mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-22 20:31:11 +00:00
SSG crosshairs
This commit is contained in:
parent
5cf44b7208
commit
90726c8cbd
9 changed files with 97 additions and 43 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.142 2003/04/06 18:28:30 makro
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// SSG crosshairs
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//
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// Revision 1.141 2003/04/02 22:23:51 jbravo
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// More replacements tweaks. Added zcam_stfu
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//
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@ -395,7 +398,8 @@
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#define GIANT_WIDTH 32
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#define GIANT_HEIGHT 48
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#define NUM_CROSSHAIRS 10
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//Makro - moved to bg_public.h
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//#define NUM_CROSSHAIRS 10
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#define TEAM_OVERLAY_MAXNAME_WIDTH 12
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#define TEAM_OVERLAY_MAXLOCATION_WIDTH 16
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.132 2003/04/06 18:28:30 makro
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// SSG crosshairs
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//
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// Revision 1.131 2003/04/02 22:23:51 jbravo
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// More replacements tweaks. Added zcam_stfu
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//
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@ -2151,6 +2154,12 @@ static void CG_RegisterGraphics(void)
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//Elder: C3A laser tutorial
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cgs.media.laserShader = trap_R_RegisterShader("sprites/laser");
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//Makro - new code
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i = cg_RQ3_ssgCrosshair.integer % NUM_SSGCROSSHAIRS;
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cgs.media.ssgCrosshair[0] = trap_R_RegisterShaderNoMip(va("gfx/rq3_hud/ssg2x-%i", i));
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cgs.media.ssgCrosshair[1] = trap_R_RegisterShaderNoMip(va("gfx/rq3_hud/ssg4x-%i", i));
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cgs.media.ssgCrosshair[2] = trap_R_RegisterShaderNoMip(va("gfx/rq3_hud/ssg6x-%i", i));
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/*
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//Elder: added for sniper crosshairs
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switch (cg_RQ3_ssgCrosshair.integer) {
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case 0:
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@ -2189,6 +2198,7 @@ static void CG_RegisterGraphics(void)
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cgs.media.ssgCrosshair[2] = trap_R_RegisterShaderNoMip("gfx/rq3_hud/ssg6x");
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break;
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}
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*/
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//Elder: other hud-related elements
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cgs.media.rq3_healthicon = trap_R_RegisterShaderNoMip("gfx/rq3_hud/hud_health");
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cgs.media.rq3_healthicon2 = trap_R_RegisterShaderNoMip("gfx/rq3_hud/hud_healthwarning");
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@ -284,6 +284,10 @@ SOURCE=.\cg_syscalls.c
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# End Source File
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# Begin Source File
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SOURCE=.\cg_unlagged.c
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# End Source File
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# Begin Source File
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SOURCE=.\cg_view.c
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# End Source File
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# Begin Source File
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@ -11,24 +11,6 @@
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<h3>Results</h3>
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cgamex86.dll - 0 error(s), 0 warning(s)
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<h3>
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--------------------Configuration: game - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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<h3>Results</h3>
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qagamex86.dll - 0 error(s), 0 warning(s)
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<h3>
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--------------------Configuration: ui - Win32 Release TA--------------------
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</h3>
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<h3>Command Lines</h3>
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<h3>Results</h3>
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uix86.dll - 0 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.105 2003/04/06 18:29:36 makro
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// SSG crosshairs
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//
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// Revision 1.104 2003/03/31 21:04:24 makro
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// no message
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//
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@ -1527,6 +1530,11 @@ qboolean BG_PlayerTouchesItem(playerState_t * ps, entityState_t * item, int atTi
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#define MAT_BRICK 18
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#define MAT_CERAMIC 19
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//Makro - moved from the UI/cgame header files
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#define NUM_CROSSHAIRS 10
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//Makro - for the SSG crosshair preview
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#define NUM_SSGCROSSHAIRS 12
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int GetMaterialFromFlag(int flag);
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qboolean IsMetalMat(int Material);
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qboolean IsMetalFlag(int flag);
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@ -6,13 +6,13 @@
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--------------------Configuration: ui - Win32 Release TA--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP227.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP90.tmp" with contents
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[
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/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FR"Release_TA/" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c"
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_shared.c"
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP227.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP228.tmp" with contents
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP90.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP91.tmp" with contents
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[
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/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib"
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.\Release_TA\bg_misc.obj
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@ -26,13 +26,13 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP228.tmp" with conte
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.\Release_TA\ui_syscalls.obj
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.\Release_TA\ui_util.obj
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP228.tmp"
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP91.tmp"
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<h3>Output Window</h3>
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Compiling...
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ui_main.c
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ui_shared.c
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Linking...
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Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP22C.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP95.tmp" with contents
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[
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/nologo /o"Release_TA/ta_ui.bsc"
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.\Release_TA\bg_misc.sbr
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.\Release_TA\ui_shared.sbr
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.\Release_TA\ui_syscalls.sbr
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.\Release_TA\ui_util.sbr]
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Creating command line "bscmake.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP22C.tmp"
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Creating command line "bscmake.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP95.tmp"
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Creating browse info file...
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<h3>Output Window</h3>
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.71 2003/04/06 18:31:21 makro
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// SSG crosshairs
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//
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// Revision 1.70 2003/03/31 21:02:30 makro
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// no message
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//
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@ -543,12 +546,8 @@ void AssetCache()
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}
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//Makro - for the SSG crosshair preview
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ssg = (int) trap_Cvar_VariableValue("cg_RQ3_ssgCrosshair");
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if (ssg <= 0 || ssg >= NUM_SSGCROSSHAIRS) {
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uiInfo.uiDC.Assets.SSGcrosshairShader = trap_R_RegisterShaderNoMip("gfx/rq3_hud/ssg2x");
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} else {
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uiInfo.uiDC.Assets.SSGcrosshairShader = trap_R_RegisterShaderNoMip(va("gfx/rq3_hud/ssg2x-%i", ssg));
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}
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ssg = (int) trap_Cvar_VariableValue("cg_RQ3_ssgCrosshair") % NUM_SSGCROSSHAIRS;
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uiInfo.uiDC.Assets.SSGcrosshairShader = trap_R_RegisterShaderNoMip(va("gfx/rq3_hud/ssg2x-%i", ssg));
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//Makro - for drop shadows
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for (n = 0; n < 4; n++) {
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return max * useScale;
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}
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//Makro - added
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int Text_maxPaintChars(char *text, float scale, float width)
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{
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char buf[1024];
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int l;
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if (!text)
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return 0;
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Q_strncpyz(buf, text, sizeof(buf));
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l = strlen(buf);
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while (l>=0 && Text_Width(buf, scale, 0) > width)
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buf[--l]=0;
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return l;
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}
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void Text_PaintChar(float x, float y, float width, float height, float scale, float s, float t, float s2, float t2,
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qhandle_t hShader)
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{
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//Makro - left/right support
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if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER || key == K_LEFTARROW
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|| key == K_RIGHTARROW) {
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int current = (int) trap_Cvar_VariableValue("cg_RQ3_ssgCrosshair"), offset = 1;
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int current = (int) trap_Cvar_VariableValue("cg_RQ3_ssgCrosshair") % NUM_SSGCROSSHAIRS, offset = 1;
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if (key == K_MOUSE2 || key == K_LEFTARROW) {
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offset = -1;
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trap_Cvar_SetValue("cg_RQ3_ssgCrosshair", (float) current);
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if (current == 0)
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uiInfo.uiDC.Assets.SSGcrosshairShader = trap_R_RegisterShaderNoMip("gfx/rq3_hud/ssg2x");
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else
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uiInfo.uiDC.Assets.SSGcrosshairShader =
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trap_R_RegisterShaderNoMip(va("gfx/rq3_hud/ssg2x-%i", current));
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uiInfo.uiDC.Assets.SSGcrosshairShader = trap_R_RegisterShaderNoMip(va("gfx/rq3_hud/ssg2x-%i", current));
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return qtrue;
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}
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if (String_Parse(args, &name2)) {
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qboolean instant = (Q_stricmp(name2, "instant") == 0);
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current = (int) trap_Cvar_VariableValue("cg_RQ3_ssgCrosshair") + offset;
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current = ((int) trap_Cvar_VariableValue("cg_RQ3_ssgCrosshair") + offset) % NUM_SSGCROSSHAIRS;
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if (current < 0)
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current = NUM_SSGCROSSHAIRS - 1;
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else if (current >= NUM_SSGCROSSHAIRS)
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.29 2003/04/06 18:31:21 makro
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// SSG crosshairs
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//
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// Revision 1.28 2003/03/31 15:17:58 makro
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// Replacements system tweaks.
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// Fixed some other bugs.
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editPtr->paintOffset++;
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return qtrue;
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}
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//int maxChars = Text_maxPaintChars(buff+editPtr->paintOffset, item->textscale, item->window.rect.w+item->textalignx);
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/*
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if (editPtr->maxPaintChars && item->cursorPos >= maxChars
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&& item->cursorPos < len) {
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item->cursorPos++;
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editPtr->paintOffset++;
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return qtrue;
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}
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*/
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if (item->cursorPos < len) {
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item->cursorPos++;
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}
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}
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if (key == K_END || key == K_KP_END) { // ( tolower(key) == 'e' && trap_Key_IsDown( K_CTRL ) ) ) {
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//int maxChars = Text_maxPaintChars(buff+editPtr->paintOffset, item->textscale, item->window.rect.w+item->textalignx);
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item->cursorPos = len;
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if (item->cursorPos > editPtr->maxPaintChars) {
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editPtr->paintOffset = len - editPtr->maxPaintChars;
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}
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/*
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if (item->cursorPos > maxChars) {
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editPtr->paintOffset = len - maxChars;
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}
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*/
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return qtrue;
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}
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int offset;
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menuDef_t *parent = (menuDef_t *) item->parent;
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editFieldDef_t *editPtr = (editFieldDef_t *) item->typeData;
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//int maxChars = Text_maxPaintChars(buff+editPtr->paintOffset, item->textscale, item->window.rect.w+item->textalignx);
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Item_Text_Paint(item);
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DC->drawTextWithCursor(item->textRect.x + item->textRect.w + offset, item->textRect.y, item->textscale,
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newColor, buff + editPtr->paintOffset, item->cursorPos - editPtr->paintOffset,
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cursor, editPtr->maxPaintChars, item->textStyle);
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/*
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DC->drawTextWithCursor(item->textRect.x + item->textRect.w + offset, item->textRect.y, item->textscale,
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newColor, buff + editPtr->paintOffset, item->cursorPos - editPtr->paintOffset,
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cursor, maxChars, item->textStyle);
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*/
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} else {
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DC->drawText(item->textRect.x + item->textRect.w + offset, item->textRect.y, item->textscale, newColor,
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buff + editPtr->paintOffset, 0, editPtr->maxPaintChars, item->textStyle);
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/*
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DC->drawText(item->textRect.x + item->textRect.w + offset, item->textRect.y, item->textscale, newColor,
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buff + editPtr->paintOffset, 0, maxChars, item->textStyle);
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*/
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}
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}
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.18 2003/04/06 18:31:22 makro
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// SSG crosshairs
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//
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// Revision 1.17 2003/03/31 00:23:18 makro
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// Replacements and stuff
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//
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#define SLIDER_HEIGHT 16.0
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#define SLIDER_THUMB_WIDTH 12.0
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#define SLIDER_THUMB_HEIGHT 20.0
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#define NUM_CROSSHAIRS 10
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//Makro - for the SSG crosshair preview
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#define NUM_SSGCROSSHAIRS 6
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//Makro - moved to bg_public.h
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//#define NUM_CROSSHAIRS 10
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////Makro - for the SSG crosshair preview
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//#define NUM_SSGCROSSHAIRS 6
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typedef struct {
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const char *command;
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void Menus_Activate(menuDef_t * menu);
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//Makro - select the right player model icon
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void UI_RQ3_SelectPlayerIcon(menuDef_t *menu);
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//Makro - added
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int Text_maxPaintChars(char *text, float scale, float width);
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displayContextDef_t *Display_GetContext();
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void *Display_CaptureItem(int x, int y);
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