diff --git a/reaction/cgame/cg_draw.c b/reaction/cgame/cg_draw.c index 8a9a28d6..ea4b770e 100644 --- a/reaction/cgame/cg_draw.c +++ b/reaction/cgame/cg_draw.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.39 2002/05/01 21:14:59 jbravo +// Misc fixes +// // Revision 1.38 2002/05/01 03:27:17 niceass // centerprint fix + prettier // @@ -2415,6 +2418,10 @@ static void CG_DrawCrosshairNames( void ) { if ( cg.renderingThirdPerson ) { return; } +// JBravo: no names for zcam users. + if (cg.snap->ps.stats[STAT_RQ3] & RQ3_ZCAM) { + return; + } // scan the known entities to see if the crosshair is sighted on one CG_ScanForCrosshairEntity(); @@ -2671,7 +2678,7 @@ static qboolean CG_DrawFollow( void ) { if (team == TEAM_RED) { Com_sprintf (combinedName, sizeof(combinedName), "%sFollowing%s %s%s/%s%s", S_COLOR_RED, S_COLOR_WHITE, cgs.clientinfo[cg.snap->ps.clientNum].name, S_COLOR_RED, - S_COLOR_MAGENTA, cg_RQ3_team2name.string); + S_COLOR_MAGENTA, cg_RQ3_team1name.string); } else { Com_sprintf (combinedName, sizeof(combinedName), "%sFollowing%s %s%s/%s%s", S_COLOR_RED, S_COLOR_WHITE, cgs.clientinfo[cg.snap->ps.clientNum].name, S_COLOR_RED, diff --git a/reaction/game/bg_pmove.c b/reaction/game/bg_pmove.c index dfada128..cd1e813c 100644 --- a/reaction/game/bg_pmove.c +++ b/reaction/game/bg_pmove.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.69 2002/05/01 21:14:59 jbravo +// Misc fixes +// // Revision 1.68 2002/04/26 05:29:38 niceass // PHYSICS, Take 2 // @@ -1698,15 +1701,15 @@ static void PM_FinishWeaponChange( void ) { savedWeap = pm->ps->weapon; if ( weapon < WP_NONE || weapon >= WP_NUM_WEAPONS ) { - Com_Printf("BANDAGEBUG: (1) weapon is %d and cmd.weapon is %d. Reverting to previous weapon\n", pm->ps->weapon, - weapon); +// Com_Printf("BANDAGEBUG: (1) weapon is %d and cmd.weapon is %d. Reverting to previous weapon\n", pm->ps->weapon, +// weapon); weapon = savedWeap; // weapon = WP_NONE; } if ( !( pm->ps->stats[STAT_WEAPONS] & ( 1 << weapon ) ) ) { - Com_Printf("BANDAGEBUG: (2) weapon is %d and cmd.weapon is %d. Reverting to previous weapon\n", pm->ps->weapon, - weapon); +// Com_Printf("BANDAGEBUG: (2) weapon is %d and cmd.weapon is %d. Reverting to previous weapon\n", pm->ps->weapon, +// weapon); weapon = savedWeap; // weapon = WP_NONE; } diff --git a/reaction/game/zcam.c b/reaction/game/zcam.c index ef3f464d..91be71fb 100644 --- a/reaction/game/zcam.c +++ b/reaction/game/zcam.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.11 2002/05/01 21:14:59 jbravo +// Misc fixes +// // Revision 1.10 2002/03/31 03:31:24 jbravo // Compiler warning cleanups // @@ -237,17 +240,17 @@ static int NumPlayers (void) for (i = 0; i < level.maxclients; i++) { // JBravo: zcam team fixes - if (g_gametype.integer == GT_TEAMPLAY) { +/* if (g_gametype.integer == GT_TEAMPLAY) { if (level.clients[i].pers.connected == CON_CONNECTED && level.clients[i].sess.savedTeam != TEAM_SPECTATOR) { count ++; } - } else { + } else { */ if (level.clients[i].pers.connected == CON_CONNECTED && level.clients[i].sess.sessionTeam != TEAM_SPECTATOR) { count ++; } - } +// } } return count; }