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https://github.com/ReactionQuake3/reaction.git
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Changes to bot code. New surfaceparm system.
This commit is contained in:
parent
60aacdd152
commit
90c7e3b74f
10 changed files with 261 additions and 85 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.7 2002/04/06 21:42:19 makro
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// Changes to bot code. New surfaceparm system.
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//
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// Revision 1.6 2002/04/04 18:06:44 makro
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// Revision 1.6 2002/04/04 18:06:44 makro
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// Improved door code. Bots reply to radio treport from teammates.
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// Improved door code. Bots reply to radio treport from teammates.
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// Improved reloading code.
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// Improved reloading code.
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@ -1066,7 +1069,8 @@ void BotMatch_TaskPreference(bot_state_t *bs, bot_match_t *match) {
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BotAI_BotInitialChat(bs, "keepinmind", teammatename, NULL);
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BotAI_BotInitialChat(bs, "keepinmind", teammatename, NULL);
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trap_BotEnterChat(bs->cs, teammate, CHAT_TELL);
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trap_BotEnterChat(bs->cs, teammate, CHAT_TELL);
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BotVoiceChatOnly(bs, teammate, VOICECHAT_YES);
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BotVoiceChatOnly(bs, teammate, VOICECHAT_YES);
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trap_EA_Action(bs->client, ACTION_AFFIRMATIVE);
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//Makro - ACTION_AFFIRMATIVE = reload in RQ3
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//trap_EA_Action(bs->client, ACTION_AFFIRMATIVE);
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}
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}
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/*
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/*
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@ -1302,6 +1306,7 @@ void BotMatch_Suicide(bot_state_t *bs, bot_match_t *match) {
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client = ClientFromName(netname);
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client = ClientFromName(netname);
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//
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//
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BotVoiceChat(bs, client, VOICECHAT_TAUNT);
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BotVoiceChat(bs, client, VOICECHAT_TAUNT);
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//Makro - ACTION_AFFIRMATIVE = reload in RQ3
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trap_EA_Action(bs->client, ACTION_AFFIRMATIVE);
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trap_EA_Action(bs->client, ACTION_AFFIRMATIVE);
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}
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}
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.14 2002/04/06 21:42:19 makro
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// Changes to bot code. New surfaceparm system.
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//
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// Revision 1.13 2002/04/05 18:52:26 makro
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// Revision 1.13 2002/04/05 18:52:26 makro
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// Cleaned things up a bit
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// Cleaned things up a bit
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//
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//
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@ -78,11 +81,14 @@
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#include "../ui/menudef.h"
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#include "../ui/menudef.h"
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//Makro - to get rid of the warnings
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//Makro - to get rid of the warnings
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bot_moveresult_t BotMoveTo(bot_state_t *bs, vec3_t dest);
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void BotMoveTowardsEnt(bot_state_t *bs, vec3_t dest, int dist);
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void Cmd_Bandage (gentity_t *ent);
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void Cmd_Bandage (gentity_t *ent);
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gentity_t *SelectRandomDeathmatchSpawnPoint( void );
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gentity_t *SelectRandomDeathmatchSpawnPoint( void );
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//From ai_dmq3.c
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void VectorTargetDist(vec3_t src, vec3_t dest, int dist, vec3_t final);
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void BotAttack(bot_state_t *bs);
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void BotAttack(bot_state_t *bs);
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bot_moveresult_t BotMoveTo(bot_state_t *bs, vec3_t dest);
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void BotMoveTowardsEnt(bot_state_t *bs, vec3_t dest, int dist);
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//goal flag, see be_ai_goal.h for the other GFL_*
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//goal flag, see be_ai_goal.h for the other GFL_*
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#define GFL_AIR 128
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#define GFL_AIR 128
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@ -377,7 +383,8 @@ int BotGetLongTermGoal(bot_state_t *bs, int tfl, int retreat, bot_goal_t *goal)
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BotAI_BotInitialChat(bs, "help_start", EasyClientName(bs->teammate, netname, sizeof(netname)), NULL);
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BotAI_BotInitialChat(bs, "help_start", EasyClientName(bs->teammate, netname, sizeof(netname)), NULL);
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trap_BotEnterChat(bs->cs, bs->decisionmaker, CHAT_TELL);
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trap_BotEnterChat(bs->cs, bs->decisionmaker, CHAT_TELL);
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BotVoiceChatOnly(bs, bs->decisionmaker, VOICECHAT_YES);
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BotVoiceChatOnly(bs, bs->decisionmaker, VOICECHAT_YES);
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trap_EA_Action(bs->client, ACTION_AFFIRMATIVE);
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//Makro - ACTION_AFFIRMATIVE = reload in RQ3
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//trap_EA_Action(bs->client, ACTION_AFFIRMATIVE);
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bs->teammessage_time = 0;
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bs->teammessage_time = 0;
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}
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}
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//if trying to help the team mate for more than a minute
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//if trying to help the team mate for more than a minute
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@ -422,7 +429,8 @@ int BotGetLongTermGoal(bot_state_t *bs, int tfl, int retreat, bot_goal_t *goal)
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BotAI_BotInitialChat(bs, "accompany_start", EasyClientName(bs->teammate, netname, sizeof(netname)), NULL);
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BotAI_BotInitialChat(bs, "accompany_start", EasyClientName(bs->teammate, netname, sizeof(netname)), NULL);
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trap_BotEnterChat(bs->cs, bs->decisionmaker, CHAT_TELL);
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trap_BotEnterChat(bs->cs, bs->decisionmaker, CHAT_TELL);
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BotVoiceChatOnly(bs, bs->decisionmaker, VOICECHAT_YES);
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BotVoiceChatOnly(bs, bs->decisionmaker, VOICECHAT_YES);
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trap_EA_Action(bs->client, ACTION_AFFIRMATIVE);
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//Makro - ACTION_AFFIRMATIVE = reload in RQ3
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//trap_EA_Action(bs->client, ACTION_AFFIRMATIVE);
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bs->teammessage_time = 0;
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bs->teammessage_time = 0;
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}
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}
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//if accompanying the companion for 3 minutes
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//if accompanying the companion for 3 minutes
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@ -624,7 +632,8 @@ int BotGetLongTermGoal(bot_state_t *bs, int tfl, int retreat, bot_goal_t *goal)
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BotAI_BotInitialChat(bs, "getitem_start", buf, NULL);
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BotAI_BotInitialChat(bs, "getitem_start", buf, NULL);
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trap_BotEnterChat(bs->cs, bs->decisionmaker, CHAT_TELL);
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trap_BotEnterChat(bs->cs, bs->decisionmaker, CHAT_TELL);
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BotVoiceChatOnly(bs, bs->decisionmaker, VOICECHAT_YES);
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BotVoiceChatOnly(bs, bs->decisionmaker, VOICECHAT_YES);
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trap_EA_Action(bs->client, ACTION_AFFIRMATIVE);
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//Makro - ACTION_AFFIRMATIVE = reload in RQ3
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//trap_EA_Action(bs->client, ACTION_AFFIRMATIVE);
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bs->teammessage_time = 0;
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bs->teammessage_time = 0;
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}
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}
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//set the bot goal
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//set the bot goal
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@ -656,7 +665,8 @@ int BotGetLongTermGoal(bot_state_t *bs, int tfl, int retreat, bot_goal_t *goal)
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BotAI_BotInitialChat(bs, "camp_start", EasyClientName(bs->teammate, netname, sizeof(netname)), NULL);
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BotAI_BotInitialChat(bs, "camp_start", EasyClientName(bs->teammate, netname, sizeof(netname)), NULL);
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trap_BotEnterChat(bs->cs, bs->decisionmaker, CHAT_TELL);
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trap_BotEnterChat(bs->cs, bs->decisionmaker, CHAT_TELL);
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BotVoiceChatOnly(bs, bs->decisionmaker, VOICECHAT_YES);
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BotVoiceChatOnly(bs, bs->decisionmaker, VOICECHAT_YES);
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trap_EA_Action(bs->client, ACTION_AFFIRMATIVE);
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//Makro - ACTION_AFFIRMATIVE = reload in RQ3
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//trap_EA_Action(bs->client, ACTION_AFFIRMATIVE);
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}
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}
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bs->teammessage_time = 0;
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bs->teammessage_time = 0;
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}
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}
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@ -738,7 +748,8 @@ int BotGetLongTermGoal(bot_state_t *bs, int tfl, int retreat, bot_goal_t *goal)
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BotAI_BotInitialChat(bs, "patrol_start", buf, NULL);
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BotAI_BotInitialChat(bs, "patrol_start", buf, NULL);
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trap_BotEnterChat(bs->cs, bs->decisionmaker, CHAT_TELL);
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trap_BotEnterChat(bs->cs, bs->decisionmaker, CHAT_TELL);
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BotVoiceChatOnly(bs, bs->decisionmaker, VOICECHAT_YES);
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BotVoiceChatOnly(bs, bs->decisionmaker, VOICECHAT_YES);
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trap_EA_Action(bs->client, ACTION_AFFIRMATIVE);
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//Makro - ACTION_AFFIRMATIVE = reload in RQ3
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//trap_EA_Action(bs->client, ACTION_AFFIRMATIVE);
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bs->teammessage_time = 0;
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bs->teammessage_time = 0;
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}
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}
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//
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//
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@ -1232,6 +1243,7 @@ AINode_Stand
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==================
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==================
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*/
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*/
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int AINode_Stand(bot_state_t *bs) {
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int AINode_Stand(bot_state_t *bs) {
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qboolean willBandage = qfalse;
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//if the bot's health decreased
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//if the bot's health decreased
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if (bs->lastframe_health > bs->inventory[INVENTORY_HEALTH]) {
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if (bs->lastframe_health > bs->inventory[INVENTORY_HEALTH]) {
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@ -1239,6 +1251,23 @@ int AINode_Stand(bot_state_t *bs) {
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bs->standfindenemy_time = FloatTime() + BotChatTime(bs) + 0.1;
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bs->standfindenemy_time = FloatTime() + BotChatTime(bs) + 0.1;
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bs->stand_time = FloatTime() + BotChatTime(bs) + 0.1;
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bs->stand_time = FloatTime() + BotChatTime(bs) + 0.1;
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}
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}
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//Makro - if bot isn't bandaging already
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if (bs->cur_ps.weaponstate != WEAPON_BANDAGING) {
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//Makro - bot should bandage
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if (bs->inventory[INVENTORY_HEALTH] > 60) {
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willBandage = (random() < 0.3);
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} else if (bs->inventory[INVENTORY_HEALTH] > 40) {
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willBandage = (random() < 0.5);
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} else if (bs->inventory[INVENTORY_HEALTH] > 20) {
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willBandage = (random() < 0.7);
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} else {
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willBandage = qtrue;
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}
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if (willBandage) {
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Cmd_Bandage( &g_entities[bs->entitynum] );
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AIEnter_Battle_Retreat(bs, "stand: bandaging");
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}
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}
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}
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}
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if (bs->standfindenemy_time < FloatTime()) {
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if (bs->standfindenemy_time < FloatTime()) {
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if (BotFindEnemy(bs, -1)) {
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if (BotFindEnemy(bs, -1)) {
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@ -1287,6 +1316,8 @@ void AIEnter_Respawn(bot_state_t *bs, char *s) {
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bs->radioresponse_count = 0;
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bs->radioresponse_count = 0;
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//set respawn state
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//set respawn state
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bs->standfindenemy_time = FloatTime() + 5;
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bs->stand_time = FloatTime() + 10;
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bs->respawn_wait = qfalse;
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bs->respawn_wait = qfalse;
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bs->ainode = AINode_Respawn;
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bs->ainode = AINode_Respawn;
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}
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}
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BotEntityInfo(spot-g_entities, &entinfo);
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BotEntityInfo(spot-g_entities, &entinfo);
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BotMoveTo(bs, entinfo.origin);
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BotMoveTo(bs, entinfo.origin);
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}
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}
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}
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}
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}
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}
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AIEnter_Seek_LTG(bs, "battle retreat: lost enemy");
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AIEnter_Seek_LTG(bs, "battle retreat: lost enemy");
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//Makro - bot retreating, enemy not in sight - a good time to bandage
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//Makro - bot retreating, enemy not in sight - a good time to bandage
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if (bs->lastframe_health > bs->inventory[INVENTORY_HEALTH]) {
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if (bs->lastframe_health > bs->inventory[INVENTORY_HEALTH]) {
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//If not bandaging already
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if (bs->cur_ps.weaponstate != WEAPON_BANDAGING) {
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Cmd_Bandage( &g_entities[bs->entitynum] );
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Cmd_Bandage( &g_entities[bs->entitynum] );
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}
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/*
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/*
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if (bot_developer.integer == 2) {
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if (bot_developer.integer == 2) {
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G_Printf("^5BOT CODE: ^7Bandaging\n");
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G_Printf("^5BOT CODE: ^7Bandaging\n");
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.17 2002/04/06 21:42:19 makro
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// Changes to bot code. New surfaceparm system.
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//
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// Revision 1.16 2002/04/05 18:52:26 makro
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// Revision 1.16 2002/04/05 18:52:26 makro
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// Cleaned things up a bit
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// Cleaned things up a bit
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//
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//
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@ -142,7 +145,6 @@ int red_numaltroutegoals;
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aas_altroutegoal_t blue_altroutegoals[MAX_ALTROUTEGOALS];
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aas_altroutegoal_t blue_altroutegoals[MAX_ALTROUTEGOALS];
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int blue_numaltroutegoals;
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int blue_numaltroutegoals;
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//Makro - the vector located on the line from src to dest dist units away
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//Makro - the vector located on the line from src to dest dist units away
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void VectorTargetDist(vec3_t src, vec3_t dest, int dist, vec3_t final) {
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void VectorTargetDist(vec3_t src, vec3_t dest, int dist, vec3_t final) {
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VectorClear(final);
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VectorClear(final);
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@ -163,11 +165,12 @@ void BotAttack(bot_state_t *bs) {
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//If the gun is empty
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//If the gun is empty
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if ( (bs->cur_ps.ammo[bs->weaponnum]) == 0 ) {
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if ( (bs->cur_ps.ammo[bs->weaponnum]) == 0 ) {
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//If bot has extra clips, reload
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//If bot has extra clips, reload
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if (g_entities[bs->entitynum].client->numClips[bs->weaponnum] >= 1 ) {
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if ( (g_entities[bs->entitynum].client->numClips[bs->weaponnum]) >= 1 ) {
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//Cmd_Reload( &g_entities[bs->entitynum] );
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//Cmd_Reload( &g_entities[bs->entitynum] );
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trap_EA_Action(bs->client, ACTION_AFFIRMATIVE);
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trap_EA_Action(bs->client, ACTION_AFFIRMATIVE);
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}
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}
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} else {
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} else {
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//Gun is not empty
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trap_EA_Attack(bs->client);
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trap_EA_Attack(bs->client);
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}
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}
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}
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}
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@ -2189,7 +2192,10 @@ void BotBattleUseItems(bot_state_t *bs) {
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}
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}
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}
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}
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if (doBandage) {
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if (doBandage) {
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//Makro - if not bandaging already
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if (bs->cur_ps.weaponstate != WEAPON_BANDAGING) {
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Cmd_Bandage( &g_entities[bs->entitynum] );
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Cmd_Bandage( &g_entities[bs->entitynum] );
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}
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/*
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/*
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if (bot_developer.integer == 2) {
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if (bot_developer.integer == 2) {
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G_Printf(va("^5BOT CODE: ^7Bandaging with %i health\n", bs->inventory[INVENTORY_HEALTH]));
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G_Printf(va("^5BOT CODE: ^7Bandaging with %i health\n", bs->inventory[INVENTORY_HEALTH]));
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.5 2002/04/06 21:42:20 makro
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// Changes to bot code. New surfaceparm system.
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//
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// Revision 1.4 2002/01/11 19:48:29 jbravo
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// Revision 1.4 2002/01/11 19:48:29 jbravo
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// Formatted the source in non DOS format.
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// Formatted the source in non DOS format.
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//
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//
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@ -203,3 +206,5 @@ extern bot_goal_t redobelisk;
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extern bot_goal_t blueobelisk;
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extern bot_goal_t blueobelisk;
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extern bot_goal_t neutralobelisk;
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extern bot_goal_t neutralobelisk;
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#endif
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#endif
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.66 2002/04/06 21:42:20 makro
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// Changes to bot code. New surfaceparm system.
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//
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// Revision 1.65 2002/03/31 03:31:24 jbravo
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// Revision 1.65 2002/03/31 03:31:24 jbravo
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// Compiler warning cleanups
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// Compiler warning cleanups
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//
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//
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#include "bg_public.h"
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#include "bg_public.h"
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#include "bg_local.h"
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#include "bg_local.h"
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pmove_t *pm;
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pmove_t *pm;
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pml_t pml;
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pml_t pml;
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@ -1135,48 +1139,63 @@ Returns an event number apropriate for the groundsurface
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================
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================
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*/
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*/
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static int PM_FootstepForSurface( void ) {
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static int PM_FootstepForSurface( void ) {
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int Material = GetMaterialFromFlag(pml.groundTrace.surfaceFlags);
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if ( pml.groundTrace.surfaceFlags & SURF_NOSTEPS ) {
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if ( pml.groundTrace.surfaceFlags & SURF_NOSTEPS ) {
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return 0;
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return 0;
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}
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}
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if ( pml.groundTrace.surfaceFlags & SURF_METALSTEPS ) {
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//Makro - new surfaceparm system
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//if ( pml.groundTrace.surfaceFlags & SURF_METALSTEPS ) {
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if ( Material == MAT_METALSTEPS ) {
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return EV_FOOTSTEP_METAL;
|
return EV_FOOTSTEP_METAL;
|
||||||
}
|
}
|
||||||
//Elder: added for footstep support
|
//Elder: added for footstep support
|
||||||
if ( pml.groundTrace.surfaceFlags & SURF_GRASS ) {
|
//if ( pml.groundTrace.surfaceFlags & SURF_GRASS ) {
|
||||||
|
if ( Material == MAT_GRASS ) {
|
||||||
return EV_FOOTSTEP_GRASS;
|
return EV_FOOTSTEP_GRASS;
|
||||||
}
|
}
|
||||||
|
|
||||||
// JBravo: re-enables Gravel.
|
// JBravo: re-enables Gravel.
|
||||||
if ( pml.groundTrace.surfaceFlags & SURF_GRAVEL ) {
|
//Makro - new surfaceparm system
|
||||||
|
//if ( pml.groundTrace.surfaceFlags & SURF_GRAVEL ) {
|
||||||
|
if ( Material == MAT_GRAVEL ) {
|
||||||
return EV_FOOTSTEP_GRAVEL;
|
return EV_FOOTSTEP_GRAVEL;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( pml.groundTrace.surfaceFlags & SURF_WOOD ) {
|
//if ( pml.groundTrace.surfaceFlags & SURF_WOOD ) {
|
||||||
|
if ( Material == MAT_WOOD ) {
|
||||||
return EV_FOOTSTEP_WOOD;
|
return EV_FOOTSTEP_WOOD;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( pml.groundTrace.surfaceFlags & SURF_CARPET ) {
|
//if ( pml.groundTrace.surfaceFlags & SURF_CARPET ) {
|
||||||
|
if ( Material == MAT_CARPET ) {
|
||||||
return EV_FOOTSTEP_CARPET;
|
return EV_FOOTSTEP_CARPET;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( pml.groundTrace.surfaceFlags & SURF_METAL2 ) {
|
//if ( pml.groundTrace.surfaceFlags & SURF_METAL2 ) {
|
||||||
|
if ( Material == MAT_METAL2 ) {
|
||||||
return EV_FOOTSTEP_METAL2;
|
return EV_FOOTSTEP_METAL2;
|
||||||
}
|
}
|
||||||
|
|
||||||
// JBravo: Begin adding new sounds
|
// JBravo: Begin adding new sounds
|
||||||
if ( pml.groundTrace.surfaceFlags & SURF_SNOW ) {
|
//Makro - new surfaceparm system
|
||||||
|
//if ( pml.groundTrace.surfaceFlags & SURF_SNOW ) {
|
||||||
|
if ( Material == MAT_SNOW ) {
|
||||||
return EV_FOOTSTEP_SNOW;
|
return EV_FOOTSTEP_SNOW;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( pml.groundTrace.surfaceFlags & SURF_MUD ) {
|
//if ( pml.groundTrace.surfaceFlags & SURF_MUD ) {
|
||||||
|
if ( Material == MAT_MUD ) {
|
||||||
return EV_FOOTSTEP_MUD;
|
return EV_FOOTSTEP_MUD;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( pml.groundTrace.surfaceFlags & SURF_WOOD2 ) {
|
//if ( pml.groundTrace.surfaceFlags & SURF_WOOD2 ) {
|
||||||
|
if ( Material == MAT_WOOD2 ) {
|
||||||
return EV_FOOTSTEP_WOOD2;
|
return EV_FOOTSTEP_WOOD2;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( pml.groundTrace.surfaceFlags & SURF_HARDMETAL ) {
|
//if ( pml.groundTrace.surfaceFlags & SURF_HARDMETAL ) {
|
||||||
|
if ( Material == MAT_HARDMETAL ) {
|
||||||
return EV_FOOTSTEP_HARDMETAL;
|
return EV_FOOTSTEP_HARDMETAL;
|
||||||
}
|
}
|
||||||
// JBravo: end adding new sounds
|
// JBravo: end adding new sounds
|
||||||
|
@ -3727,4 +3746,50 @@ void Pmove (pmove_t *pmove) {
|
||||||
//PM_CheckStuck();
|
//PM_CheckStuck();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
/*
|
||||||
|
=====================
|
||||||
|
SURFACEPARM STUFF
|
||||||
|
=====================
|
||||||
|
*/
|
||||||
|
|
||||||
|
int MatFlags[] =
|
||||||
|
{
|
||||||
|
SURF_METALSTEPS,
|
||||||
|
SURF_GRAVEL,
|
||||||
|
SURF_WOOD,
|
||||||
|
SURF_CARPET,
|
||||||
|
SURF_METAL2,
|
||||||
|
SURF_GLASS,
|
||||||
|
SURF_GRASS,
|
||||||
|
SURF_SNOW,
|
||||||
|
SURF_MUD,
|
||||||
|
SURF_WOOD2,
|
||||||
|
SURF_HARDMETAL
|
||||||
|
};
|
||||||
|
|
||||||
|
#define MatFlagCount 11
|
||||||
|
|
||||||
|
int GetMaterialFromFlag( int flag ) {
|
||||||
|
int Material = 0;
|
||||||
|
int i = 0;
|
||||||
|
|
||||||
|
for (i = 0; i < MatFlagCount; i++) {
|
||||||
|
if ( (flag & MatFlags[i]) ) {
|
||||||
|
Material += (1 << i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return Material;
|
||||||
|
}
|
||||||
|
|
||||||
|
qboolean IsMetalMat( int Material ) {
|
||||||
|
if (Material == MAT_METALSTEPS || Material == MAT_METAL2 || Material == MAT_HARDMETAL) {
|
||||||
|
return qtrue;
|
||||||
|
}
|
||||||
|
return qfalse;
|
||||||
|
}
|
||||||
|
|
||||||
|
qboolean IsMetalFlag( int flag ) {
|
||||||
|
return IsMetalMat(GetMaterialFromFlag(flag));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
|
@ -5,6 +5,9 @@
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
// $Log$
|
// $Log$
|
||||||
|
// Revision 1.55 2002/04/06 21:42:20 makro
|
||||||
|
// Changes to bot code. New surfaceparm system.
|
||||||
|
//
|
||||||
// Revision 1.54 2002/04/03 03:13:16 blaze
|
// Revision 1.54 2002/04/03 03:13:16 blaze
|
||||||
// NEW BREAKABLE CODE - will break all old breakables(wont appear in maps)
|
// NEW BREAKABLE CODE - will break all old breakables(wont appear in maps)
|
||||||
//
|
//
|
||||||
|
@ -1334,3 +1337,22 @@ qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTim
|
||||||
#define KAMI_BOOMSPHERE_MAXRADIUS 720
|
#define KAMI_BOOMSPHERE_MAXRADIUS 720
|
||||||
#define KAMI_SHOCKWAVE2_MAXRADIUS 704
|
#define KAMI_SHOCKWAVE2_MAXRADIUS 704
|
||||||
|
|
||||||
|
//Makro - for the new surfaceparm system
|
||||||
|
|
||||||
|
#define MAT_DEFAULT 0
|
||||||
|
#define MAT_METALSTEPS 1
|
||||||
|
#define MAT_GRAVEL 2
|
||||||
|
#define MAT_WOOD 4
|
||||||
|
#define MAT_CARPET 8
|
||||||
|
#define MAT_METAL2 16
|
||||||
|
#define MAT_GLASS 32
|
||||||
|
#define MAT_GRASS 64
|
||||||
|
#define MAT_SNOW 128
|
||||||
|
#define MAT_MUD 256
|
||||||
|
#define MAT_WOOD2 512
|
||||||
|
#define MAT_HARDMETAL 1024
|
||||||
|
|
||||||
|
int GetMaterialFromFlag( int flag );
|
||||||
|
qboolean IsMetalMat( int Material );
|
||||||
|
qboolean IsMetalFlag( int flag );
|
||||||
|
|
||||||
|
|
|
@ -5,6 +5,9 @@
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
// $Log$
|
// $Log$
|
||||||
|
// Revision 1.25 2002/04/06 21:42:20 makro
|
||||||
|
// Changes to bot code. New surfaceparm system.
|
||||||
|
//
|
||||||
// Revision 1.24 2002/04/05 18:53:26 jbravo
|
// Revision 1.24 2002/04/05 18:53:26 jbravo
|
||||||
// Warning fixes
|
// Warning fixes
|
||||||
//
|
//
|
||||||
|
@ -29,6 +32,12 @@
|
||||||
// Copyright (C) 1999-2000 Id Software, Inc.
|
// Copyright (C) 1999-2000 Id Software, Inc.
|
||||||
//
|
//
|
||||||
#include "g_local.h"
|
#include "g_local.h"
|
||||||
|
//Makro - to get the new surfaceparm system to work :/
|
||||||
|
#include "surfaceflags.h"
|
||||||
|
|
||||||
|
int GetMaterialFromFlag( int flag );
|
||||||
|
qboolean IsMetalMat( int Material );
|
||||||
|
qboolean IsMetalFlag( int flag );
|
||||||
|
|
||||||
#define MISSILE_PRESTEP_TIME 50
|
#define MISSILE_PRESTEP_TIME 50
|
||||||
|
|
||||||
|
@ -455,7 +464,9 @@ void G_MissileImpact( gentity_t *ent, trace_t *trace ) {
|
||||||
if ( other->takedamage && other->client ) {
|
if ( other->takedamage && other->client ) {
|
||||||
G_AddEvent( ent, EV_MISSILE_HIT, DirToByte( trace->plane.normal ) );
|
G_AddEvent( ent, EV_MISSILE_HIT, DirToByte( trace->plane.normal ) );
|
||||||
ent->s.otherEntityNum = other->s.number;
|
ent->s.otherEntityNum = other->s.number;
|
||||||
} else if( trace->surfaceFlags & SURF_METALSTEPS ) {
|
//Makro - new surfaceparm system
|
||||||
|
//} else if( trace->surfaceFlags & SURF_METALSTEPS ) {
|
||||||
|
} else if( IsMetalFlag(trace->surfaceFlags) ) {
|
||||||
G_AddEvent( ent, EV_MISSILE_MISS_METAL, DirToByte( trace->plane.normal ) );
|
G_AddEvent( ent, EV_MISSILE_MISS_METAL, DirToByte( trace->plane.normal ) );
|
||||||
} else {
|
} else {
|
||||||
G_AddEvent( ent, EV_MISSILE_MISS, DirToByte( trace->plane.normal ) );
|
G_AddEvent( ent, EV_MISSILE_MISS, DirToByte( trace->plane.normal ) );
|
||||||
|
|
|
@ -5,6 +5,9 @@
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
// $Log$
|
// $Log$
|
||||||
|
// Revision 1.59 2002/04/06 21:42:20 makro
|
||||||
|
// Changes to bot code. New surfaceparm system.
|
||||||
|
//
|
||||||
// Revision 1.58 2002/04/05 06:50:25 blaze
|
// Revision 1.58 2002/04/05 06:50:25 blaze
|
||||||
// breakables should now respawn when the round restarts( when g_teamplay:SpawnPlayers() is called to be exact)
|
// breakables should now respawn when the round restarts( when g_teamplay:SpawnPlayers() is called to be exact)
|
||||||
//
|
//
|
||||||
|
@ -1331,7 +1334,7 @@ void GetNearbyTeammates (gentity_t *self, char *buf)
|
||||||
{
|
{
|
||||||
char nearby_teammates[MAXNEAR][MAX_NAME_LENGTH];
|
char nearby_teammates[MAXNEAR][MAX_NAME_LENGTH];
|
||||||
int nearby_teammates_num, l;
|
int nearby_teammates_num, l;
|
||||||
gentity_t *ent;
|
gentity_t *ent = NULL;
|
||||||
|
|
||||||
nearby_teammates_num = 0;
|
nearby_teammates_num = 0;
|
||||||
|
|
||||||
|
|
|
@ -5,6 +5,9 @@
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
// $Log$
|
// $Log$
|
||||||
|
// Revision 1.43 2002/04/06 21:42:20 makro
|
||||||
|
// Changes to bot code. New surfaceparm system.
|
||||||
|
//
|
||||||
// Revision 1.42 2002/04/03 09:26:47 jbravo
|
// Revision 1.42 2002/04/03 09:26:47 jbravo
|
||||||
// New FF system. Warns and then finally kickbans teamwounders and
|
// New FF system. Warns and then finally kickbans teamwounders and
|
||||||
// teamkillers
|
// teamkillers
|
||||||
|
@ -47,9 +50,15 @@
|
||||||
// perform the server side effects of a weapon firing
|
// perform the server side effects of a weapon firing
|
||||||
|
|
||||||
#include "g_local.h"
|
#include "g_local.h"
|
||||||
|
#include "surfaceflags.h"
|
||||||
// JBravo: for warnings
|
// JBravo: for warnings
|
||||||
void Use_BinaryMover(gentity_t *ent, gentity_t *other, gentity_t *activator);
|
void Use_BinaryMover(gentity_t *ent, gentity_t *other, gentity_t *activator);
|
||||||
|
|
||||||
|
//Makro - to get the new surfaceparm system to work :/
|
||||||
|
int GetMaterialFromFlag( int flag );
|
||||||
|
qboolean IsMetalMat( int Material );
|
||||||
|
qboolean IsMetalFlag( int flag );
|
||||||
|
|
||||||
static float s_quadFactor;
|
static float s_quadFactor;
|
||||||
static vec3_t forward, right, up;
|
static vec3_t forward, right, up;
|
||||||
static vec3_t muzzle;
|
static vec3_t muzzle;
|
||||||
|
@ -406,6 +415,8 @@ void Bullet_Fire (gentity_t *ent, float spread, int damage, int MOD ) {
|
||||||
gentity_t *tent2;
|
gentity_t *tent2;
|
||||||
gentity_t *traceEnt;
|
gentity_t *traceEnt;
|
||||||
int i, passent;
|
int i, passent;
|
||||||
|
//Makro
|
||||||
|
int Material;
|
||||||
|
|
||||||
// Elder: Statistics tracking
|
// Elder: Statistics tracking
|
||||||
if (ent->client && level.team_round_going)
|
if (ent->client && level.team_round_going)
|
||||||
|
@ -470,6 +481,9 @@ void Bullet_Fire (gentity_t *ent, float spread, int damage, int MOD ) {
|
||||||
for (i = 0; i < 10; i++) {
|
for (i = 0; i < 10; i++) {
|
||||||
|
|
||||||
trap_Trace (&tr, muzzle, NULL, NULL, end, passent, MASK_SHOT);
|
trap_Trace (&tr, muzzle, NULL, NULL, end, passent, MASK_SHOT);
|
||||||
|
//Makro - saving the material flag to avoid useless calls to the GetMaterialFromFlag function
|
||||||
|
Material = GetMaterialFromFlag(tr.surfaceFlags);
|
||||||
|
|
||||||
if ( tr.surfaceFlags & SURF_NOIMPACT ) {
|
if ( tr.surfaceFlags & SURF_NOIMPACT ) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -526,11 +540,14 @@ void Bullet_Fire (gentity_t *ent, float spread, int damage, int MOD ) {
|
||||||
//} else if ( tr.surfaceFlags & SURF_GRASS ) {
|
//} else if ( tr.surfaceFlags & SURF_GRASS ) {
|
||||||
//tent = G_TempEntity( tr.endpos, EV_BULLET_HIT_FLESH);
|
//tent = G_TempEntity( tr.endpos, EV_BULLET_HIT_FLESH);
|
||||||
//tent->s.eventParm = DirToByte( tr.plane.normal );
|
//tent->s.eventParm = DirToByte( tr.plane.normal );
|
||||||
} else if ((tr.surfaceFlags & SURF_METALSTEPS) || (tr.surfaceFlags & SURF_METAL2) || (tr.surfaceFlags & SURF_HARDMETAL)) {
|
//Makro - new surfaceparm system
|
||||||
|
//} else if ((tr.surfaceFlags & SURF_METALSTEPS) || (tr.surfaceFlags & SURF_METAL2) || (tr.surfaceFlags & SURF_HARDMETAL)) {
|
||||||
|
} else if (IsMetalMat(Material)) {
|
||||||
tent = G_TempEntity( tr.endpos, EV_BULLET_HIT_METAL );
|
tent = G_TempEntity( tr.endpos, EV_BULLET_HIT_METAL );
|
||||||
tent->s.eventParm = DirToByte( tr.plane.normal );
|
tent->s.eventParm = DirToByte( tr.plane.normal );
|
||||||
tent->s.otherEntityNum = ent->s.number;
|
tent->s.otherEntityNum = ent->s.number;
|
||||||
} else if ( tr.surfaceFlags & SURF_GLASS) {
|
//} else if ( tr.surfaceFlags & SURF_GLASS) {
|
||||||
|
} else if ( Material == MAT_GLASS ) {
|
||||||
tent = G_TempEntity( tr.endpos, EV_BULLET_HIT_GLASS );
|
tent = G_TempEntity( tr.endpos, EV_BULLET_HIT_GLASS );
|
||||||
tent->s.eventParm = DirToByte( tr.plane.normal );
|
tent->s.eventParm = DirToByte( tr.plane.normal );
|
||||||
tent->s.otherEntityNum = ent->s.number;
|
tent->s.otherEntityNum = ent->s.number;
|
||||||
|
@ -684,7 +701,8 @@ void ShotgunPattern( vec3_t origin, vec3_t origin2, int seed, gentity_t *ent, in
|
||||||
|
|
||||||
//Elder: added
|
//Elder: added
|
||||||
int count;
|
int count;
|
||||||
int hc_multipler;
|
//Makro - wasn't initialized, caused a warning in MSVC
|
||||||
|
int hc_multipler = 4;
|
||||||
|
|
||||||
// derive the right and up vectors from the forward vector, because
|
// derive the right and up vectors from the forward vector, because
|
||||||
// the client won't have any other information
|
// the client won't have any other information
|
||||||
|
@ -1543,6 +1561,8 @@ void Weapon_SSG3000_Fire (gentity_t *ent) {
|
||||||
float r;
|
float r;
|
||||||
float u;
|
float u;
|
||||||
float spread;
|
float spread;
|
||||||
|
//Makro
|
||||||
|
int Material;
|
||||||
|
|
||||||
// Elder: Statistics tracking
|
// Elder: Statistics tracking
|
||||||
if (ent->client && level.team_round_going)
|
if (ent->client && level.team_round_going)
|
||||||
|
@ -1640,10 +1660,13 @@ void Weapon_SSG3000_Fire (gentity_t *ent) {
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// impact type
|
// impact type
|
||||||
if ( (trace.surfaceFlags & SURF_METALSTEPS) ||
|
//Makro - new surfaceparm system
|
||||||
(trace.surfaceFlags & SURF_METAL2) )
|
Material = GetMaterialFromFlag(trace.surfaceFlags);
|
||||||
|
//if ( (trace.surfaceFlags & SURF_METALSTEPS) ||
|
||||||
|
// (trace.surfaceFlags & SURF_METAL2) )
|
||||||
|
if ( IsMetalMat(Material) )
|
||||||
tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_METAL );
|
tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_METAL );
|
||||||
else if (trace.surfaceFlags & SURF_GLASS)
|
else if (Material == MAT_GLASS)
|
||||||
tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_GLASS );
|
tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_GLASS );
|
||||||
else
|
else
|
||||||
tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_WALL );
|
tent[unlinked] = G_TempEntity( trace.endpos, EV_BULLET_HIT_WALL );
|
||||||
|
@ -1701,12 +1724,15 @@ void Weapon_SSG3000_Fire (gentity_t *ent) {
|
||||||
|
|
||||||
// send wall bullet impact
|
// send wall bullet impact
|
||||||
// no explosion at end if SURF_NOIMPACT
|
// no explosion at end if SURF_NOIMPACT
|
||||||
|
Material = GetMaterialFromFlag(trace.surfaceFlags);
|
||||||
if ( !(trace.surfaceFlags & SURF_NOIMPACT) )
|
if ( !(trace.surfaceFlags & SURF_NOIMPACT) )
|
||||||
{
|
{
|
||||||
if ( (trace.surfaceFlags & SURF_METALSTEPS) ||
|
//Makro - new surfaceparm system
|
||||||
(trace.surfaceFlags & SURF_METAL2) )
|
//if ( (trace.surfaceFlags & SURF_METALSTEPS) ||
|
||||||
|
// (trace.surfaceFlags & SURF_METAL2) )
|
||||||
|
if (IsMetalMat(Material))
|
||||||
tentWall = G_TempEntity( trace.endpos, EV_BULLET_HIT_METAL );
|
tentWall = G_TempEntity( trace.endpos, EV_BULLET_HIT_METAL );
|
||||||
else if (trace.surfaceFlags & SURF_GLASS)
|
else if (Material == MAT_GLASS)
|
||||||
tentWall = G_TempEntity( trace.endpos, EV_BULLET_HIT_GLASS );
|
tentWall = G_TempEntity( trace.endpos, EV_BULLET_HIT_GLASS );
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -2512,7 +2538,9 @@ void Laser_Think( gentity_t *self )
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
if (!(tr.surfaceFlags & SURF_GLASS)) break;
|
//Makro - new surfaceparm system
|
||||||
|
//if (!(tr.surfaceFlags & SURF_GLASS)) break;
|
||||||
|
if (!(GetMaterialFromFlag(tr.surfaceFlags) == MAT_GLASS)) break;
|
||||||
VectorMA(tr.endpos, 10, forward, start); // Nudge it forward a little bit
|
VectorMA(tr.endpos, 10, forward, start); // Nudge it forward a little bit
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -3,56 +3,56 @@
|
||||||
<pre>
|
<pre>
|
||||||
<h1>Build Log</h1>
|
<h1>Build Log</h1>
|
||||||
<h3>
|
<h3>
|
||||||
--------------------Configuration: game - Win32 Debug--------------------
|
--------------------Configuration: game - Win32 Release--------------------
|
||||||
</h3>
|
</h3>
|
||||||
<h3>Command Lines</h3>
|
<h3>Command Lines</h3>
|
||||||
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2D7.tmp" with contents
|
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPDE4.tmp" with contents
|
||||||
[
|
[
|
||||||
/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
|
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
|
||||||
"C:\Development\reaction\game\ai_chat.c"
|
"C:\Games\Quake3\rq3source\reaction\game\ai_chat.c"
|
||||||
"C:\Development\reaction\game\ai_cmd.c"
|
"C:\Games\Quake3\rq3source\reaction\game\ai_cmd.c"
|
||||||
"C:\Development\reaction\game\ai_dmnet.c"
|
"C:\Games\Quake3\rq3source\reaction\game\ai_dmnet.c"
|
||||||
"C:\Development\reaction\game\ai_dmq3.c"
|
"C:\Games\Quake3\rq3source\reaction\game\ai_dmq3.c"
|
||||||
"C:\Development\reaction\game\ai_main.c"
|
"C:\Games\Quake3\rq3source\reaction\game\ai_main.c"
|
||||||
"C:\Development\reaction\game\ai_team.c"
|
"C:\Games\Quake3\rq3source\reaction\game\ai_team.c"
|
||||||
"C:\Development\reaction\game\ai_vcmd.c"
|
"C:\Games\Quake3\rq3source\reaction\game\ai_vcmd.c"
|
||||||
"C:\Development\reaction\game\bg_misc.c"
|
"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
|
||||||
"C:\Development\reaction\game\bg_pmove.c"
|
"C:\Games\Quake3\rq3source\reaction\game\bg_pmove.c"
|
||||||
"C:\Development\reaction\game\bg_slidemove.c"
|
"C:\Games\Quake3\rq3source\reaction\game\bg_slidemove.c"
|
||||||
"C:\Development\reaction\game\g_active.c"
|
"C:\Games\Quake3\rq3source\reaction\game\g_active.c"
|
||||||
"C:\Development\reaction\game\g_arenas.c"
|
"C:\Games\Quake3\rq3source\reaction\game\g_arenas.c"
|
||||||
"C:\Development\reaction\game\g_bot.c"
|
"C:\Games\Quake3\rq3source\reaction\game\g_bot.c"
|
||||||
"C:\Development\reaction\game\g_client.c"
|
"C:\Games\Quake3\rq3source\reaction\game\g_client.c"
|
||||||
"C:\Development\reaction\game\g_cmds.c"
|
"C:\Games\Quake3\rq3source\reaction\game\g_cmds.c"
|
||||||
"C:\Development\reaction\game\g_combat.c"
|
"C:\Games\Quake3\rq3source\reaction\game\g_combat.c"
|
||||||
"C:\Development\reaction\game\g_fileio.c"
|
"C:\Games\Quake3\rq3source\reaction\game\g_fileio.c"
|
||||||
"C:\Development\reaction\game\g_items.c"
|
"C:\Games\Quake3\rq3source\reaction\game\g_items.c"
|
||||||
"C:\Development\reaction\game\g_main.c"
|
"C:\Games\Quake3\rq3source\reaction\game\g_main.c"
|
||||||
"C:\Development\reaction\game\g_matchmode.c"
|
"C:\Games\Quake3\rq3source\reaction\game\g_matchmode.c"
|
||||||
"C:\Development\reaction\game\g_mem.c"
|
"C:\Games\Quake3\rq3source\reaction\game\g_mem.c"
|
||||||
"C:\Development\reaction\game\g_misc.c"
|
"C:\Games\Quake3\rq3source\reaction\game\g_misc.c"
|
||||||
"C:\Development\reaction\game\g_missile.c"
|
"C:\Games\Quake3\rq3source\reaction\game\g_missile.c"
|
||||||
"C:\Development\reaction\game\g_mover.c"
|
"C:\Games\Quake3\rq3source\reaction\game\g_mover.c"
|
||||||
"C:\Development\reaction\game\g_session.c"
|
"C:\Games\Quake3\rq3source\reaction\game\g_session.c"
|
||||||
"C:\Development\reaction\game\g_spawn.c"
|
"C:\Games\Quake3\rq3source\reaction\game\g_spawn.c"
|
||||||
"C:\Development\reaction\game\g_svcmds.c"
|
"C:\Games\Quake3\rq3source\reaction\game\g_svcmds.c"
|
||||||
"C:\Development\reaction\game\g_syscalls.c"
|
"C:\Games\Quake3\rq3source\reaction\game\g_syscalls.c"
|
||||||
"C:\Development\reaction\game\g_target.c"
|
"C:\Games\Quake3\rq3source\reaction\game\g_target.c"
|
||||||
"C:\Development\reaction\game\g_team.c"
|
"C:\Games\Quake3\rq3source\reaction\game\g_team.c"
|
||||||
"C:\Development\reaction\game\g_teamplay.c"
|
"C:\Games\Quake3\rq3source\reaction\game\g_teamplay.c"
|
||||||
"C:\Development\reaction\game\g_trigger.c"
|
"C:\Games\Quake3\rq3source\reaction\game\g_trigger.c"
|
||||||
"C:\Development\reaction\game\g_utils.c"
|
"C:\Games\Quake3\rq3source\reaction\game\g_utils.c"
|
||||||
"C:\Development\reaction\game\g_weapon.c"
|
"C:\Games\Quake3\rq3source\reaction\game\g_weapon.c"
|
||||||
"C:\Development\reaction\game\q_math.c"
|
"C:\Games\Quake3\rq3source\reaction\game\q_math.c"
|
||||||
"C:\Development\reaction\game\q_shared.c"
|
"C:\Games\Quake3\rq3source\reaction\game\q_shared.c"
|
||||||
"C:\Development\reaction\game\rxn_game.c"
|
"C:\Games\Quake3\rq3source\reaction\game\rxn_game.c"
|
||||||
"C:\Development\reaction\game\zcam.c"
|
"C:\Games\Quake3\rq3source\reaction\game\zcam.c"
|
||||||
"C:\Development\reaction\game\zcam_target.c"
|
"C:\Games\Quake3\rq3source\reaction\game\zcam_target.c"
|
||||||
]
|
]
|
||||||
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2D7.tmp"
|
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPDE4.tmp"
|
||||||
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2D8.tmp" with contents
|
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPDE5.tmp" with contents
|
||||||
[
|
[
|
||||||
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:yes /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /debug /machine:I386 /def:".\game.def" /out:"..\Debug/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
|
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
|
||||||
\reactionoutput\ai_chat.obj
|
\reactionoutput\ai_chat.obj
|
||||||
\reactionoutput\ai_cmd.obj
|
\reactionoutput\ai_cmd.obj
|
||||||
\reactionoutput\ai_dmnet.obj
|
\reactionoutput\ai_dmnet.obj
|
||||||
|
@ -93,16 +93,13 @@ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows
|
||||||
\reactionoutput\zcam.obj
|
\reactionoutput\zcam.obj
|
||||||
\reactionoutput\zcam_target.obj
|
\reactionoutput\zcam_target.obj
|
||||||
]
|
]
|
||||||
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2D8.tmp"
|
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPDE5.tmp"
|
||||||
<h3>Output Window</h3>
|
<h3>Output Window</h3>
|
||||||
Compiling...
|
Compiling...
|
||||||
ai_chat.c
|
ai_chat.c
|
||||||
ai_cmd.c
|
ai_cmd.c
|
||||||
ai_dmnet.c
|
ai_dmnet.c
|
||||||
C:\Development\reaction\game\ai_dmnet.c(1517) : warning C4013: 'BotMoveTowardsEnt' undefined; assuming extern returning int
|
|
||||||
C:\Development\reaction\game\ai_dmnet.c(2408) : warning C4013: 'Cmd_Bandage' undefined; assuming extern returning int
|
|
||||||
ai_dmq3.c
|
ai_dmq3.c
|
||||||
C:\Development\reaction\game\ai_dmq3.c(2132) : warning C4013: 'Cmd_Bandage' undefined; assuming extern returning int
|
|
||||||
ai_main.c
|
ai_main.c
|
||||||
ai_team.c
|
ai_team.c
|
||||||
ai_vcmd.c
|
ai_vcmd.c
|
||||||
|
@ -134,6 +131,7 @@ g_trigger.c
|
||||||
g_utils.c
|
g_utils.c
|
||||||
g_weapon.c
|
g_weapon.c
|
||||||
q_math.c
|
q_math.c
|
||||||
|
C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(2549) : warning C4701: local variable 'tr' may be used without having been initialized
|
||||||
q_shared.c
|
q_shared.c
|
||||||
rxn_game.c
|
rxn_game.c
|
||||||
zcam.c
|
zcam.c
|
||||||
|
@ -144,7 +142,7 @@ Linking...
|
||||||
|
|
||||||
|
|
||||||
<h3>Results</h3>
|
<h3>Results</h3>
|
||||||
qagamex86.dll - 0 error(s), 3 warning(s)
|
qagamex86.dll - 0 error(s), 1 warning(s)
|
||||||
</pre>
|
</pre>
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
|
|
Loading…
Reference in a new issue