matchTime fix
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@ -40,7 +40,7 @@ void MM_RunFrame (void) {
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//Each Type has different ways of dealing things..
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case (GT_TEAMPLAY):
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if (level.team_game_going && level.inGame)
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level.matchTime += 1/fps;
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level.matchTime += 1.0f/(float)fps;
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break;
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}
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}
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