Added ..\..\code\SDL12\include; to quake3 include directory, also messed with the configurations so we just have "debug" and "release" now. Will also mess with things so the generated .exe is "Reaction.exe" and all that jazz, but I'll maybe do that later.

This commit is contained in:
Andrew Prosnik 2009-07-04 19:04:01 +00:00
parent 0d74e60f22
commit 8e9c30ee68
5 changed files with 113 additions and 3076 deletions

View file

@ -16,7 +16,7 @@
</ToolFiles> </ToolFiles>
<Configurations> <Configurations>
<Configuration <Configuration
Name="Release TA|Win32" Name="Release|Win32"
OutputDirectory="..\..\build\cgame_release_ta" OutputDirectory="..\..\build\cgame_release_ta"
IntermediateDirectory="..\..\build\cgame_release_ta" IntermediateDirectory="..\..\build\cgame_release_ta"
ConfigurationType="2" ConfigurationType="2"
@ -113,198 +113,6 @@
</Configuration> </Configuration>
<Configuration <Configuration
Name="Debug|Win32" Name="Debug|Win32"
OutputDirectory="..\..\build\cgame_debug"
IntermediateDirectory="..\..\build\cgame_debug"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/cgame.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(IntDir)\cgame.pch"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="odbc32.lib odbccp32.lib"
OutputFile="$(OutDir)\cgamex86.dll"
LinkIncremental="2"
SuppressStartupBanner="true"
ModuleDefinitionFile=".\cgame.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)\cgamex86.map"
SubSystem="2"
BaseAddress="0x30000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\cgamex86.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="..\..\build\cgame_release"
IntermediateDirectory="..\..\build\cgame_release"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/cgame.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(IntDir)\cgame.pch"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
WarningLevel="4"
SuppressStartupBanner="true"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="odbc32.lib odbccp32.lib"
OutputFile="$(OutDir)\cgamex86.dll"
LinkIncremental="1"
SuppressStartupBanner="true"
ModuleDefinitionFile=".\cgame.def"
ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)\cgamex86.map"
SubSystem="2"
BaseAddress="0x30000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\cgamex86.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug TA|Win32"
OutputDirectory="..\..\build\cgame_debug_ta" OutputDirectory="..\..\build\cgame_debug_ta"
IntermediateDirectory="..\..\build\cgame_debug_ta" IntermediateDirectory="..\..\build\cgame_debug_ta"
ConfigurationType="2" ConfigurationType="2"
@ -411,7 +219,7 @@
RelativePath="..\..\code\game\bg_lib.c" RelativePath="..\..\code\game\bg_lib.c"
> >
<FileConfiguration <FileConfiguration
Name="Release TA|Win32" Name="Release|Win32"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -422,25 +230,6 @@
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
> >
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
@ -453,7 +242,7 @@
RelativePath="..\..\code\game\bg_misc.c" RelativePath="..\..\code\game\bg_misc.c"
> >
<FileConfiguration <FileConfiguration
Name="Release TA|Win32" Name="Release|Win32"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -464,25 +253,6 @@
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
> >
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
@ -495,7 +265,7 @@
RelativePath="..\..\code\game\bg_pmove.c" RelativePath="..\..\code\game\bg_pmove.c"
> >
<FileConfiguration <FileConfiguration
Name="Release TA|Win32" Name="Release|Win32"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -506,25 +276,6 @@
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
> >
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
@ -537,7 +288,7 @@
RelativePath="..\..\code\game\bg_slidemove.c" RelativePath="..\..\code\game\bg_slidemove.c"
> >
<FileConfiguration <FileConfiguration
Name="Release TA|Win32" Name="Release|Win32"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -548,25 +299,6 @@
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
> >
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
@ -583,7 +315,7 @@
RelativePath="..\..\code\cgame\cg_consolecmds.c" RelativePath="..\..\code\cgame\cg_consolecmds.c"
> >
<FileConfiguration <FileConfiguration
Name="Release TA|Win32" Name="Release|Win32"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -594,25 +326,6 @@
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
> >
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
@ -625,7 +338,7 @@
RelativePath="..\..\code\cgame\cg_draw.c" RelativePath="..\..\code\cgame\cg_draw.c"
> >
<FileConfiguration <FileConfiguration
Name="Release TA|Win32" Name="Release|Win32"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -636,25 +349,6 @@
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
> >
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
@ -667,7 +361,7 @@
RelativePath="..\..\code\cgame\cg_drawtools.c" RelativePath="..\..\code\cgame\cg_drawtools.c"
> >
<FileConfiguration <FileConfiguration
Name="Release TA|Win32" Name="Release|Win32"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -678,25 +372,6 @@
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
> >
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
@ -709,7 +384,7 @@
RelativePath="..\..\code\cgame\cg_effects.c" RelativePath="..\..\code\cgame\cg_effects.c"
> >
<FileConfiguration <FileConfiguration
Name="Release TA|Win32" Name="Release|Win32"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -720,25 +395,6 @@
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
> >
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
@ -751,7 +407,7 @@
RelativePath="..\..\code\cgame\cg_ents.c" RelativePath="..\..\code\cgame\cg_ents.c"
> >
<FileConfiguration <FileConfiguration
Name="Release TA|Win32" Name="Release|Win32"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -762,25 +418,6 @@
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
> >
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
@ -793,7 +430,7 @@
RelativePath="..\..\code\cgame\cg_event.c" RelativePath="..\..\code\cgame\cg_event.c"
> >
<FileConfiguration <FileConfiguration
Name="Release TA|Win32" Name="Release|Win32"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -804,25 +441,6 @@
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
> >
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
@ -835,7 +453,7 @@
RelativePath="..\..\code\cgame\cg_info.c" RelativePath="..\..\code\cgame\cg_info.c"
> >
<FileConfiguration <FileConfiguration
Name="Release TA|Win32" Name="Release|Win32"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -846,25 +464,6 @@
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
> >
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
@ -877,7 +476,7 @@
RelativePath="..\..\code\cgame\cg_localents.c" RelativePath="..\..\code\cgame\cg_localents.c"
> >
<FileConfiguration <FileConfiguration
Name="Release TA|Win32" Name="Release|Win32"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -888,25 +487,6 @@
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
> >
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
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<Tool
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Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug TA|Win32"
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<Tool <Tool
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Optimization="0" Optimization="0"
@ -919,7 +499,7 @@
RelativePath="..\..\code\cgame\cg_main.c" RelativePath="..\..\code\cgame\cg_main.c"
> >
<FileConfiguration <FileConfiguration
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> >
<Tool <Tool
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@ -930,25 +510,6 @@
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
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<Tool
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
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<Tool
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Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
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<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
@ -961,7 +522,7 @@
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> >
<FileConfiguration <FileConfiguration
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<Tool <Tool
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@ -972,25 +533,6 @@
<FileConfiguration <FileConfiguration
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<Tool
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Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
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<Tool
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Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
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<FileConfiguration
Name="Debug TA|Win32"
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<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
@ -1003,7 +545,7 @@
RelativePath="..\..\code\cgame\cg_players.c" RelativePath="..\..\code\cgame\cg_players.c"
> >
<FileConfiguration <FileConfiguration
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> >
<Tool <Tool
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@ -1014,25 +556,6 @@
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
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<FileConfiguration
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<Tool <Tool
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@ -1045,7 +568,7 @@
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<Tool <Tool
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@ -1056,25 +579,6 @@
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
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<FileConfiguration
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<Tool <Tool
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@ -1087,7 +591,7 @@
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<Tool <Tool
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@ -1098,25 +602,6 @@
<FileConfiguration <FileConfiguration
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<Tool
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Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
BrowseInformation="1"
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<Tool
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Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
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<Tool <Tool
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@ -1129,7 +614,7 @@
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> >
<FileConfiguration <FileConfiguration
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> >
<Tool <Tool
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@ -1140,25 +625,6 @@
<FileConfiguration <FileConfiguration
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<Tool
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<Tool <Tool
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@ -1171,7 +637,7 @@
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> >
<FileConfiguration <FileConfiguration
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> >
<Tool <Tool
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@ -1182,25 +648,6 @@
<FileConfiguration <FileConfiguration
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
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<Tool <Tool
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Optimization="0" Optimization="0"
@ -1213,7 +660,7 @@
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> >
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<Tool <Tool
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@ -1224,25 +671,6 @@
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<Tool <Tool
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@ -1255,7 +683,7 @@
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> >
<FileConfiguration <FileConfiguration
Name="Release TA|Win32" Name="Release|Win32"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -1266,25 +694,6 @@
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
> >
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
@ -1301,7 +710,7 @@
RelativePath="..\..\code\cgame\cg_view.c" RelativePath="..\..\code\cgame\cg_view.c"
> >
<FileConfiguration <FileConfiguration
Name="Release TA|Win32" Name="Release|Win32"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -1312,25 +721,6 @@
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
> >
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
@ -1343,7 +733,7 @@
RelativePath="..\..\code\cgame\cg_weapons.c" RelativePath="..\..\code\cgame\cg_weapons.c"
> >
<FileConfiguration <FileConfiguration
Name="Release TA|Win32" Name="Release|Win32"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -1354,25 +744,6 @@
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
> >
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"

File diff suppressed because it is too large Load diff

View file

@ -10,42 +10,26 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcproj", "{A8EAC38
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug TA|Win32 = Debug TA|Win32
Debug|Win32 = Debug|Win32 Debug|Win32 = Debug|Win32
Release TA|Win32 = Release TA|Win32
Release|Win32 = Release|Win32 Release|Win32 = Release|Win32
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.Build.0 = Debug TA|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.ActiveCfg = Debug|Win32 {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.ActiveCfg = Debug|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.Build.0 = Debug|Win32 {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.Build.0 = Debug|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.ActiveCfg = Release TA|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.Build.0 = Release TA|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.ActiveCfg = Release|Win32 {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.ActiveCfg = Release|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.Build.0 = Release|Win32 {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.Build.0 = Release|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.Build.0 = Debug TA|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.ActiveCfg = Debug|Win32 {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.ActiveCfg = Debug|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.Build.0 = Debug|Win32 {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.Build.0 = Debug|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.ActiveCfg = Release TA|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.Build.0 = Release TA|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.ActiveCfg = Release|Win32 {F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.ActiveCfg = Release|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.Build.0 = Release|Win32 {F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.Build.0 = Release|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.Build.0 = Debug TA|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.ActiveCfg = Debug|Win32 {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.ActiveCfg = Debug|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.Build.0 = Debug|Win32 {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.Build.0 = Debug|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.ActiveCfg = Release TA|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.Build.0 = Release TA|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.ActiveCfg = Release|Win32 {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.ActiveCfg = Release|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.Build.0 = Release|Win32 {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.Build.0 = Release|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.Build.0 = Debug TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.ActiveCfg = Debug|Win32 {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.ActiveCfg = Debug|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.ActiveCfg = Release TA|Win32 {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.Build.0 = Debug|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.Build.0 = Release TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.ActiveCfg = Release|Win32 {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.ActiveCfg = Release|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

File diff suppressed because it is too large Load diff

View file

@ -15,7 +15,7 @@
</ToolFiles> </ToolFiles>
<Configurations> <Configurations>
<Configuration <Configuration
Name="Release TA|Win32" Name="Release|Win32"
OutputDirectory="..\..\build\ui_release_ta" OutputDirectory="..\..\build\ui_release_ta"
IntermediateDirectory="..\..\build\ui_release_ta" IntermediateDirectory="..\..\build\ui_release_ta"
ConfigurationType="2" ConfigurationType="2"
@ -112,197 +112,6 @@
</Configuration> </Configuration>
<Configuration <Configuration
Name="Debug|Win32" Name="Debug|Win32"
OutputDirectory="..\..\build\ui_debug"
IntermediateDirectory="..\..\build\ui_debug"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/ui.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(IntDir)\ui.pch"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="odbc32.lib odbccp32.lib"
OutputFile="$(OutDir)\uix86_new.dll"
LinkIncremental="2"
SuppressStartupBanner="true"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)\ui.pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)\uix86_new.map"
BaseAddress="0x40000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\uix86_new.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="..\..\build\ui_release"
IntermediateDirectory="..\..\build\ui_release"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/ui.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(IntDir)\ui.pch"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
WarningLevel="3"
SuppressStartupBanner="true"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="odbc32.lib odbccp32.lib"
OutputFile="$(OutDir)\uix86_new.dll"
LinkIncremental="1"
SuppressStartupBanner="true"
ProgramDatabaseFile="$(IntDir)\uix86_new.pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)\uix86_new.map"
BaseAddress="0x40000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\uix86_new.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug TA|Win32"
OutputDirectory="..\..\build\ui_debug_ta" OutputDirectory="..\..\build\ui_debug_ta"
IntermediateDirectory="..\..\build\ui_debug_ta" IntermediateDirectory="..\..\build\ui_debug_ta"
ConfigurationType="2" ConfigurationType="2"
@ -409,26 +218,6 @@
<File <File
RelativePath="..\..\code\game\bg_lib.c" RelativePath="..\..\code\game\bg_lib.c"
> >
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
BasicRuntimeChecks="3"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|Win32" Name="Release|Win32"
> >
@ -439,7 +228,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug TA|Win32" Name="Debug|Win32"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -454,7 +243,7 @@
RelativePath="..\..\code\game\bg_misc.c" RelativePath="..\..\code\game\bg_misc.c"
> >
<FileConfiguration <FileConfiguration
Name="Release TA|Win32" Name="Release|Win32"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -464,28 +253,6 @@
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
BasicRuntimeChecks="3"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug TA|Win32"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -499,48 +266,16 @@
<File <File
RelativePath="..\..\code\qcommon\q_math.c" RelativePath="..\..\code\qcommon\q_math.c"
> >
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File> </File>
<File <File
RelativePath="..\..\code\qcommon\q_shared.c" RelativePath="..\..\code\qcommon\q_shared.c"
> >
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File> </File>
<File <File
RelativePath="..\..\code\ui\ui_atoms.c" RelativePath="..\..\code\ui\ui_atoms.c"
> >
<FileConfiguration <FileConfiguration
Name="Release TA|Win32" Name="Release|Win32"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -550,28 +285,6 @@
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
BasicRuntimeChecks="3"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug TA|Win32"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -586,7 +299,7 @@
RelativePath="..\..\code\ui\ui_gameinfo.c" RelativePath="..\..\code\ui\ui_gameinfo.c"
> >
<FileConfiguration <FileConfiguration
Name="Release TA|Win32" Name="Release|Win32"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -596,28 +309,6 @@
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
BasicRuntimeChecks="3"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug TA|Win32"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -632,7 +323,7 @@
RelativePath="..\..\code\ui\ui_main.c" RelativePath="..\..\code\ui\ui_main.c"
> >
<FileConfiguration <FileConfiguration
Name="Release TA|Win32" Name="Release|Win32"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -642,28 +333,6 @@
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
BasicRuntimeChecks="3"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug TA|Win32"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -678,7 +347,7 @@
RelativePath="..\..\code\ui\ui_players.c" RelativePath="..\..\code\ui\ui_players.c"
> >
<FileConfiguration <FileConfiguration
Name="Release TA|Win32" Name="Release|Win32"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -688,28 +357,6 @@
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
BasicRuntimeChecks="3"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug TA|Win32"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -724,7 +371,7 @@
RelativePath="..\..\code\ui\ui_shared.c" RelativePath="..\..\code\ui\ui_shared.c"
> >
<FileConfiguration <FileConfiguration
Name="Release TA|Win32" Name="Release|Win32"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -734,28 +381,6 @@
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
BasicRuntimeChecks="3"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug TA|Win32"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -770,7 +395,7 @@
RelativePath="..\..\code\ui\ui_syscalls.c" RelativePath="..\..\code\ui\ui_syscalls.c"
> >
<FileConfiguration <FileConfiguration
Name="Release TA|Win32" Name="Release|Win32"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -781,27 +406,6 @@
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
> >
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
BasicRuntimeChecks="3"
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
@ -819,62 +423,14 @@
<File <File
RelativePath="..\..\code\game\bg_public.h" RelativePath="..\..\code\game\bg_public.h"
> >
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File> </File>
<File <File
RelativePath="..\..\code\ui\keycodes.h" RelativePath="..\..\code\ui\keycodes.h"
> >
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
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@ -883,102 +439,22 @@
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