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More sound changes as per Sze, please dont kill me Cent
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parent
863a0e564c
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1 changed files with 7 additions and 4 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.35 2002/05/23 04:58:05 blaze
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// More sound changes as per Sze, please dont kill me Cent
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//
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// Revision 1.34 2002/05/22 04:20:37 blaze
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// Revision 1.34 2002/05/22 04:20:37 blaze
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// Sound entity changes as per Sze - teach me to comit when Sze is still talking
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// Sound entity changes as per Sze - teach me to comit when Sze is still talking
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//
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//
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@ -1410,7 +1413,7 @@ void SP_func_door (gentity_t *ent) {
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//Blaze: changed default path as per Sze
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//Blaze: changed default path as per Sze
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G_SpawnString( "soundstart", "sound/movers/door_start.wav", &sSndStart );
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G_SpawnString( "soundstart", "sound/movers/door_start.wav", &sSndStart );
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G_SpawnString( "soundstop", "sound/movers/door_stop.wav", &sSndStop );
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G_SpawnString( "soundstop", "sound/movers/door_stop.wav", &sSndStop );
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G_SpawnString( "soundmove", "sound/movers/door_move.wav", &sSndMove );
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G_SpawnString( "soundmove", "sound/misc/silence.wav", &sSndMove );
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ent->sound1to2 = ent->sound2to1 = G_SoundIndex(sSndMove);
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ent->sound1to2 = ent->sound2to1 = G_SoundIndex(sSndMove);
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ent->soundPos1 = G_SoundIndex(sSndStart);
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ent->soundPos1 = G_SoundIndex(sSndStart);
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@ -1529,9 +1532,9 @@ void SP_func_door_rotating ( gentity_t *ent ) {
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char *sSndStart;
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char *sSndStart;
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//Elder: can set sounds from here
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//Elder: can set sounds from here
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G_SpawnString( "soundstart", "sound/movers/door_start.wav", &sSndStart );
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G_SpawnString( "soundstart", "sound/misc/silence.wav", &sSndStart );
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G_SpawnString( "soundstop", "sound/movers/door_stop.wav", &sSndStop );
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G_SpawnString( "soundstop", "sound/movers/rdoor_stop.wav", &sSndStop );
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G_SpawnString( "soundmove", "sound/movers/door_move.wav", &sSndMove );
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G_SpawnString( "soundmove", "sound/movers/rdoor_move.wav", &sSndMove );
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ent->sound1to2 = ent->sound2to1 = G_SoundIndex(sSndMove);
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ent->sound1to2 = ent->sound2to1 = G_SoundIndex(sSndMove);
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ent->soundPos1 = G_SoundIndex(sSndStart);
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ent->soundPos1 = G_SoundIndex(sSndStart);
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