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@ -2128,7 +2128,7 @@ void CG_FireWeapon( centity_t *cent ) {
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trap_S_StartSound (NULL, cent->currentState.number, CHAN_ITEM, cgs.media.quadSound );
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}
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if ent->client->ps.
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// play a sound
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for ( c = 0 ; c < 4 ; c++ ) {
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if ( !weap->flashSound[c] ) {
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