More sound changes as per Sze, please dont kill me Cent

This commit is contained in:
Scott Brooks 2002-05-23 04:58:05 +00:00
parent 863a0e564c
commit 966788ec11

View file

@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.35 2002/05/23 04:58:05 blaze
// More sound changes as per Sze, please dont kill me Cent
//
// Revision 1.34 2002/05/22 04:20:37 blaze // Revision 1.34 2002/05/22 04:20:37 blaze
// Sound entity changes as per Sze - teach me to comit when Sze is still talking // Sound entity changes as per Sze - teach me to comit when Sze is still talking
// //
@ -1410,7 +1413,7 @@ void SP_func_door (gentity_t *ent) {
//Blaze: changed default path as per Sze //Blaze: changed default path as per Sze
G_SpawnString( "soundstart", "sound/movers/door_start.wav", &sSndStart ); G_SpawnString( "soundstart", "sound/movers/door_start.wav", &sSndStart );
G_SpawnString( "soundstop", "sound/movers/door_stop.wav", &sSndStop ); G_SpawnString( "soundstop", "sound/movers/door_stop.wav", &sSndStop );
G_SpawnString( "soundmove", "sound/movers/door_move.wav", &sSndMove ); G_SpawnString( "soundmove", "sound/misc/silence.wav", &sSndMove );
ent->sound1to2 = ent->sound2to1 = G_SoundIndex(sSndMove); ent->sound1to2 = ent->sound2to1 = G_SoundIndex(sSndMove);
ent->soundPos1 = G_SoundIndex(sSndStart); ent->soundPos1 = G_SoundIndex(sSndStart);
@ -1529,9 +1532,9 @@ void SP_func_door_rotating ( gentity_t *ent ) {
char *sSndStart; char *sSndStart;
//Elder: can set sounds from here //Elder: can set sounds from here
G_SpawnString( "soundstart", "sound/movers/door_start.wav", &sSndStart ); G_SpawnString( "soundstart", "sound/misc/silence.wav", &sSndStart );
G_SpawnString( "soundstop", "sound/movers/door_stop.wav", &sSndStop ); G_SpawnString( "soundstop", "sound/movers/rdoor_stop.wav", &sSndStop );
G_SpawnString( "soundmove", "sound/movers/door_move.wav", &sSndMove ); G_SpawnString( "soundmove", "sound/movers/rdoor_move.wav", &sSndMove );
ent->sound1to2 = ent->sound2to1 = G_SoundIndex(sSndMove); ent->sound1to2 = ent->sound2to1 = G_SoundIndex(sSndMove);
ent->soundPos1 = G_SoundIndex(sSndStart); ent->soundPos1 = G_SoundIndex(sSndStart);