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Semi fixed the bodies thing in CTB
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commit
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3 changed files with 13 additions and 9 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.88 2002/08/30 01:09:06 jbravo
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// Semi fixed the bodies thing in CTB
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//
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// Revision 1.87 2002/08/21 07:00:07 jbravo
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// Added CTB respawn queue and fixed game <-> cgame synch problem in CTB
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//
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@ -1213,7 +1216,7 @@ void ClientThink_real(gentity_t * ent)
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// pressing attack or use is the normal respawn method
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// JBravo: make'em spactate
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if (ucmd->buttons & (BUTTON_ATTACK | BUTTON_USE_HOLDABLE)) {
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if (g_gametype.integer == GT_TEAMPLAY) {
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if (g_gametype.integer == GT_TEAMPLAY || g_gametype.integer == GT_CTF) {
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MakeSpectator(ent);
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} else {
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respawn(ent);
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.114 2002/08/30 01:09:06 jbravo
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// Semi fixed the bodies thing in CTB
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//
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// Revision 1.113 2002/08/28 23:10:06 jbravo
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// Added cg_RQ3_SuicideLikeARealMan, timestamping to server logs and
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// fixed stats for non-TP modes.
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@ -844,15 +847,8 @@ respawn
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*/
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void respawn(gentity_t * ent)
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{
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//gentity_t *tent;
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CopyToBodyQue(ent);
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ClientSpawn(ent);
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// add a teleportation effect
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//Elder: removed
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//tent = G_TempEntity( ent->client->ps.origin, EV_PLAYER_TELEPORT_IN );
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//tent->s.clientNum = ent->s.clientNum;
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}
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/*
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.133 2002/08/30 01:09:06 jbravo
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// Semi fixed the bodies thing in CTB
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//
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// Revision 1.132 2002/08/29 23:47:10 jbravo
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// Disabled drop case and fixed a padding problem in the date code.
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//
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@ -1302,7 +1305,7 @@ void RQ3_Respawn_CTB_players(int team)
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ent->client->ps.persistant[PERS_TEAM] = team;
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ent->client->sess.spectatorState = SPECTATOR_NOT;
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ent->client->specMode = SPECTATOR_NOT;
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respawn(ent);
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ClientSpawn(ent);
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}
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}
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}
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@ -1358,6 +1361,8 @@ void MakeSpectator(gentity_t * ent)
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}
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}
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ClientSpawn(ent);
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ent->client->gibbed = qtrue;
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trap_UnlinkEntity(ent);
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return;
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}
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if (ent->r.svFlags & SVF_BOT)
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