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Misc fixes
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parent
2e8a4c301d
commit
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3 changed files with 21 additions and 8 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.39 2002/05/01 21:14:59 jbravo
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// Misc fixes
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//
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// Revision 1.38 2002/05/01 03:27:17 niceass
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// centerprint fix + prettier
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//
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@ -2415,6 +2418,10 @@ static void CG_DrawCrosshairNames( void ) {
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if ( cg.renderingThirdPerson ) {
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return;
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}
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// JBravo: no names for zcam users.
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if (cg.snap->ps.stats[STAT_RQ3] & RQ3_ZCAM) {
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return;
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}
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// scan the known entities to see if the crosshair is sighted on one
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CG_ScanForCrosshairEntity();
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@ -2671,7 +2678,7 @@ static qboolean CG_DrawFollow( void ) {
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if (team == TEAM_RED) {
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Com_sprintf (combinedName, sizeof(combinedName), "%sFollowing%s %s%s/%s%s", S_COLOR_RED,
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S_COLOR_WHITE, cgs.clientinfo[cg.snap->ps.clientNum].name, S_COLOR_RED,
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S_COLOR_MAGENTA, cg_RQ3_team2name.string);
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S_COLOR_MAGENTA, cg_RQ3_team1name.string);
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} else {
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Com_sprintf (combinedName, sizeof(combinedName), "%sFollowing%s %s%s/%s%s", S_COLOR_RED,
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S_COLOR_WHITE, cgs.clientinfo[cg.snap->ps.clientNum].name, S_COLOR_RED,
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.69 2002/05/01 21:14:59 jbravo
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// Misc fixes
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//
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// Revision 1.68 2002/04/26 05:29:38 niceass
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// PHYSICS, Take 2
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//
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@ -1698,15 +1701,15 @@ static void PM_FinishWeaponChange( void ) {
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savedWeap = pm->ps->weapon;
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if ( weapon < WP_NONE || weapon >= WP_NUM_WEAPONS ) {
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Com_Printf("BANDAGEBUG: (1) weapon is %d and cmd.weapon is %d. Reverting to previous weapon\n", pm->ps->weapon,
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weapon);
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// Com_Printf("BANDAGEBUG: (1) weapon is %d and cmd.weapon is %d. Reverting to previous weapon\n", pm->ps->weapon,
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// weapon);
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weapon = savedWeap;
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// weapon = WP_NONE;
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}
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if ( !( pm->ps->stats[STAT_WEAPONS] & ( 1 << weapon ) ) ) {
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Com_Printf("BANDAGEBUG: (2) weapon is %d and cmd.weapon is %d. Reverting to previous weapon\n", pm->ps->weapon,
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weapon);
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// Com_Printf("BANDAGEBUG: (2) weapon is %d and cmd.weapon is %d. Reverting to previous weapon\n", pm->ps->weapon,
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// weapon);
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weapon = savedWeap;
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// weapon = WP_NONE;
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}
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.11 2002/05/01 21:14:59 jbravo
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// Misc fixes
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//
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// Revision 1.10 2002/03/31 03:31:24 jbravo
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// Compiler warning cleanups
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//
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@ -237,17 +240,17 @@ static int NumPlayers (void)
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for (i = 0; i < level.maxclients; i++)
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{
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// JBravo: zcam team fixes
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if (g_gametype.integer == GT_TEAMPLAY) {
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/* if (g_gametype.integer == GT_TEAMPLAY) {
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if (level.clients[i].pers.connected == CON_CONNECTED
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&& level.clients[i].sess.savedTeam != TEAM_SPECTATOR) {
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count ++;
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}
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} else {
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} else { */
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if (level.clients[i].pers.connected == CON_CONNECTED
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&& level.clients[i].sess.sessionTeam != TEAM_SPECTATOR) {
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count ++;
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}
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}
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// }
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}
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return count;
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}
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