mirror of
https://github.com/ReactionQuake3/reaction.git
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Cooler breath puffs. Locked r_fastSky on maps with global fog.
Some other things I can't remember.
This commit is contained in:
parent
156f9d79e7
commit
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4 changed files with 51 additions and 80 deletions
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@ -5,6 +5,10 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.108 2003/09/10 22:46:05 makro
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// Cooler breath puffs. Locked r_fastSky on maps with global fog.
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// Some other things I can't remember.
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//
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// Revision 1.107 2003/07/30 16:05:46 makro
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// no message
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//
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@ -609,6 +613,7 @@ extern radio_msg_t female_radio_msgs[];
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#define CS_ITEMS 27 // string of 0's and 1's that tell which items are present
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#define CS_ATMOSEFFECT 28 // q3f: Atmospheric effect, if any.
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#define CS_SHADOWS 29
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//Makro - color for the loading screen text
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//#define CS_LOADINGSCREEN 29
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//Makro - sky portals !
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@ -1466,6 +1471,7 @@ typedef enum {
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ET_TEAM,
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ET_LASER, // lasersight entity type
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ET_DLIGHT, // Elder: dynamic light entity
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ET_SHADOW, //Makro - fake shadow
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ET_DECAL, // Stick a decal on the ground
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ET_EVENTS // any of the EV_* events can be added freestanding
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@ -5,6 +5,10 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.77 2003/09/10 22:46:05 makro
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// Cooler breath puffs. Locked r_fastSky on maps with global fog.
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// Some other things I can't remember.
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//
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// Revision 1.76 2003/09/08 19:19:19 makro
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// New code for respawning entities in TP
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//
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@ -410,6 +414,32 @@ void G_RunDlight(gentity_t * ent)
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}
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*/
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/*QUAKED func_shadow (0 1 0) (-8 -8 -8) (8 8 8) ?
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*/
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void SP_func_shadow(gentity_t *ent)
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{
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char info[MAX_INFO_STRING];
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//copied from InitTrigger
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if (!VectorCompare(ent->s.angles, vec3_origin))
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G_SetMovedir(ent->s.angles, ent->movedir);
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trap_SetBrushModel(ent, ent->model);
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ent->r.contents = CONTENTS_TRIGGER; // replaces the -1 from trap_SetBrushModel
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//ent->r.svFlags = SVF_NOCLIENT;
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ent->s.eFlags |= EF_NODRAW;
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Info_SetValueForKey(info, "num", "1");
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Info_SetValueForKey(info, "1", ent->pathtarget);
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trap_SetConfigstring(CS_SHADOWS, info);
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ent->s.eType = ET_SHADOW;
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trap_RQ3LinkEntity(ent, __LINE__, __FILE__);
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}
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/*
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=================================================================================
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@ -5,6 +5,10 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.48 2003/09/10 22:46:05 makro
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// Cooler breath puffs. Locked r_fastSky on maps with global fog.
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// Some other things I can't remember.
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//
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// Revision 1.47 2003/09/08 19:19:20 makro
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// New code for respawning entities in TP
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//
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@ -297,6 +301,7 @@ void SP_target_push(gentity_t * ent);
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void SP_light(gentity_t * self);
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void SP_dlight(gentity_t * self); // Elder: dlight entity
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void SP_func_shadow(gentity_t *ent); //Makro - fake shadow
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void SP_info_null(gentity_t * self);
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void SP_info_notnull(gentity_t * self);
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void SP_info_camp(gentity_t * self);
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@ -386,6 +391,7 @@ spawn_t spawns[] = {
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{"light", SP_light},
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{"func_dlite", SP_dlight}, // Elder: dlight entity
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{"light_d", SP_dlight}, //Makro - for compatibility with older maps
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{"func_shadow", SP_func_shadow}, //Makro - fake shadow
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{"path_corner", SP_path_corner},
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{"misc_teleporter_dest", SP_misc_teleporter_dest},
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@ -6,47 +6,13 @@
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--------------------Configuration: game - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP4FE.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP19D.tmp" with contents
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\game\ai_chat.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_cmd.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_dmnet.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_dmq3.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_main.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_team.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_vcmd.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_active.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_arenas.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_bot.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_client.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_cmds.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_combat.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_fileio.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_items.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_main.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_matchmode.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_mem.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_misc.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_missile.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_mover.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_session.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_spawn.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_svcmds.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_syscalls.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_target.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_team.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_teamplay.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_trigger.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_unlagged.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_utils.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_weapon.c"
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"C:\Games\Quake3\rq3source\reaction\game\rxn_game.c"
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"C:\Games\Quake3\rq3source\reaction\game\zcam.c"
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"C:\Games\Quake3\rq3source\reaction\game\zcam_target.c"
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"C:\Games\Quake3\rq3source\reaction\game\bg_pmove.c"
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP4FE.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP4FF.tmp" with contents
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP19D.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP19E.tmp" with contents
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[
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
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\reactionoutput\ai_chat.obj
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\reactionoutput\zcam.obj
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\reactionoutput\zcam_target.obj
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP4FF.tmp"
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP19E.tmp"
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<h3>Output Window</h3>
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Compiling...
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ai_chat.c
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ai_cmd.c
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ai_dmnet.c
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ai_dmq3.c
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ai_main.c
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ai_team.c
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ai_vcmd.c
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g_active.c
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g_arenas.c
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g_bot.c
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g_client.c
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g_cmds.c
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C:\Games\Quake3\rq3source\reaction\game\g_client.c(1637) : warning C4701: local variable 'classname' may be used without having been initialized
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g_combat.c
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g_fileio.c
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C:\Games\Quake3\rq3source\reaction\game\g_combat.c(2014) : warning C4700: local variable 'asave' used without having been initialized
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g_items.c
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g_main.c
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g_matchmode.c
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g_mem.c
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g_misc.c
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g_missile.c
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g_mover.c
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g_session.c
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g_spawn.c
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g_svcmds.c
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g_syscalls.c
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g_target.c
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g_team.c
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g_teamplay.c
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g_trigger.c
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g_unlagged.c
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g_utils.c
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g_weapon.c
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rxn_game.c
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C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(1946) : warning C4701: local variable 'tr' may be used without having been initialized
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zcam.c
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zcam_target.c
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bg_pmove.c
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Linking...
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Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP503.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1A2.tmp" with contents
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[
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/nologo /o"c:\reactionoutput/game.bsc"
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\reactionoutput\ai_chat.sbr
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\reactionoutput\rxn_game.sbr
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\reactionoutput\zcam.sbr
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\reactionoutput\zcam_target.sbr]
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Creating command line "bscmake.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP503.tmp"
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Creating command line "bscmake.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1A2.tmp"
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Creating browse info file...
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<h3>Output Window</h3>
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<h3>Results</h3>
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qagamex86.dll - 0 error(s), 3 warning(s)
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qagamex86.dll - 0 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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