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Small fixes
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fa70ba65a8
commit
a3d0bdad26
3 changed files with 4 additions and 12 deletions
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@ -2861,7 +2861,6 @@ void Com_ReadFromPipe( void )
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Cbuf_ExecuteText( EXEC_APPEND, buffer );
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}
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//==================================================================
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void Com_WriteConfigToFile( const char *filename ) {
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@ -34,7 +34,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define HOMEPATH_NAME_UNIX ".Reaction"
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#define HOMEPATH_NAME_WIN "Reaction"
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#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
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#define GAMENAME_FOR_MASTER "Reaction"
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#define GAMENAME_FOR_MASTER "Reaction"
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// #define LEGACY_PROTOCOL // You probably don't need this for your standalone game
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#else
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#define PRODUCT_NAME "Reaction"
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@ -45,11 +45,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define HOMEPATH_NAME_WIN "Reaction"
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#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
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#define GAMENAME_FOR_MASTER "Reaction"
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#define LEGACY_PROTOCOL
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// #define LEGACY_PROTOCOL
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#endif
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// Heartbeat for dpmaster protocol. You shouldn't change this unless you know what you're doing
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#define HEARTBEAT_FOR_MASTER "DarkPlaces"
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#define BASETA "missionpack"
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#ifndef PRODUCT_VERSION
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@ -1059,15 +1059,7 @@ NON-PORTABLE SYSTEM SERVICES
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==============================================================
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*/
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typedef enum {
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AXIS_SIDE,
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AXIS_FORWARD,
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AXIS_UP,
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AXIS_ROLL,
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AXIS_YAW,
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AXIS_PITCH,
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MAX_JOYSTICK_AXIS
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} joystickAxis_t;
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#define MAX_JOYSTICK_AXIS 16
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void Sys_Init (void);
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