matchTime fix

This commit is contained in:
Bryce Hutchings 2002-06-03 00:44:51 +00:00
parent 8551936133
commit 976a3e9f67

View file

@ -40,7 +40,7 @@ void MM_RunFrame (void) {
//Each Type has different ways of dealing things..
case (GT_TEAMPLAY):
if (level.team_game_going && level.inGame)
level.matchTime += 1/fps;
level.matchTime += 1.0f/(float)fps;
break;
}
}