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https://github.com/ReactionQuake3/reaction.git
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Drop weapon with akimbos now behaves like AQ, plus no suicides during LCA
This commit is contained in:
parent
9be5e1d5b3
commit
a398f87a87
2 changed files with 42 additions and 510 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.82 2002/07/02 19:15:17 jbravo
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// Drop weapon with akimbos now behaves like AQ, plus no suicides during LCA
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//
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// Revision 1.81 2002/06/23 19:27:52 niceass
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// bandage bug fix
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//
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@ -861,6 +864,12 @@ int ThrowWeapon(gentity_t * ent, qboolean forceThrow)
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//Elder: remove zoom bits
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Cmd_Unzoom(ent);
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// JBravo: simulate AQ drop weapon for akimbo with no special weap
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if (client->ps.weapon == WP_AKIMBO && client->uniqueWeapons == 0) {
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trap_SendServerCommand(ent - g_entities, va("stuff weapon %i\n", WP_PISTOL));
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return 0;
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}
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weap = 0;
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if (client->uniqueWeapons > 0) {
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if (client->ps.weapon == WP_AKIMBO || client->ps.weapon == WP_PISTOL || client->ps.weapon == WP_GRENADE || client->ps.weapon == WP_KNIFE || client->ps.weapon == WP_NONE) // shouldn't have to worry about NONE, but just in case
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.148 2002/07/02 19:15:17 jbravo
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// Drop weapon with akimbos now behaves like AQ, plus no suicides during LCA
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//
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// Revision 1.147 2002/06/29 04:15:15 jbravo
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// CTF is now CTB. no weapons while the case is in hand other than pistol or knife
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//
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@ -355,10 +358,6 @@
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//Blaze for door code
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void Use_BinaryMover(gentity_t * ent, gentity_t * other, gentity_t * activator);
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//Blaze: Get amount of ammo a clip holds
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//Elder: def'd in bg_public.h
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//int ClipAmountForWeapon( int );
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/*
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==================
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DeathmatchScoreboardMessage
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@ -645,8 +644,6 @@ void Cmd_Give_f(gentity_t * ent)
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}
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if (give_all || Q_stricmp(name, "weapons") == 0) {
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//Blaze: Removed ( 1 << WP_GRAPPLING_HOOK ) -
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//I have no clue what that does
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//Elder: basically it sets all the STAT_WEAPONS bits to 1 EXCEPT for WP_NONE and
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//the initial bit (I don't know what that is)
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//http://www.iota-six.freeserve.co.uk/c/bitwise.htm
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@ -675,42 +672,6 @@ void Cmd_Give_f(gentity_t * ent)
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if (!give_all)
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return;
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}
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//Blaze: No armor in reaction, so give all should not give you any for testing
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/*
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if (give_all || Q_stricmp(name, "armor") == 0)
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{
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ent->client->ps.stats[STAT_ARMOR] = 200;
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if (!give_all)
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return;
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}
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*/
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if (Q_stricmp(name, "excellent") == 0) {
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//Blaze: Removed because it uses the persistant stats stuff
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//ent->client->ps.persistant[PERS_EXCELLENT_COUNT]++;
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return;
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}
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if (Q_stricmp(name, "impressive") == 0) {
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//Blaze: Removed because it uses the persistant stats stuff
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//ent->client->ps.persistant[PERS_IMPRESSIVE_COUNT]++;
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return;
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}
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if (Q_stricmp(name, "gauntletaward") == 0) {
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//Blaze: Removed because it uses the persistant stats stuff
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//ent->client->ps.persistant[PERS_GAUNTLET_FRAG_COUNT]++;
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return;
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}
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if (Q_stricmp(name, "defend") == 0) {
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//Blaze: Removed because it uses the persistant stats stuff
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//ent->client->ps.persistant[PERS_DEFEND_COUNT]++;
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return;
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}
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if (Q_stricmp(name, "assist") == 0) {
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//Blaze: Removed because it uses the persistant stats stuff
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//ent->client->ps.persistant[PERS_ASSIST_COUNT]++;
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return;
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}
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// spawn a specific item right on the player
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if (!give_all) {
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it = BG_FindItem(name);
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@ -878,6 +839,11 @@ void Cmd_Kill_f(gentity_t * ent)
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if (ent->health <= 0) {
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return;
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}
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if (g_gametype.integer == GT_TEAMPLAY && level.lights_camera_action) {
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trap_SendServerCommand(ent - g_entities,
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"print \"Don't be a Jmmsbnd007 and at least wait until the round starts.\n\"");
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return;
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}
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ent->flags &= ~FL_GODMODE;
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ent->client->ps.stats[STAT_HEALTH] = ent->health = -999;
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player_die(ent, ent, ent, 100000, MOD_SUICIDE);
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@ -1094,18 +1060,15 @@ void SetTeam(gentity_t * ent, char *s)
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if ((oldTeam == TEAM_RED || oldTeam == TEAM_BLUE) && g_gametype.integer != GT_TEAMPLAY) {
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CheckTeamLeader(oldTeam);
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}
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// JBravo: to avoid messages when players are killed and move to spectator team.
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// if ( client->sess.savedTeam != TEAM_RED && client->sess.savedTeam != TEAM_BLUE && g_gametype.integer != GT_TEAMPLAY ) {
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BroadcastTeamChange(client, oldTeam);
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// }
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// get and distribute relevent paramters
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// JBravo: save sessionTeam and then set it correctly for the call to ClientUserinfoChanged
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// so the scoreboard will be correct. Also check for uneven teams.
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if (g_gametype.integer == GT_TEAMPLAY) {
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if(g_RQ3_matchmode.integer && g_RQ3_maxplayers.integer > 0) {
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if(RQ3TeamCount(-1, client->sess.savedTeam) > g_RQ3_maxplayers.integer) // If it overflows max players
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if (g_RQ3_matchmode.integer && g_RQ3_maxplayers.integer > 0) {
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if (RQ3TeamCount(-1, client->sess.savedTeam) > g_RQ3_maxplayers.integer) // If it overflows max players
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//Make him a sub immeadiatly.
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ent->client->sess.sub = client->sess.savedTeam;
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}
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@ -1117,7 +1080,7 @@ void SetTeam(gentity_t * ent, char *s)
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ClientUserinfoChanged(clientNum);
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CalculateRanks();
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client->sess.sessionTeam = teamsave;
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ResetKills (ent);
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ResetKills(ent);
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client->last_damaged_players[0] = '\0';
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//Slicer: Changing radio gender according to models
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if (client->sess.savedTeam == TEAM_RED)
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@ -1394,7 +1357,6 @@ void G_Say(gentity_t * ent, gentity_t * target, int mode, const char *chatText)
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char location[64];
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int validation;
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// Elder: validate the client
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validation = RQ3_ValidateSay(ent);
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@ -1425,19 +1387,16 @@ void G_Say(gentity_t * ent, gentity_t * target, int mode, const char *chatText)
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}
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// Slicer: DM now has [SPECTATOR]
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// if (g_gametype.integer < GT_TEAM && mode == SAY_TEAM) {
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// mode = SAY_ALL;
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// }
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// JBravo: adding below the [DEAD] tag infront of dead players names.
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switch (mode) {
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default:
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case SAY_ALL:
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if (ent->client->sess.sessionTeam == TEAM_SPECTATOR) {
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if(g_gametype.integer < GT_TEAM) // DM, SPECTATOR
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if (g_gametype.integer < GT_TEAM) // DM, SPECTATOR
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Com_sprintf(name, sizeof(name), "[SPECTATOR] %s%c%c" EC ": ", ent->client->pers.netname,
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Q_COLOR_ESCAPE, COLOR_WHITE);
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else {
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if(ent->client->sess.savedTeam == TEAM_SPECTATOR)
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if (ent->client->sess.savedTeam == TEAM_SPECTATOR)
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Com_sprintf(name, sizeof(name), "[SPECTATOR] %s%c%c" EC ": ", ent->client->pers.netname,
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Q_COLOR_ESCAPE, COLOR_WHITE);
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else
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Com_sprintf(name, sizeof(name), EC "[SPECTATOR] (%s%c%c" EC ")" EC ": ",
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ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE);
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else {
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if(ent->client->sess.savedTeam == TEAM_SPECTATOR)
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if (ent->client->sess.savedTeam == TEAM_SPECTATOR)
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Com_sprintf(name, sizeof(name), EC "[SPECTATOR] (%s%c%c" EC ")" EC ": ",
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ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE);
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else
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@ -1526,7 +1485,6 @@ static void Cmd_Say_f(gentity_t * ent, int mode, qboolean arg0)
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char *p;
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qboolean normaluser;
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if (trap_Argc() < 2 && !arg0) {
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return;
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}
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}
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//Slicer Matchmode
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if(g_RQ3_matchmode.integer) {
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if (g_RQ3_matchmode.integer) {
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normaluser = (ent->client->sess.captain == TEAM_FREE && ent - g_entities != g_RQ3_RefID.integer);
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switch (g_RQ3_forceteamtalk.integer) {
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case 1: //Only allow say_team when the game hasn't started
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if(level.inGame && normaluser)
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mode = SAY_TEAM;
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break;
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case 2:
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if(normaluser)
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mode = SAY_TEAM;
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break;
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default:
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break;
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case 1: //Only allow say_team when the game hasn't started
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if (level.inGame && normaluser)
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mode = SAY_TEAM;
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break;
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case 2:
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if (normaluser)
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mode = SAY_TEAM;
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break;
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default:
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break;
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}
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}
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@ -1574,7 +1532,7 @@ static void Cmd_Tell_f(gentity_t * ent)
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}
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//Slicer : no TELL FOR TP
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if(!g_gametype.integer < GT_TEAM)
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if (!g_gametype.integer < GT_TEAM)
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return;
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trap_Argv(1, arg, sizeof(arg));
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@ -1733,7 +1691,6 @@ static void Cmd_VoiceTaunt_f(gentity_t * ent)
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return;
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}
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// insult someone who just killed you
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// if (ent->enemy && ent->enemy->client && ent->enemy->client->lastkilled_client == ent->s.number) {
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// JBravo: adding the multiple killed system.
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if (ent->enemy && ent->enemy->client && ent->enemy->client->lastkilled_client[0] == ent) {
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// i am a dead corpse
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return;
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}
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// insult someone you just killed
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// if (ent->client->lastkilled_client >= 0 && ent->client->lastkilled_client != ent->s.number) {
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// JBravo: adding the multiple killed system.
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if (ent->client->lastkilled_client[0] != NULL && ent->client->lastkilled_client[0]->s.number >= 0 &&
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ent->client->lastkilled_client[0]->s.number != ent->s.number) {
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// who = g_entities + ent->client->lastkilled_client;
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who = ent->client->lastkilled_client[0];
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if (who->client) {
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// who is the person I just killed
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@ -1770,7 +1725,6 @@ static void Cmd_VoiceTaunt_f(gentity_t * ent)
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G_Voice(ent, ent, SAY_TELL, VOICECHAT_KILLINSULT, qfalse);
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}
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}
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// ent->client->lastkilled_client = -1;
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// JBravo: adding the multiple killed system.
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ent->client->lastkilled_client[0] = NULL;
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return;
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@ -1921,34 +1875,17 @@ void Cmd_CallVote_f(gentity_t * ent)
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} else if (!Q_stricmp(arg1, "map")) {
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// special case for map changes, we want to reset the nextmap setting
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// this allows a player to change maps, but not upset the map rotation
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// char s[MAX_STRING_CHARS];
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if ( !G_FileExists(va("maps/%s.bsp", arg2)) ) {
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trap_SendServerCommand(ent - g_entities, va("print \"The map %s does not exist.\n\"", arg2));
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return;
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}
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/* trap_Cvar_VariableStringBuffer("nextmap", s, sizeof(s));
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if (*s) {
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Com_sprintf(level.voteString, sizeof(level.voteString), "%s %s; set nextmap \"%s\"", arg1, arg2,
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s);
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} else {
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Com_sprintf(level.voteString, sizeof(level.voteString), "%s %s", arg1, arg2);
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}
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*/
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Com_sprintf(level.voteString, sizeof(level.voteString), "%s", arg1);
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Com_sprintf(level.voteMap, sizeof(level.voteMap), "%s", arg2);
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Com_sprintf(level.voteDisplayString, sizeof(level.voteDisplayString), "%s %s", level.voteString, level.voteMap);
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} else if (!Q_stricmp(arg1, "cyclemap")) {
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// char s[MAX_STRING_CHARS];
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/*trap_Cvar_VariableStringBuffer("nextmap", s, sizeof(s));
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if (!*s) {
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trap_SendServerCommand(ent - g_entities, "print \"nextmap not set.\n\"");
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return;
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}*/
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Com_sprintf(level.voteString, sizeof(level.voteString), "cyclemap");
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Com_sprintf(level.voteDisplayString, sizeof(level.voteDisplayString), "%s", level.voteString);
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} else {
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@ -2238,20 +2175,6 @@ Cmd_Stats_f
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*/
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void Cmd_Stats_f(gentity_t * ent)
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{
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/*
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int max, n, i;
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max = trap_AAS_PointReachabilityAreaIndex( NULL );
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n = 0;
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for ( i = 0; i < max; i++ ) {
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if ( ent->client->areabits[i >> 3] & (1 << (i & 7)) )
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n++;
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}
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//trap_SendServerCommand( ent-g_entities, va("print \"visited %d of %d areas\n\"", n, max));
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trap_SendServerCommand( ent-g_entities, va("print \"%d%% level coverage\n\"", n * 100 / max));
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*/
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}
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/*
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@ -2266,11 +2189,6 @@ void Cmd_Bandage(gentity_t * ent)
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return;
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//Elder: added so you can't "rebandage"
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/* if ((ent->client->ps.stats[STAT_RQ3] & RQ3_BANDAGE_WORK) == RQ3_BANDAGE_WORK) {
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trap_SendServerCommand( ent-g_entities, va("print \"You are already bandaging!\n\""));
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return;
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}
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*/
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if (ent->client->ps.weaponstate == WEAPON_BANDAGING) {
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trap_SendServerCommand(ent - g_entities, va("print \"You are already bandaging!\n\""));
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return;
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@ -2281,9 +2199,6 @@ void Cmd_Bandage(gentity_t * ent)
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//Elder: remove zoom bits
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Cmd_Unzoom(ent);
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//Elder: added
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// ent->client->ps.stats[STAT_RQ3] |= RQ3_BANDAGE_WORK;
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//Elder: drop the primed grenade
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//Moved weapon switch to bg_pmove.c
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if (ent->client->ps.weapon == WP_GRENADE && ent->client->ps.weaponstate == WEAPON_COCKED) {
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@ -2291,7 +2206,6 @@ void Cmd_Bandage(gentity_t * ent)
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ent->client->ps.ammo[WP_GRENADE]--;
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}
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//slicer
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// ent->client->ps.weaponstate = WEAPON_DROPPING;
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ent->client->ps.weaponstate = WEAPON_BANDAGING;
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if (ent->client->ps.weapon == WP_KNIFE
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@ -2310,309 +2224,6 @@ void Cmd_Bandage(gentity_t * ent)
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}
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}
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/*
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==================
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Cmd_Reload
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Added by Duffman
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Fastreloads:
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a_cmds in action source for proper behavior.
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void Cmd_Reload_f (edict_t *ent)
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==================
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*/
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/* Dont need this code any more
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void Cmd_Reload( gentity_t *ent )
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{
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int weapon, ammotoadd, delay = 0;
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if (ent->client->ps.pm_type == PM_SPECTATOR)
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return;
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//Elder: added for redundant check but shouldn't need to come here - handled in cgame
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if(ent->client->ps.weaponstate == WEAPON_BANDAGING) {
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ent->client->fastReloads = 0;
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ent->client->reloadAttempts = 0;
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trap_SendServerCommand(ent-g_entities, va("print \"You are too busy bandaging...\n\""));
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return;
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}
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//Prevent reloading while bursting
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if (ent->client->ps.stats[STAT_BURST] > 0)
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return;
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weapon = ent->client->ps.weapon;
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//Elder: changed to new function
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ammotoadd = ClipAmountForReload(weapon);
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switch (weapon) {
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case WP_KNIFE:
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trap_SendServerCommand(ent-g_entities, va("print \"No need to reload.\n\""));
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return;
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break;
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case WP_PISTOL:
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if (ent->client->ps.ammo[weapon] >= RQ3_PISTOL_AMMO) {
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trap_SendServerCommand(ent-g_entities, va("print \"No need to reload.\n\""));
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return;
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}
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delay = RQ3_PISTOL_RELOAD_DELAY;
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break;
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case WP_M4:
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if (ent->client->ps.ammo[weapon] >= RQ3_M4_AMMO) {
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trap_SendServerCommand(ent-g_entities, va("print \"No need to reload.\n\""));
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return;
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}
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delay = RQ3_M4_RELOAD_DELAY;
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||||
break;
|
||||
case WP_M3:
|
||||
ammotoadd += ent->client->ps.ammo[weapon];
|
||||
|
||||
//Check to see if fastReloads is stale
|
||||
if (level.time - ent->client->lastReloadTime > RQ3_M3_RELOAD_DELAY)
|
||||
ent->client->fastReloads = 0;
|
||||
|
||||
if (ent->client->ps.ammo[weapon] >= RQ3_M3_AMMO) {
|
||||
//reset fast reloads and attempts
|
||||
ent->client->fastReloads = 0;
|
||||
ent->client->reloadAttempts = 0;
|
||||
trap_SendServerCommand(ent-g_entities, va("print \"No need to reload.\n\""));
|
||||
return;
|
||||
}
|
||||
|
||||
//Check if it's already reloading
|
||||
if (ent->client->ps.weaponstate == WEAPON_RELOADING && ent->client->numClips[WP_M3] > 0) {
|
||||
//Have we fast reloaded before?
|
||||
if (ent->client->fastReloads) {
|
||||
if (level.time - ent->client->lastReloadTime < RQ3_M3_ALLOW_FAST_RELOAD_DELAY) {
|
||||
//not enough time has passed for a fast-reload attempt so ignore it
|
||||
return;
|
||||
} else if (level.time - ent->client->lastReloadTime <= RQ3_M3_RELOAD_DELAY) {
|
||||
//Gotcha!
|
||||
ent->client->fastReloads = 1;
|
||||
} else {
|
||||
//Missed the window of opportunity! - Reset fastReloads
|
||||
ent->client->fastReloads = 0;
|
||||
}
|
||||
}
|
||||
//Fast-reload virgin
|
||||
else if (level.time - ent->client->lastReloadTime <= RQ3_M3_RELOAD_DELAY) {
|
||||
ent->client->fastReloads = 1;
|
||||
} else {
|
||||
//not enough time has passed for a fast-reload attempt so ignore it
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//check for fast reloads
|
||||
if (ent->client->fastReloads) {
|
||||
//Fast reload
|
||||
ent->client->ps.generic1 = ((ent->client->ps.generic1 & ANIM_TOGGLEBIT)
|
||||
^ ANIM_TOGGLEBIT) | WP_ANIM_RELOAD;
|
||||
delay = RQ3_M3_FAST_RELOAD_DELAY;
|
||||
ent->client->fastReloads = 1;
|
||||
//Elder: reset reload stage so we can hear sound
|
||||
ent->client->reloadStage = -1;
|
||||
} else {
|
||||
//Regular reload
|
||||
delay = RQ3_M3_RELOAD_DELAY;
|
||||
ent->client->fastReloads = 0;
|
||||
}
|
||||
|
||||
//Elder: finished a full reload cycle - mark the time and discard the attempt
|
||||
ent->client->lastReloadTime = level.time;
|
||||
ent->client->reloadAttempts--;
|
||||
|
||||
//Finish off if no more reload attempts
|
||||
if (ent->client->reloadAttempts < 1 && ent->client->fastReloads)
|
||||
delay += RQ3_M3_FINISH_RELOAD_DELAY;
|
||||
break;
|
||||
case WP_HANDCANNON:
|
||||
delay = RQ3_HANDCANNON_RELOAD_DELAY;
|
||||
if (ent->client->ps.ammo[weapon] >= RQ3_HANDCANNON_AMMO) {
|
||||
trap_SendServerCommand(ent-g_entities, va("print \"No need to reload.\n\""));
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case WP_SSG3000:
|
||||
ammotoadd += ent->client->ps.ammo[weapon];
|
||||
|
||||
//Check to see if fastReloads is stale
|
||||
if (level.time - ent->client->lastReloadTime > RQ3_SSG3000_RELOAD_DELAY)
|
||||
ent->client->fastReloads = 0;
|
||||
|
||||
if (ent->client->ps.ammo[weapon] >= RQ3_SSG3000_AMMO) {
|
||||
//reset fast reloads and attempts
|
||||
ent->client->fastReloads = 0;
|
||||
ent->client->reloadAttempts = 0;
|
||||
trap_SendServerCommand(ent-g_entities, va("print \"No need to reload.\n\""));
|
||||
return;
|
||||
}
|
||||
|
||||
//Check if it's already reloading
|
||||
if (ent->client->ps.weaponstate == WEAPON_RELOADING && ent->client->numClips[WP_SSG3000] > 0) {
|
||||
//Have we fast reloaded before?
|
||||
if (ent->client->fastReloads) {
|
||||
if (level.time - ent->client->lastReloadTime < RQ3_SSG3000_ALLOW_FAST_RELOAD_DELAY) {
|
||||
//not enough time has passed for a fast-reload attempt so ignore it
|
||||
return;
|
||||
} else if (level.time - ent->client->lastReloadTime <= RQ3_SSG3000_RELOAD_DELAY) {
|
||||
//Gotcha!
|
||||
ent->client->fastReloads = 1;
|
||||
} else {
|
||||
//Missed the window of opportunity! - Reset fastReloads
|
||||
ent->client->fastReloads = 0;
|
||||
}
|
||||
}
|
||||
//Fast-reload virgin
|
||||
else if (level.time - ent->client->lastReloadTime <= RQ3_SSG3000_RELOAD_DELAY) {
|
||||
ent->client->fastReloads = 1;
|
||||
} else {
|
||||
//not enough time has passed for a fast-reload attempt so ignore it
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//check for fast reloads
|
||||
if (ent->client->fastReloads) {
|
||||
//Fast reload
|
||||
ent->client->ps.generic1 = ((ent->client->ps.generic1 & ANIM_TOGGLEBIT)
|
||||
^ ANIM_TOGGLEBIT) | WP_ANIM_RELOAD;
|
||||
delay = RQ3_SSG3000_FAST_RELOAD_DELAY;
|
||||
ent->client->fastReloads = 1;
|
||||
} else {
|
||||
//Regular reload
|
||||
delay = RQ3_SSG3000_RELOAD_DELAY;
|
||||
ent->client->fastReloads = 0;
|
||||
}
|
||||
|
||||
//Elder: finished a full reload cycle - mark the time and discard the attempt
|
||||
ent->client->lastReloadTime = level.time;
|
||||
ent->client->reloadAttempts--;
|
||||
|
||||
//Finish off if no more reload attempts
|
||||
if (ent->client->reloadAttempts < 1 && ent->client->fastReloads)
|
||||
delay += RQ3_SSG3000_FINISH_RELOAD_DELAY;
|
||||
break;
|
||||
case WP_AKIMBO:
|
||||
delay = RQ3_AKIMBO_RELOAD_DELAY;
|
||||
if (ent->client->ps.ammo[weapon] >= RQ3_AKIMBO_AMMO) {
|
||||
trap_SendServerCommand(ent-g_entities, va("print \"No need to reload.\n\""));
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case WP_MP5:
|
||||
delay = RQ3_MP5_RELOAD_DELAY;
|
||||
if (ent->client->ps.ammo[weapon] >= RQ3_MP5_AMMO) {
|
||||
trap_SendServerCommand(ent-g_entities, va("print \"No need to reload.\n\""));
|
||||
return;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
//Elder: shouldn't be here
|
||||
delay = 2500;
|
||||
//Elder: changed function
|
||||
if (ent->client->ps.ammo[weapon] >= ClipAmountForAmmo(weapon)) {
|
||||
trap_SendServerCommand(ent-g_entities, va("print \"No need to reload.\n\""));
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// Elder: added handcannon and akimbo conditional
|
||||
if (ent->client->numClips[weapon] == 0) {
|
||||
ent->client->fastReloads = 0;
|
||||
ent->client->reloadAttempts = 0;
|
||||
trap_SendServerCommand(ent-g_entities, va("print \"Out of ammo\n\""));
|
||||
return;
|
||||
} else if ((weapon == WP_HANDCANNON || weapon == WP_AKIMBO) && ent->client->numClips[weapon] < 2) {
|
||||
trap_SendServerCommand(ent-g_entities, va("print \"Not enough ammo\n\""));
|
||||
return;
|
||||
}
|
||||
// Elder: check if still in recoil
|
||||
else if ( ent->client->ps.weaponTime > 0 && !ent->client->fastReloads ) {
|
||||
return;
|
||||
}
|
||||
|
||||
//Save once only
|
||||
if (RQ3_isZoomed(ent) && weapon == WP_SSG3000) {
|
||||
RQ3_SaveZoomLevel(ent);
|
||||
}
|
||||
|
||||
ent->client->ps.weaponstate = WEAPON_RELOADING;
|
||||
ent->client->ps.torsoAnim = ((ent->client->ps.torsoAnim & ANIM_TOGGLEBIT)
|
||||
^ ANIM_TOGGLEBIT) | TORSO_DROP;
|
||||
//Elder: at this point there should be sufficient ammo requirements to reload
|
||||
if (ent->client->numClips[weapon] > 0) {
|
||||
//Elder: more attempts to synchronize the mk23 and akimbos
|
||||
if (weapon == WP_PISTOL && (ent->client->ps.stats[STAT_WEAPONS] & (1 << WP_AKIMBO))) {
|
||||
ent->client->ps.ammo[WP_AKIMBO] = ent->client->ps.ammo[WP_AKIMBO] - ent->client->ps.ammo[WP_PISTOL] + ammotoadd;
|
||||
if (ent->client->ps.ammo[WP_AKIMBO] > RQ3_AKIMBO_AMMO) {
|
||||
ent->client->ps.ammo[WP_AKIMBO] = RQ3_AKIMBO_AMMO;
|
||||
}
|
||||
} else if (weapon == WP_AKIMBO) {
|
||||
//Elder: refill the MK23 as well
|
||||
ent->client->ps.ammo[WP_PISTOL] = RQ3_PISTOL_AMMO;
|
||||
}
|
||||
|
||||
// add ammo to weapon
|
||||
ent->client->ps.ammo[weapon] = ammotoadd;
|
||||
ent->client->numClips[weapon]--;
|
||||
|
||||
//Elder: remove an extra "clip" if it's the handcannon or akimbo
|
||||
if (weapon == WP_HANDCANNON || weapon == WP_AKIMBO)
|
||||
ent->client->numClips[weapon]--;
|
||||
|
||||
//Elder: sync hc and m3 ammo + mk23 and akimbo ammo - a switch might look nicer
|
||||
if (weapon == WP_M3) {
|
||||
ent->client->numClips[WP_HANDCANNON] = ent->client->numClips[WP_M3];
|
||||
} else if (weapon == WP_HANDCANNON) {
|
||||
ent->client->numClips[WP_M3] = ent->client->numClips[WP_HANDCANNON];
|
||||
} else if(weapon == WP_PISTOL) {
|
||||
ent->client->numClips[WP_AKIMBO] = ent->client->numClips[WP_PISTOL];
|
||||
} else if (weapon == WP_AKIMBO) {
|
||||
ent->client->numClips[WP_PISTOL] = ent->client->numClips[WP_AKIMBO];
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
==================
|
||||
ClipAmountForWeapon for Cmd_Reload
|
||||
Added by Duffman
|
||||
Returns the amount of ammo a weapon can hold
|
||||
==================
|
||||
*/
|
||||
//Blaze: Moved to bg_misc.c because of needs for this funcion else
|
||||
//Elder: def'd in bg_public.h
|
||||
/*
|
||||
int ClipAmountForWeapon( int w ) {
|
||||
//How much each clip holds
|
||||
switch(w){
|
||||
case WP_PISTOL:
|
||||
return 15;
|
||||
case WP_KNIFE:
|
||||
return 1;
|
||||
case WP_M4:
|
||||
return 24;
|
||||
case WP_SSG3000:
|
||||
return 6;
|
||||
case WP_MP5:
|
||||
return 30;
|
||||
case WP_HANDCANNON:
|
||||
return 2;
|
||||
case WP_M3:
|
||||
return 8;
|
||||
case WP_AKIMBO:
|
||||
return 24;
|
||||
case WP_GRENADE:
|
||||
return 1;
|
||||
default:
|
||||
return 12;
|
||||
}
|
||||
return 12; //this wont happen unless you copy-and-paste too much
|
||||
}
|
||||
*/
|
||||
/*
|
||||
==================
|
||||
Opendoor Function
|
||||
|
@ -2651,9 +2262,6 @@ void Cmd_Weapon(gentity_t * ent)
|
|||
if (ent->client->ps.pm_type == PM_SPECTATOR)
|
||||
return;
|
||||
|
||||
//Elder: debug code
|
||||
//G_Printf("PERS_WEAPONMODES: %d\n", ent->client->ps.persistant[PERS_WEAPONMODES]);
|
||||
|
||||
if (ent->client->ps.weaponstate == WEAPON_BANDAGING) {
|
||||
if (!ent->client->weapon_after_bandage_warned) {
|
||||
ent->client->weapon_after_bandage_warned = qtrue;
|
||||
|
@ -2664,20 +2272,7 @@ void Cmd_Weapon(gentity_t * ent)
|
|||
return;
|
||||
}
|
||||
ent->client->weapon_after_bandage_warned = qfalse;
|
||||
/*
|
||||
//Can't use weapon while firing
|
||||
// if ( ent->client->ps.weaponTime > 0 || ent->client->ps.stats[STAT_RELOADTIME] > 0) {
|
||||
|
||||
WEAPON_READY, //sync with WP_ANIM_IDLE
|
||||
WEAPON_COCKED, //sync with WP_ANIM_EXTRA1 for grenade
|
||||
WEAPON_RAISING, //sync with WP_ANIM_ACTIVATE
|
||||
WEAPON_DROPPING, //sync with WP_ANIM_DISARM
|
||||
WEAPON_FIRING, //sync with WP_ANIM_FIRE
|
||||
WEAPON_RELOADING, //sync with WP_ANIM_RELOAD
|
||||
WEAPON_STALL, //for delaying weapon fires (knife, grenade)
|
||||
WEAPON_MODECHANGE, // NiceAss: sync with WP_ANIM_EXTRA1 & WP_ANIM_EXTRA2 for knife.
|
||||
WEAPON_BANDAGING // NiceAss: Added to follow AQ2 and fix a bug.
|
||||
*/
|
||||
if (ent->client->ps.weaponstate == WEAPON_RELOADING ||
|
||||
ent->client->ps.weaponstate == WEAPON_FIRING ||
|
||||
ent->client->ps.weaponstate == WEAPON_DROPPING || ent->client->ps.weaponstate == WEAPON_RAISING) {
|
||||
|
@ -2687,46 +2282,28 @@ void Cmd_Weapon(gentity_t * ent)
|
|||
//Elder: added brackets, and-ops and not-ops instead of logical ops
|
||||
switch (ent->s.weapon) {
|
||||
case WP_SSG3000:
|
||||
// zoom is done by client. zoom 3 levels, then zoom out
|
||||
//Elder: This is just for the server to track when calcing the spread
|
||||
/*
|
||||
if (ent->client->zoomed == 3) {
|
||||
ent->client->zoomed = 0;
|
||||
}
|
||||
else {
|
||||
ent->client->zoomed++;
|
||||
}
|
||||
*/
|
||||
if ((ent->client->ps.stats[STAT_RQ3] & RQ3_ZOOM_LOW) == RQ3_ZOOM_LOW &&
|
||||
(ent->client->ps.stats[STAT_RQ3] & RQ3_ZOOM_MED) == RQ3_ZOOM_MED) {
|
||||
//Elder: zoom 1x
|
||||
//G_Printf("Server: 1x\n");
|
||||
ent->client->ps.stats[STAT_RQ3] &= ~RQ3_ZOOM_LOW;
|
||||
ent->client->ps.stats[STAT_RQ3] &= ~RQ3_ZOOM_MED;
|
||||
} else if ((ent->client->ps.stats[STAT_RQ3] & RQ3_ZOOM_MED) == RQ3_ZOOM_MED) {
|
||||
//Elder: zoom 6x
|
||||
//G_Printf("Server: 6x\n");
|
||||
ent->client->ps.stats[STAT_RQ3] |= RQ3_ZOOM_LOW;
|
||||
} else if ((ent->client->ps.stats[STAT_RQ3] & RQ3_ZOOM_LOW) == RQ3_ZOOM_LOW) {
|
||||
//Elder: zoom 4x
|
||||
//G_Printf("Server: 4x\n");
|
||||
ent->client->ps.stats[STAT_RQ3] |= RQ3_ZOOM_MED;
|
||||
ent->client->ps.stats[STAT_RQ3] &= ~RQ3_ZOOM_LOW;
|
||||
} else {
|
||||
//Elder: zoom 2x
|
||||
//G_Printf("Server: 2x\n");
|
||||
ent->client->ps.stats[STAT_RQ3] |= RQ3_ZOOM_LOW;
|
||||
}
|
||||
|
||||
//Elder: don't print - will broadcast to server
|
||||
//G_Printf("zoomlevel = %d\n",ent->client->zoomed);
|
||||
//G_AddEvent(ent,EV_ZOOM,ent->client->zoomed);
|
||||
G_Sound(ent, CHAN_ITEM, G_SoundIndex("sound/misc/lens.wav"));
|
||||
break;
|
||||
case WP_PISTOL:
|
||||
// semiauto toggle (increase accuracy)
|
||||
if ((ent->client->ps.persistant[PERS_WEAPONMODES] & RQ3_MK23MODE) == RQ3_MK23MODE) {
|
||||
|
||||
ent->client->ps.persistant[PERS_WEAPONMODES] &= ~RQ3_MK23MODE;
|
||||
G_SendClientSpec(ent, va("print \"Switched to full automatic.\n\""));
|
||||
} else {
|
||||
|
@ -2817,13 +2394,6 @@ void Cmd_Weapon(gentity_t * ent)
|
|||
else {
|
||||
G_Printf("Cmd_Weapon_f: Received bad grenade toggle\n");
|
||||
}
|
||||
/* Elder: debugging code
|
||||
G_Printf("Grenade toggle- Short: %d, Medium: %d, Long: %d\n",
|
||||
(ent->client->ps.persistant[PERS_WEAPONMODES] & RQ3_GRENSHORT) == RQ3_GRENSHORT,
|
||||
(ent->client->ps.persistant[PERS_WEAPONMODES] & RQ3_GRENMED) == RQ3_GRENMED,
|
||||
(ent->client->ps.persistant[PERS_WEAPONMODES] & RQ3_GRENSHORT) == RQ3_GRENSHORT &&
|
||||
(ent->client->ps.persistant[PERS_WEAPONMODES] & RQ3_GRENMED) == RQ3_GRENMED);
|
||||
*/
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
@ -2849,21 +2419,8 @@ void Cmd_Unzoom(gentity_t * ent)
|
|||
ent->client->ps.stats[STAT_RQ3] & RQ3_ZOOM_MED)
|
||||
G_Sound(ent, CHAN_ITEM, G_SoundIndex("sound/misc/lens.wav"));
|
||||
|
||||
//G_Printf("Got to Cmd_Unzoom\n");
|
||||
//Elder: added
|
||||
//if (ent->client->isBandaging == qtrue) {
|
||||
//if ( (ent->client->ps.stats[STAT_RQ3] & RQ3_BANDAGE_WORK) == RQ3_BANDAGE_WORK) {
|
||||
//trap_SendServerCommand( ent-g_entities, va("print \"You'll get to your weapon when you are finished bandaging!\n\""));
|
||||
//return;
|
||||
//}
|
||||
//else {
|
||||
//Elder: remove zoom bits
|
||||
|
||||
ent->client->ps.stats[STAT_RQ3] &= ~RQ3_ZOOM_LOW;
|
||||
ent->client->ps.stats[STAT_RQ3] &= ~RQ3_ZOOM_MED;
|
||||
//ent->client->zoomed = 0;
|
||||
//}
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -2877,7 +2434,6 @@ void Cmd_DropWeapon_f(gentity_t * ent)
|
|||
if (ent->client->ps.pm_type == PM_SPECTATOR)
|
||||
return;
|
||||
// JBravo: no dropping stuff while bandaging. Fix dedicated to GoKu and JesterRace :)
|
||||
// if ((ent->client->ps.stats[STAT_RQ3] & RQ3_BANDAGE_WORK) == RQ3_BANDAGE_WORK) {
|
||||
if (ent->client->ps.weaponstate == WEAPON_BANDAGING) {
|
||||
trap_SendServerCommand(ent - g_entities, va("print \"You are too busy bandaging...\n\""));
|
||||
return;
|
||||
|
@ -2908,16 +2464,6 @@ void Cmd_DropItem_f(gentity_t * ent)
|
|||
if (ent->client->ps.stats[STAT_HOLDABLE_ITEM]) {
|
||||
//Elder: reset item totals if using bandolier
|
||||
if (bg_itemlist[ent->client->ps.stats[STAT_HOLDABLE_ITEM]].giTag == HI_BANDOLIER) {
|
||||
/* if (ent->client->numClips[WP_PISTOL] > RQ3_PISTOL_MAXCLIP)
|
||||
{
|
||||
ent->client->numClips[WP_PISTOL] = RQ3_PISTOL_MAXCLIP;
|
||||
ent->client->numClips[WP_AKIMBO] = RQ3_PISTOL_MAXCLIP;
|
||||
}
|
||||
if (ent->client->numClips[WP_M3] > RQ3_M3_MAXCLIP)
|
||||
{
|
||||
ent->client->numClips[WP_M3] = RQ3_M3_MAXCLIP;
|
||||
ent->client->numClips[WP_HANDCANNON] = RQ3_M3_MAXCLIP;
|
||||
} */
|
||||
if (ent->client->numClips[WP_SSG3000] > RQ3_SSG3000_EXTRA_AMMO)
|
||||
ent->client->numClips[WP_SSG3000] = RQ3_SSG3000_EXTRA_AMMO;
|
||||
if (ent->client->numClips[WP_M3] > RQ3_M3_EXTRA_AMMO)
|
||||
|
@ -2930,22 +2476,18 @@ void Cmd_DropItem_f(gentity_t * ent)
|
|||
ent->client->numClips[WP_KNIFE] = RQ3_KNIVES_EXTRA_AMMO;
|
||||
if (ent->client->numClips[WP_AKIMBO] > RQ3_AKIMBO_EXTRA_AMMO)
|
||||
ent->client->numClips[WP_AKIMBO] = RQ3_AKIMBO_EXTRA_AMMO;
|
||||
|
||||
if (ent->client->ps.ammo[WP_GRENADE] > 0)
|
||||
ent->client->ps.ammo[WP_GRENADE] = 0;
|
||||
if (ent->client->numClips[WP_PISTOL] > 1)
|
||||
ent->client->numClips[WP_PISTOL] = 1;
|
||||
|
||||
if (ent->client->uniqueWeapons > g_RQ3_maxWeapons.integer) {
|
||||
Cmd_Unzoom(ent);
|
||||
ThrowWeapon(ent, qtrue);
|
||||
}
|
||||
|
||||
}
|
||||
//Force laser off
|
||||
else if (bg_itemlist[ent->client->ps.stats[STAT_HOLDABLE_ITEM]].giTag == HI_LASER)
|
||||
Laser_Gen(ent, qfalse);
|
||||
|
||||
ThrowItem(ent);
|
||||
}
|
||||
}
|
||||
|
@ -2957,8 +2499,6 @@ PlayerStats
|
|||
*/
|
||||
void Cmd_PlayerStats_f(gentity_t * ent)
|
||||
{
|
||||
//char textbuf[1024];
|
||||
|
||||
trap_SendServerCommand(ent - g_entities, va("print \"%s^7:\n\"", ent->client->pers.netname));
|
||||
trap_SendServerCommand(ent - g_entities, va("print \"----------------------------------\n\""));
|
||||
trap_SendServerCommand(ent - g_entities, va("print \"| Weapon | Accuracy | Hits/Shots |\n\""));
|
||||
|
@ -3014,7 +2554,6 @@ void Cmd_PlayerStats_f(gentity_t * ent)
|
|||
records[REC_SSG3000SHOTS] : 1)), (float) ent->client->pers.records[REC_SSG3000HITS],
|
||||
(float) ent->client->pers.records[REC_SSG3000SHOTS]));
|
||||
trap_SendServerCommand(ent - g_entities, va("print \"----------------------------------\n\""));
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -3088,8 +2627,6 @@ void ClientCommand(int clientNum)
|
|||
if (level.intermissiontime) {
|
||||
// JBravo: this is just simply way out there.
|
||||
// Cmd_Say_f (ent, qfalse, qtrue);
|
||||
trap_SendServerCommand(ent - g_entities,
|
||||
va("print \"That command is not allowed during intermission\n\""));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3153,18 +2690,12 @@ void ClientCommand(int clientNum)
|
|||
Ref_Command(ent);
|
||||
else if (Q_stricmp(cmd, "refresign") == 0)
|
||||
Ref_Resign(ent);
|
||||
|
||||
// Begin Duffman
|
||||
else if (Q_stricmp(cmd, "reload") == 0) {
|
||||
//Elder: add to reload queue if using fast-reloadable weapons
|
||||
//if (ent->client->ps.weapon == WP_M3 || ent->client->ps.weapon == WP_SSG3000)
|
||||
//ent->client->reloadAttempts++;
|
||||
//G_Printf("Trying a reload...\n");
|
||||
//Cmd_Reload( ent );
|
||||
}
|
||||
// End Duffman
|
||||
//Blaze's Open door command
|
||||
else if (Q_stricmp(cmd, "opendoor") == 0)
|
||||
} else if (Q_stricmp(cmd, "opendoor") == 0)
|
||||
Cmd_OpenDoor(ent);
|
||||
//Blaze: Bandage code
|
||||
else if (Q_stricmp(cmd, "bandage") == 0)
|
||||
|
@ -3211,16 +2742,12 @@ void ClientCommand(int clientNum)
|
|||
Cmd_DropItem_f(ent);
|
||||
else if (Q_stricmp(cmd, "camera") == 0)
|
||||
camera_cmd(ent);
|
||||
else if (Q_stricmp(cmd, "playerstats") == 0) {
|
||||
else if (Q_stricmp(cmd, "playerstats") == 0)
|
||||
Cmd_PlayerStats_f(ent);
|
||||
} else if (Q_stricmp(cmd, "SendCheatCvars") == 0) {
|
||||
if (!G_SendCheatVars(clientNum)) {
|
||||
else if (Q_stricmp(cmd, "SendCheatCvars") == 0) {
|
||||
if (!G_SendCheatVars(clientNum))
|
||||
Com_Printf("Error loading cvar cfg\n");
|
||||
//return "Error_loading_cvar_cfg";
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
} else
|
||||
trap_SendServerCommand(clientNum, va("print \"unknown cmd %s\n\"", cmd));
|
||||
}
|
||||
|
||||
|
@ -3239,12 +2766,8 @@ spam from reaching other clients.
|
|||
|
||||
int RQ3_ValidateSay(gentity_t * ent)
|
||||
{
|
||||
int timeCheck;
|
||||
int warnTime;
|
||||
int banTime;
|
||||
int intervalTime;
|
||||
int maxWarnings;
|
||||
int maxMessages;
|
||||
int timeCheck, warnTime, banTime;
|
||||
int intervalTime, maxWarnings, maxMessages;
|
||||
|
||||
if (g_RQ3_messageProtect.integer == 0)
|
||||
return SAY_OK;
|
||||
|
|
Loading…
Reference in a new issue