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Items can now be dropped during bandaging
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commit
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3 changed files with 11 additions and 8 deletions
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@ -8,4 +8,5 @@
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* Fixed the respawning of dead players weapons and items in TP
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* Fixed to allow > 16 breakables
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* Recoded the AI for changing weapon modes. Bots can now zoom in/out with the SSG.
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* Made it possible to add random bots when starting a game from the UI
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* Made it possible to add random bots when starting a game from the UI
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* Items can now be dropped during bandaging
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.131 2002/06/17 16:57:39 jbravo
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// Items can now be dropped during bandaging
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//
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// Revision 1.130 2002/06/17 03:22:58 jbravo
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// Base voting system is now fixed.
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//
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@ -2778,11 +2781,11 @@ void Cmd_DropItem_f(gentity_t * ent)
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return;
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// JBravo: no dropping stuff while bandaging. Fix dedicated to GoKu and JesterRace :)
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// if ((ent->client->ps.stats[STAT_RQ3] & RQ3_BANDAGE_WORK) == RQ3_BANDAGE_WORK) {
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if (ent->client->ps.weaponstate == WEAPON_BANDAGING) {
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// Turns out they are full of shit... :)
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/* if (ent->client->ps.weaponstate == WEAPON_BANDAGING) {
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trap_SendServerCommand(ent - g_entities, va("print \"You are too busy bandaging...\n\""));
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return;
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}
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} */
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if (ent->client->ps.stats[STAT_HOLDABLE_ITEM]) {
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//Elder: reset item totals if using bandolier
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.87 2002/06/17 16:57:39 jbravo
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// Items can now be dropped during bandaging
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//
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// Revision 1.86 2002/06/17 03:22:58 jbravo
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// Base voting system is now fixed.
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//
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@ -1265,10 +1268,6 @@ void CalculateRanks(void)
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level.numPlayingClients++;
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if (!(g_entities[i].r.svFlags & SVF_BOT)) {
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level.numVotingClients++;
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/* if (level.clients[i].sess.savedTeam == TEAM_RED)
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level.numteamVotingClients[0]++;
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else if (level.clients[i].sess.savedTeam == TEAM_BLUE)
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level.numteamVotingClients[1]++; */
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}
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if (level.follow1 == -1) {
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level.follow1 = i;
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