Added the fix for the FOV bug when selecting the ssg at spawn

This commit is contained in:
Daniel Simoes 2002-06-17 15:27:41 +00:00
parent 22632354ae
commit a272197f1c
2 changed files with 10 additions and 0 deletions

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@ -1,5 +1,6 @@
# List fixes here for the 2.1 release :) # List fixes here for the 2.1 release :)
* Fixed the FOV bug when selecting SSG at spawn
* Kickback from weapons ajusted * Kickback from weapons ajusted
* Rotation bug that skipped first and last map in rotation fixed * Rotation bug that skipped first and last map in rotation fixed
* LaserSight bug is fixed. * LaserSight bug is fixed.

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@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.26 2002/06/17 15:27:41 slicer
// Added the fix for the FOV bug when selecting the ssg at spawn
//
// Revision 1.25 2002/06/16 20:06:13 jbravo // Revision 1.25 2002/06/16 20:06:13 jbravo
// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" // Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
// //
@ -270,6 +273,12 @@ A respawn happened this snapshot
*/ */
void CG_Respawn(void) void CG_Respawn(void)
{ {
//Slicer: Force Reset the FOV to 90
cg.zoomLevel = 0;
cg.lastZoomLevel = 0;
//int i=0; //int i=0;
//float cvar_val; //float cvar_val;
// no error decay on player movement // no error decay on player movement