
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char text[MAX_CVAR_VALUE_STRING];
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memset(text, 0, sizeof(text));
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if (trap_Argc() == 1) {
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//Q_strcat(text, sizeof(text), "INFO: Testing error menu. Type 'error [msg]' in the console with developer set to 1 to see this screen");
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//Q_strcat(text, sizeof(text), "INFO: Testing error menu. Type 'error [msg]' in the console to see this screen. This command is only available when developer is set to 1");
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Q_strcat(text, sizeof(text),
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"Could not download \"maps/reactionmall.pk3\" because autodownloading is disabled on the server\n\nThe server you are connecting to is not a pure server, set autodownload to No in your settings and you might be able to join the game anyway.\n");
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"Could not download \"maps/longmapname.pk3\" because autodownloading is disabled on the server\n\nThe server you are connecting to is not a pure server, set autodownload to No in your settings and you might be able to join the game anyway.\n");
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} else {
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Q_strncpyz(text, UI_Argv(1), sizeof(text));
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Q_strncpyz(text, ConcatArgs(1), sizeof(text));
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}
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Com_Error(ERR_DROP, text);
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return qtrue;
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}
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}
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if (Q_stricmp(cmd, "serverinfo2") == 0) {
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UI_BuildIngameServerInfoList();
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return qtrue;
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}
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*/
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return qfalse;
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}
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