diff --git a/reaction/ta_ui/ta_ui.plg b/reaction/ta_ui/ta_ui.plg index 6a927d4d..ee0bf913 100644 --- a/reaction/ta_ui/ta_ui.plg +++ b/reaction/ta_ui/ta_ui.plg @@ -3,218 +3,9 @@
 

Build Log

---------------------Configuration: cgame - Win32 Release-------------------- -

-

Command Lines

-Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPAB8.tmp" with contents -[ -/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c -"C:\Games\Quake3\rq3source\reaction\game\q_math.c" -] -Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPAB8.tmp" -Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPAB9.tmp" with contents -[ -/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib" -.\Release\bg_misc.obj -.\Release\bg_pmove.obj -.\Release\bg_slidemove.obj -.\Release\cg_consolecmds.obj -.\Release\cg_draw.obj -.\Release\cg_drawtools.obj -.\Release\cg_effects.obj -.\Release\cg_ents.obj -.\Release\cg_event.obj -.\Release\cg_info.obj -.\Release\cg_localents.obj -.\Release\cg_main.obj -.\Release\cg_marks.obj -.\Release\cg_players.obj -.\Release\cg_playerstate.obj -.\Release\cg_predict.obj -.\Release\cg_scoreboard.obj -.\Release\cg_servercmds.obj -.\Release\cg_snapshot.obj -.\Release\cg_syscalls.obj -.\Release\cg_view.obj -.\Release\cg_weapons.obj -.\Release\q_math.obj -.\Release\q_shared.obj -.\Release\ui_shared.obj -] -Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPAB9.tmp" -

Output Window

-Compiling... -q_math.c -Linking... - Creating library Release/cgamex86.lib and object Release/cgamex86.exp - - - -

Results

-cgamex86.dll - 0 error(s), 0 warning(s) -

---------------------Configuration: game - Win32 Release-------------------- -

-

Command Lines

-Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPABD.tmp" with contents -[ -/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c -"C:\Games\Quake3\rq3source\reaction\game\ai_chat.c" -"C:\Games\Quake3\rq3source\reaction\game\ai_cmd.c" -"C:\Games\Quake3\rq3source\reaction\game\ai_dmnet.c" -"C:\Games\Quake3\rq3source\reaction\game\ai_dmq3.c" -"C:\Games\Quake3\rq3source\reaction\game\ai_main.c" -"C:\Games\Quake3\rq3source\reaction\game\ai_team.c" -"C:\Games\Quake3\rq3source\reaction\game\ai_vcmd.c" -"C:\Games\Quake3\rq3source\reaction\game\g_active.c" -"C:\Games\Quake3\rq3source\reaction\game\g_arenas.c" -"C:\Games\Quake3\rq3source\reaction\game\g_bot.c" -"C:\Games\Quake3\rq3source\reaction\game\g_client.c" -"C:\Games\Quake3\rq3source\reaction\game\g_cmds.c" -"C:\Games\Quake3\rq3source\reaction\game\g_combat.c" -"C:\Games\Quake3\rq3source\reaction\game\g_fileio.c" -"C:\Games\Quake3\rq3source\reaction\game\g_items.c" -"C:\Games\Quake3\rq3source\reaction\game\g_main.c" -"C:\Games\Quake3\rq3source\reaction\game\g_matchmode.c" -"C:\Games\Quake3\rq3source\reaction\game\g_mem.c" -"C:\Games\Quake3\rq3source\reaction\game\g_misc.c" -"C:\Games\Quake3\rq3source\reaction\game\g_missile.c" -"C:\Games\Quake3\rq3source\reaction\game\g_mover.c" -"C:\Games\Quake3\rq3source\reaction\game\g_session.c" -"C:\Games\Quake3\rq3source\reaction\game\g_spawn.c" -"C:\Games\Quake3\rq3source\reaction\game\g_svcmds.c" -"C:\Games\Quake3\rq3source\reaction\game\g_syscalls.c" -"C:\Games\Quake3\rq3source\reaction\game\g_target.c" -"C:\Games\Quake3\rq3source\reaction\game\g_team.c" -"C:\Games\Quake3\rq3source\reaction\game\g_teamplay.c" -"C:\Games\Quake3\rq3source\reaction\game\g_trigger.c" -"C:\Games\Quake3\rq3source\reaction\game\g_utils.c" -"C:\Games\Quake3\rq3source\reaction\game\g_weapon.c" -"C:\Games\Quake3\rq3source\reaction\game\q_math.c" -"C:\Games\Quake3\rq3source\reaction\game\rxn_game.c" -"C:\Games\Quake3\rq3source\reaction\game\zcam.c" -"C:\Games\Quake3\rq3source\reaction\game\zcam_target.c" -] -Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPABD.tmp" -Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPABE.tmp" with contents -[ -kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib" -\reactionoutput\ai_chat.obj -\reactionoutput\ai_cmd.obj -\reactionoutput\ai_dmnet.obj -\reactionoutput\ai_dmq3.obj -\reactionoutput\ai_main.obj -\reactionoutput\ai_team.obj -\reactionoutput\ai_vcmd.obj -\reactionoutput\bg_misc.obj -\reactionoutput\bg_pmove.obj -\reactionoutput\bg_slidemove.obj -\reactionoutput\g_active.obj -\reactionoutput\g_arenas.obj -\reactionoutput\g_bot.obj -\reactionoutput\g_client.obj -\reactionoutput\g_cmds.obj -\reactionoutput\g_combat.obj -\reactionoutput\g_fileio.obj -\reactionoutput\g_items.obj -\reactionoutput\g_main.obj -\reactionoutput\g_matchmode.obj -\reactionoutput\g_mem.obj -\reactionoutput\g_misc.obj -\reactionoutput\g_missile.obj -\reactionoutput\g_mover.obj -\reactionoutput\g_session.obj -\reactionoutput\g_spawn.obj -\reactionoutput\g_svcmds.obj -\reactionoutput\g_syscalls.obj -\reactionoutput\g_target.obj -\reactionoutput\g_team.obj -\reactionoutput\g_teamplay.obj -\reactionoutput\g_trigger.obj -\reactionoutput\g_utils.obj -\reactionoutput\g_weapon.obj -\reactionoutput\q_math.obj -\reactionoutput\q_shared.obj -\reactionoutput\rxn_game.obj -\reactionoutput\zcam.obj -\reactionoutput\zcam_target.obj -] -Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPABE.tmp" -

Output Window

-Compiling... -ai_chat.c -ai_cmd.c -ai_dmnet.c -ai_dmq3.c -ai_main.c -ai_team.c -ai_vcmd.c -g_active.c -g_arenas.c -g_bot.c -g_client.c -g_cmds.c -g_combat.c -g_fileio.c -g_items.c -g_main.c -g_matchmode.c -g_mem.c -g_misc.c -g_missile.c -g_mover.c -g_session.c -g_spawn.c -g_svcmds.c -g_syscalls.c -g_target.c -g_team.c -g_teamplay.c -g_trigger.c -g_utils.c -g_weapon.c -q_math.c -C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(2181) : warning C4701: local variable 'tr' may be used without having been initialized -rxn_game.c -zcam.c -zcam_target.c -Linking... - Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp - - - -

Results

-qagamex86.dll - 0 error(s), 1 warning(s) -

--------------------Configuration: ui - Win32 Release TA--------------------

Command Lines

-Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPAC2.tmp" with contents -[ -/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c -"C:\Games\Quake3\rq3source\reaction\game\q_math.c" -] -Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPAC2.tmp" -Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPAC3.tmp" with contents -[ -/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib" -.\Release_TA\bg_misc.obj -.\Release_TA\q_math.obj -.\Release_TA\q_shared.obj -.\Release_TA\ui_atoms.obj -.\Release_TA\ui_gameinfo.obj -.\Release_TA\ui_main.obj -.\Release_TA\ui_players.obj -.\Release_TA\ui_shared.obj -.\Release_TA\ui_syscalls.obj -.\Release_TA\ui_util.obj -] -Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPAC3.tmp" -

Output Window

-Compiling... -q_math.c -Linking... - Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp diff --git a/reaction/ta_ui/ui_main.c b/reaction/ta_ui/ui_main.c index 8bf70f64..1423b57c 100644 --- a/reaction/ta_ui/ui_main.c +++ b/reaction/ta_ui/ui_main.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.35 2002/06/24 12:21:09 makro +// New UI sscript that uses the "settings" command +// // Revision 1.34 2002/06/16 20:06:15 jbravo // Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" // @@ -3876,6 +3879,18 @@ static void UI_RunMenuScript(char **args) } else { trap_Cvar_Set("ui_cdkeyvalid", "CD Key does not appear to be valid."); } + //Makro - send the matchmode settings to the server + } else if (Q_stricmp(name, "sendMMsettings") == 0) { + trap_Cmd_ExecuteText(EXEC_APPEND, va("settings %i %i %i %i %i %i %i %i %i", + (int) trap_Cvar_VariableValue("timelimit"), + (int) trap_Cvar_VariableValue("g_RQ3_roundlimit"), + (int) trap_Cvar_VariableValue("g_RQ3_roundtimelimit"), + (int) trap_Cvar_VariableValue("fraglimit"), + (int) trap_Cvar_VariableValue("g_RQ3_maxplayers"), + (int) trap_Cvar_VariableValue("g_RQ3_forceteamtalk"), + (int) trap_Cvar_VariableValue("g_RQ3_limchasecam"), + (int) trap_Cvar_VariableValue("g_RQ3_tgren"), + (int) trap_Cvar_VariableValue("g_friendlyFire"))); //Makro - change the SSG crosshair } else if (Q_stricmp(name, "nextSSGCrosshair") == 0) { int current, offset; @@ -4124,20 +4139,15 @@ static void UI_RunMenuScript(char **args) // trap_Cmd_ExecuteText( EXEC_APPEND, va("addbot %s %i %s\n", uiInfo.characterList[uiInfo.botIndex].name, uiInfo.skillIndex+1, (uiInfo.redBlue == 0) ? "Red" : "Blue") ); //} else { //Makro - don't add the bot instantly - trap_Cmd_ExecuteText(EXEC_APPEND, - va("wait; addbot %s %i %s\n", UI_GetBotNameByNumber(uiInfo.botIndex), - uiInfo.skillIndex + 1, (uiInfo.redBlue == 0) ? "Red" : "Blue")); + trap_Cmd_ExecuteText(EXEC_APPEND, va("wait; addbot %s %i %s\n", UI_GetBotNameByNumber(uiInfo.botIndex), uiInfo.skillIndex + 1, (uiInfo.redBlue == 0) ? "Red" : "Blue")); //} - //Makro - add random bot + //Makro - add random bot } else if (Q_stricmp(name, "addRandomBot") == 0) { //int index = (int) (random() * (float) (UI_GetNumBots() - 1)); //Makro - don't add the bot instantly //trap_Cmd_ExecuteText( EXEC_APPEND, va("wait; addbot %s %i %s\n", UI_GetBotNameByNumber(index), uiInfo.skillIndex+1, (uiInfo.redBlue == 0) ? "Red" : "Blue") ); - trap_Cmd_ExecuteText(EXEC_APPEND, - va("wait; addbot %s %i %s\n", - UI_GetBotNameByNumber(rand() % UI_GetNumBots()), uiInfo.skillIndex + 1, - (uiInfo.redBlue == 0) ? "Red" : "Blue")); - //Makro - record a demo + trap_Cmd_ExecuteText(EXEC_APPEND, va("wait; addbot %s %i %s\n", UI_GetBotNameByNumber(rand() % UI_GetNumBots()), uiInfo.skillIndex + 1, (uiInfo.redBlue == 0) ? "Red" : "Blue")); + //Makro - record a demo } else if (Q_stricmp(name, "recordDemo") == 0) { int oldSync = (int) trap_Cvar_VariableValue("g_synchronousClients");