User changeable crosshairs

This commit is contained in:
Scott Brooks 2001-12-01 09:05:14 +00:00
parent f530afb4ab
commit a2209aa713
3 changed files with 52 additions and 12 deletions

View file

@ -1334,6 +1334,8 @@ extern vmCvar_t cg_RQ3_ssgSensitivityAuto;
extern vmCvar_t cg_RQ3_ssgSensitivity2x;
extern vmCvar_t cg_RQ3_ssgSensitivity4x;
extern vmCvar_t cg_RQ3_ssgSensitivity6x;
//Blaze: Holds which crosshair to use for the ssg
extern vmCvar_t cg_RQ3_ssgCrosshair;
//Elder: smoke puffs, sparks, etc.
extern vmCvar_t cg_RQ3_impactEffects;
//Elder: toggle client-side laser drawing

View file

@ -157,6 +157,8 @@ vmCvar_t cg_RQ3_ssgSensitivityAuto;
vmCvar_t cg_RQ3_ssgSensitivity2x;
vmCvar_t cg_RQ3_ssgSensitivity4x;
vmCvar_t cg_RQ3_ssgSensitivity6x;
//Blaze: Which ssg crosshair to use
vmCvar_t cg_RQ3_ssgCrosshair;
//Elder: smoke puffs, sparks, etc.
vmCvar_t cg_RQ3_impactEffects;
//Elder: toggle client-side laser drawing
@ -336,6 +338,7 @@ static cvarTable_t cvarTable[] = { // bk001129
{ &cg_RQ3_ssgSensitivity2x, "cg_RQ3_ssgSensitivity2x", "0.4", CVAR_ARCHIVE },
{ &cg_RQ3_ssgSensitivity4x, "cg_RQ3_ssgSensitivity4x", "0.2", CVAR_ARCHIVE },
{ &cg_RQ3_ssgSensitivity6x, "cg_RQ3_ssgSensitivity6x", "0.1", CVAR_ARCHIVE },
{ &cg_RQ3_ssgCrosshair, "cg_RQ3_ssgCrosshair", "0", CVAR_ARCHIVE },
{ &cg_RQ3_ssgColorR, "cg_RQ3_ssgColorR", "0.0", CVAR_ARCHIVE },
{ &cg_RQ3_ssgColorG, "cg_RQ3_ssgColorG", "1.0", CVAR_ARCHIVE },
{ &cg_RQ3_ssgColorB, "cg_RQ3_ssgColorB", "0.0", CVAR_ARCHIVE },
@ -1155,10 +1158,44 @@ static void CG_RegisterGraphics( void ) {
cgs.media.laserShader = trap_R_RegisterShader( "sprites/laser" );
//Elder: added for sniper crosshairs
switch (cg_RQ3_ssgCrosshair.integer)
{
case 0:
cgs.media.ssgCrosshair[0] = trap_R_RegisterShaderNoMip( "gfx/rq3_hud/ssg2x" );
cgs.media.ssgCrosshair[1] = trap_R_RegisterShaderNoMip( "gfx/rq3_hud/ssg4x" );
cgs.media.ssgCrosshair[2] = trap_R_RegisterShaderNoMip( "gfx/rq3_hud/ssg6x" );
break;
case 1:
cgs.media.ssgCrosshair[0] = trap_R_RegisterShaderNoMip( "gfx/rq3_hud/ssg2x-1" );
cgs.media.ssgCrosshair[1] = trap_R_RegisterShaderNoMip( "gfx/rq3_hud/ssg4x-1" );
cgs.media.ssgCrosshair[2] = trap_R_RegisterShaderNoMip( "gfx/rq3_hud/ssg6x-1" );
break;
case 2:
cgs.media.ssgCrosshair[0] = trap_R_RegisterShaderNoMip( "gfx/rq3_hud/ssg2x-2" );
cgs.media.ssgCrosshair[1] = trap_R_RegisterShaderNoMip( "gfx/rq3_hud/ssg4x-2" );
cgs.media.ssgCrosshair[2] = trap_R_RegisterShaderNoMip( "gfx/rq3_hud/ssg6x-2" );
break;
case 3:
cgs.media.ssgCrosshair[0] = trap_R_RegisterShaderNoMip( "gfx/rq3_hud/ssg2x-3" );
cgs.media.ssgCrosshair[1] = trap_R_RegisterShaderNoMip( "gfx/rq3_hud/ssg4x-3" );
cgs.media.ssgCrosshair[2] = trap_R_RegisterShaderNoMip( "gfx/rq3_hud/ssg6x-3" );
break;
case 4:
cgs.media.ssgCrosshair[0] = trap_R_RegisterShaderNoMip( "gfx/rq3_hud/ssg2x-4" );
cgs.media.ssgCrosshair[1] = trap_R_RegisterShaderNoMip( "gfx/rq3_hud/ssg4x-4" );
cgs.media.ssgCrosshair[2] = trap_R_RegisterShaderNoMip( "gfx/rq3_hud/ssg6x-4" );
break;
case 5:
cgs.media.ssgCrosshair[0] = trap_R_RegisterShaderNoMip( "gfx/rq3_hud/ssg2x-5" );
cgs.media.ssgCrosshair[1] = trap_R_RegisterShaderNoMip( "gfx/rq3_hud/ssg4x-5" );
cgs.media.ssgCrosshair[2] = trap_R_RegisterShaderNoMip( "gfx/rq3_hud/ssg6x-5" );
break;
default:
cgs.media.ssgCrosshair[0] = trap_R_RegisterShaderNoMip( "gfx/rq3_hud/ssg2x" );
cgs.media.ssgCrosshair[1] = trap_R_RegisterShaderNoMip( "gfx/rq3_hud/ssg4x" );
cgs.media.ssgCrosshair[2] = trap_R_RegisterShaderNoMip( "gfx/rq3_hud/ssg6x" );
break;
}
//Elder: other hud-related elements
cgs.media.rq3_healthicon = trap_R_RegisterShaderNoMip( "gfx/rq3_hud/hud_health" );
cgs.media.rq3_healthicon2 = trap_R_RegisterShaderNoMip( "gfx/rq3_hud/hud_healthwarning" );

View file

@ -6,14 +6,13 @@
--------------------Configuration: cgame - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2D3.tmp" with contents
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2BC.tmp" with contents
[
/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"Debug/" /Fp"Debug/cgame.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /c
"c:\reaction\cgame\cg_main.c"
"c:\reaction\cgame\cg_playerstate.c"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2D3.tmp"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2D4.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2BC.tmp"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2BD.tmp" with contents
[
/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:yes /pdb:"Debug/cgamex86.pdb" /map:"Debug/cgamex86.map" /debug /machine:I386 /def:".\cgame.def" /out:"../Debug/cgamex86.dll" /implib:"Debug/cgamex86.lib"
.\Debug\bg_misc.obj
@ -42,19 +41,21 @@ Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2D4.tmp" with con
.\Debug\q_shared.obj
.\Debug\ui_shared.obj
]
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2D4.tmp"
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2BD.tmp"
<h3>Output Window</h3>
Compiling...
cg_main.c
cg_playerstate.c
c:\reaction\cgame\cg_playerstate.c(372) : warning C4101: 'sfx' : unreferenced local variable
Linking...
LINK : LNK6004: ../Debug/cgamex86.dll not found or not built by the last incremental link; performing full link
Creating library Debug/cgamex86.lib and object Debug/cgamex86.exp
cg_weapons.obj : error LNK2001: unresolved external symbol _G_PositionWeaponOnTag
../Debug/cgamex86.dll : fatal error LNK1120: 1 unresolved externals
Error executing link.exe.
<h3>Results</h3>
cgamex86.dll - 0 error(s), 1 warning(s)
cgamex86.dll - 2 error(s), 0 warning(s)
</pre>
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