several physics fixes

This commit is contained in:
Bryce Hutchings 2002-05-07 05:07:32 +00:00
parent 7ecfd385c6
commit 975ba3eb12

View file

@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.70 2002/05/07 05:07:32 niceass
// several physics fixes
//
// Revision 1.69 2002/05/01 21:14:59 jbravo // Revision 1.69 2002/05/01 21:14:59 jbravo
// Misc fixes // Misc fixes
// //
@ -805,34 +808,21 @@ static void PM_WalkMove( void ) {
accelerate = pm_accelerate; accelerate = pm_accelerate;
} }
pm->ps->velocity[2] = 0;
PM_Accelerate (wishdir, wishspeed, accelerate); PM_Accelerate (wishdir, wishspeed, accelerate);
if (pm->ps->gravity > 0) if (pm->ps->velocity[2] < 0) pm->ps->velocity[2] = 0;
pm->ps->velocity[2] = 0;
else { if ( ( pml.groundTrace.surfaceFlags & SURF_SLICK ) || pm->ps->pm_flags & PMF_TIME_KNOCKBACK ) {
if ( ( pml.groundTrace.surfaceFlags & SURF_SLICK ) || pm->ps->pm_flags & PMF_TIME_KNOCKBACK ) { pm->ps->velocity[2] -= pm->ps->gravity * pml.frametime;
pm->ps->velocity[2] -= pm->ps->gravity * pml.frametime;
}
} }
/*
vel = VectorLength(pm->ps->velocity);
// slide along the ground plane
PM_ClipVelocity (pm->ps->velocity, pml.groundTrace.plane.normal,
pm->ps->velocity, OVERCLIP );
// don't decrease velocity when going up or down a slope
VectorNormalize(pm->ps->velocity);
VectorScale(pm->ps->velocity, vel, pm->ps->velocity);
*/
// don't do anything if standing still // don't do anything if standing still
if (!pm->ps->velocity[0] && !pm->ps->velocity[1]) { if (!pm->ps->velocity[0] && !pm->ps->velocity[1]) {
return; return;
} }
PM_StepSlideMove( qfalse ); PM_StepSlideMove( qfalse );
} }
@ -1256,7 +1246,7 @@ static void PM_GroundTrace( void ) {
// FIXME: if they can't slide down the slope, let them // FIXME: if they can't slide down the slope, let them
// walk (sharp crevices) // walk (sharp crevices)
pm->ps->groundEntityNum = ENTITYNUM_NONE; pm->ps->groundEntityNum = ENTITYNUM_NONE;
pml.groundPlane = qtrue; pml.groundPlane = qfalse; //qtrue;
pml.walking = qfalse; pml.walking = qfalse;
return; return;
} }