diff --git a/reaction/ChangeLog b/reaction/ChangeLog index b108d080..b69b954d 100644 --- a/reaction/ChangeLog +++ b/reaction/ChangeLog @@ -1,5 +1,6 @@ # List fixes here for the 2.1 release :) +* Fixed the FOV bug when selecting SSG at spawn * Kickback from weapons ajusted * Rotation bug that skipped first and last map in rotation fixed * LaserSight bug is fixed. diff --git a/reaction/cgame/cg_playerstate.c b/reaction/cgame/cg_playerstate.c index f34b94f4..b19d8200 100644 --- a/reaction/cgame/cg_playerstate.c +++ b/reaction/cgame/cg_playerstate.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.26 2002/06/17 15:27:41 slicer +// Added the fix for the FOV bug when selecting the ssg at spawn +// // Revision 1.25 2002/06/16 20:06:13 jbravo // Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" // @@ -270,6 +273,12 @@ A respawn happened this snapshot */ void CG_Respawn(void) { + + //Slicer: Force Reset the FOV to 90 + + cg.zoomLevel = 0; + cg.lastZoomLevel = 0; + //int i=0; //float cvar_val; // no error decay on player movement